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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg64268#msg64268
« Reply #12 on: May 06, 2010, 07:12:45 am »
Doomclock refers to timers on cards that terminate them after a due time. Sundial has a 1 turn doomclock so that it is removed at the end of your next turn. Phase Shield has a 3 turn clock.

What combination of Boneyards, Static Discharge and Bonewalls would give you the best result? If this is slower than the current environment or opponents ability to handle said situation then its not an issue. If it is faster and can be used as a win mechanic on its own then its Overpowered.

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg64298#msg64298
« Reply #13 on: May 06, 2010, 09:48:53 am »
Doomclock refers to timers on cards that terminate them after a due time. Sundial has a 1 turn doomclock so that it is removed at the end of your next turn. Phase Shield has a 3 turn clock.

What combination of Boneyards, Static Discharge and Bonewalls would give you the best result? If this is slower than the current environment or opponents ability to handle said situation then its not an issue. If it is faster and can be used as a win mechanic on its own then its Overpowered.
Ah. So THAT'S what Doomclock refers to.

I never thought about having a Doomclock being placed on a creature before (poison would do the exact same thing, except having the HP being the adjustable counter). The only problem I see with this idea is that the Doomclock on a Spark would be like... conjuring a plain, no-ability creature with a unusual mutant ability to just vanish after attacking.

Now I just thought of a different problem that can occur after conjuring a spark...

...because a couple of awaiting Fractals in a Aether deck could spawn a field of Sparks/Ball Lightnings free of cost after getting these down. :( Damn.

Maybe I should have it so that the Spark comes out Immortal (to prevent someone from using Fractal/Rewind/Momentum/anything on it), and apply the '0 doomclock' effect to ensure that it doesn't conjure a skeleton or improve a Bone Wall after it attacks (especially if this card is stacked heavily).

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg96761#msg96761
« Reply #14 on: June 20, 2010, 09:22:43 am »
Instead of making it make sparks why not some new card like ash that isnt stand alot but sort of make a permanent like a sundial mixed with a unstable gass that explodes before being destoryed dealin 3-5 damage.

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg101263#msg101263
« Reply #15 on: June 26, 2010, 02:39:44 am »
Instead of making it make sparks why not some new card like ash that isnt stand alot but sort of make a permanent like a sundial mixed with a unstable gass that explodes before being destoryed dealin 3-5 damage.

This is a little confusing, but let me restate the mechanic.

This card is useful for dealing with opponents that have a variety of ways to bypass your shields (Permanent control, momentum, etc.), as well as opponents that enjoy having 'fast attack' systems (adrenaline, creature rush, spell spam). The object of the card is to deal small bits of over-time damage to opponents who try to out rush you, as they'll be punished in return for small bits of damage. However, the opponent can still counter this card by permanent control as well as having 'hard-hitters' on the field (fewer attacks that deal massive damage - see dragons and growth creatures).

Having a combination of a doomclocked Unstable Gas would sound too similar to SG's Exploding Pot (http://elementscommunity.org/forum/index.php/topic,6271.0.html), which is something I'm trying to avoid copying (her idea is fantastic nonetheless). Also, 3-5 damage per 'explosion' is very weak if it had a doomclock on it, considering that you have to wait so many turns before it deals it damage, and even then, such an amount would be hardly noticeable.

Anyway, any further questions on this card?


EDIT: Wow... I'm an idiot. This isn't Electrified/Tesla Coil... um...

As much as I would love making a secondary card to this, I'm not sure what other 'creature'/permanent could possibly be made from the :aether that is similar to an Ash Eater (or 'smaller sized'). Perhaps if it did conjure a 'Sundial-like' Permanent that detonated when it counted down after conjuring it, it could be a little too vulnerable to tight forms of crowd control - or too much of an offshoot of the Blue/Air Nymphs.

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg101290#msg101290
« Reply #16 on: June 26, 2010, 03:32:45 am »
If you didnt want to allow someone to make an army of them with buffs, just make them a 3|0 immortal.

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg101415#msg101415
« Reply #17 on: June 26, 2010, 07:39:10 am »
If you didnt want to allow someone to make an army of them with buffs, just make them a 3|0 immortal.
3|0 creatures still die even when immortalized. (Or any creature that you play/obtain with 0 HP) It's just a game mechanic.

The :aether generation cost is to make it so that if you have 6 of these on the field, unless you're a mono-aether, you're going to be spending quite a lot of :aether to generate Sparks/Ball Lightnings, which may or may not be very efficient (even with Fractal).

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg101521#msg101521
« Reply #18 on: June 26, 2010, 02:20:12 pm »
If you didnt want to allow someone to make an army of them with buffs, just make them a 3|0 immortal.
3|0 creatures still die even when immortalized. (Or any creature that you play/obtain with 0 HP) It's just a game mechanic.

The :aether generation cost is to make it so that if you have 6 of these on the field, unless you're a mono-aether, you're going to be spending quite a lot of :aether to generate Sparks/Ball Lightnings, which may or may not be very efficient (even with Fractal).
I think what he was saying is make it immortal, that way you cant fractal it...
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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg101554#msg101554
« Reply #19 on: June 26, 2010, 04:41:24 pm »
I think what he was saying is make it immortal, that way you can't fractal it...
...Oh.

Well, that's something I CAN do. :D I'll change it AFTER the polls are nearly done, to see whether or not it'll attract more or less people.

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Re: Static Discharge | Electrical Discharge https://elementscommunity.org/forum/index.php?topic=6206.msg103152#msg103152
« Reply #20 on: June 28, 2010, 09:05:43 pm »
Alright! The cards have been modified so that Spark/Ball Lightning Fractal abuse is no longer possible, alongside the abuse with Bone Wall creations (i.e. - spamming multiple of these cards to generate multiple Bone walls against an opponent and deal relatively 'free' damage while gaining defense).

"Doomclock" has been left out of the card due to length and clarity (the description is much easier to understand, but the mechanic still functions like a Doomclock in that the Sparks/Ball Lightning just disappear from play, rather than dying).

Any further questions, comments, and suggestions? :) Thanks again for your assistance so far everyone~

 

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