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wizelsnarf

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Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg69670#msg69670
« on: May 16, 2010, 05:25:17 pm »
NAME:
Stalactite
ELEMENT:
:earth
COST:
7 :earth
TYPE:
Permanent

ABILITY:
:water :water :water: Drip: Deal 1 damage to a target creature. If target creature is killed it turns into a Stalagmonster  unless the target creature is a stalagmonster. Note: May be used multiple times each turn (green text won't fit on the card but i think it is implied/should be alright without it)
NAME:
Stalactite
ELEMENT:
:earth
COST:
5 :earth
TYPE:
Permanent

ABILITY:
:water :water :water: Drip: Deal 1 damage to a target creature. If target creature is killed it turns into a Stalagmonster  unless the target creature is a stalagmonster. Note: May be used multiple times each turn (green text won't fit on the card but i think it is implied/should be alright without it)
ART:
wizelsnarf
IDEA:
wizelsnarf
NOTES:
Drip would give +1/+1 to upped or unupped stalagmonster (rather than turn an unupped stalagmonster into an upped stalagmonster, for example)

I created this card because I really wanted some more  :earth and :water synergy. I like the Triton but it often goes unused because of it's odd  :earth :water pairing.

Read edits below. Also, I can't fit all the text on the cards so I did my best to be concise and spread the text across both cards...

NAME:
Stalagmonster
ELEMENT:
:earth
COST:
2 :earth
TYPE:
Creature (Token)
ABILITY:
Each time a Stalactite drips, Stalagmonster gains +1/+1

NAME:
Stalagmonster
ELEMENT:
:earth
COST:
1 :earth
TYPE:
Creature  (Token)
ABILITY:
Each time a Stalactite drips, Stalagmonster gains +1/+1

ART:
wizelsnarf
IDEA:
wizelsnarf
NOTES:
Stalagmonsters serve two purposes. One is a creature you can grow (slowly though) and the other is as a weak replacement for an opponent's creature.
EDITS:

1. 1 damage per drip
2. All stalagmonster in play gain +1/+1
3. May be used multiple times per turn

Rationale - With this edit all stalagmonster, including enemies, will gain +1/+1 thus creating a decreasing marginal utility for using it as creature control. Once you have killed an enemy creature or two, you wont want to use this card so much. Also, instant kill was OP and nerfed to 1 damage per drip to kill a Bone Dragon for example would cost 10  :water with the upped, or 15 :water with the unupped stalactite.


Latest edit

1. Cost of unupped stalactite increased to 7 :earth
2. Cost of drip on upped stalactite increased to  :water :water :water




Offline OldTrees

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg69971#msg69971
« Reply #1 on: May 17, 2010, 04:43:35 am »
For  :water :water :water ( :water :water upped) destroy target monster? (and replace with a 1/5)

I think  :water :water :water is too little to pay to destroy any monster.
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NecroDragon

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70022#msg70022
« Reply #2 on: May 17, 2010, 10:30:46 am »
For  :water :water :water ( :water :water upped) destroy target monster? (and replace with a 1/5)

I think  :water :water :water is too little to pay to destroy any monster.
But isn't eternity's reverse time also 3 mana?

wizelsnarf

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70040#msg70040
« Reply #3 on: May 17, 2010, 12:59:08 pm »
Is it too cheap? You get a 1|5 creature in replacement.

A Fallen Druid can mutate any creature for only  :life... That is pretty cheap relatively speaking. for 6 :entropy you can antimatter which not only gets rid of 1 creature, but effectively nullifies another of equal attack.

Oty is only 1  :gravity to eat a creature.... I don't know it seems fair to me....

What if it only work on low hp creatures? Like  5 or less hp?

NecroDragon

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70043#msg70043
« Reply #4 on: May 17, 2010, 01:13:00 pm »
I think it should be 4 :water.

Lanidrak

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70047#msg70047
« Reply #5 on: May 17, 2010, 01:33:58 pm »
How about... Instead of "Target creature is turned into a Stalagmonster"...

:water :water - Drip (can be used multiple times per turn)

1) Deals 1 damage to target creature.
2) If target creature dies, it is turned into a Stalagmonster
3) If target creature is a Stalagmonster it gains +1/+1.


Just need to somehow fit 1, 2 and 3 onto a card text :)

Offline Boingo

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70052#msg70052
« Reply #6 on: May 17, 2010, 01:54:20 pm »
I like the card, but see it being used as creature control more than as a creature generator.  With this card, you might actually see players using Trident/Poseidon...
Bring back Holy Cow!

Lanidrak

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70054#msg70054
« Reply #7 on: May 17, 2010, 01:59:31 pm »
That is true..

How about make the ability work like this:

Name: Drip
Cost: :water :water
Ability: Cause 1 Damage to target creature. All Stalagmonsters in play gain +1/+1. If target creature dies, it turns into a Stalagmonster.
Note: Can be used multiple times per turn.

That way, if you were forced to use it as creature control, and kept using it as creature control, the enemies Stalagmonsters would be getting stronger!

What do you think of that?

NecroDragon

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70073#msg70073
« Reply #8 on: May 17, 2010, 03:01:34 pm »
That is true..

How about make the ability work like this:

Name: Drip
Cost: :water :water
Ability: Cause 1 Damage to target creature. All Stalagmonsters in play gain +1/+1. If target creature dies, it turns into a Stalagmonster.
Note: Can be used multiple times per turn.

That way, if you were forced to use it as creature control, and kept using it as creature control, the enemies Stalagmonsters would be getting stronger!

What do you think of that?
Cool :)

Offline Boingo

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70077#msg70077
« Reply #9 on: May 17, 2010, 03:29:22 pm »
That is true..

How about make the ability work like this:

Name: Drip
Cost: :water :water
Ability: Cause 1 Damage to target creature. All Stalagmonsters in play gain +1/+1. If target creature dies, it turns into a Stalagmonster.
Note: Can be used multiple times per turn.

That way, if you were forced to use it as creature control, and kept using it as creature control, the enemies Stalagmonsters would be getting stronger!

What do you think of that?
Nice solution to balance it.
Bring back Holy Cow!

wizelsnarf

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70387#msg70387
« Reply #10 on: May 18, 2010, 03:02:54 am »
Definitely like the edit ideas.

I will change it to 1 damage to a target creature and when a target creature dies it turns into a stalagmonster. Very cool and fits the theme.


Gonna work on those edits momentarily. Yeah I like the idea of it making enemy stalagmonsters stronger too. Glad to have the input.

Now that tricky issue of fitting the text on the card.... Anybody with a really concise answer to this is welcome to reply...

Offline OldTrees

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70388#msg70388
« Reply #11 on: May 18, 2010, 03:03:24 am »
This new version is much better. It nerfs the creature control to reasonable levels and increases the swarm capabilities to rival the control option.

 :water :water: Drip
Deal 1 damage to target creature and previous Stalagmonsters gain +1/+1. Creatures slain by this effect become Stalagmonsters.  This skill can be used multiple times per turn.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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