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Offline Kuroaitou

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70975#msg70975
« Reply #24 on: May 19, 2010, 03:06:35 am »
The art for the monster looks exactly like a shark that has been edited to me. I do like sharks, though..

Stalag-sharks...  ;D
...
Can the monsters be Stalag-sharks?  :))
That is the most ridiculous name for a card. XD However, it's a card game, so anything goes. (Personally, I would be interested in seeing a 'shark' like creature in the future, assuming the Abyss Crawler doesn't count).

Also:
So do people think we should nerf the multiple times per turn? Even if it wasn't multiple times per turn you could still have three stalactites out be getting +3/+3 per turn. It does seem like unlimited would be kind of unfair on the growth aspect of it. You could play a couple stalagmonsters and then drip 5 times for 10 :water and before the next player's turn you have two 6|10 creatures... That is like paying 5  :water for a dragon level creature.

I am leaning towards nerfing the multiple times per turn, but want to hear what people think...
Assuming you don't change the multiple times per turn aspect, your explanation further drives my concerns; assuming that each Satalagmonster gains +1|+1 each time you use drip, and you manage to do it each time on low cost/HP creatures (skeletons, photons, etc.), killing them and converting them in the process, AND you have an abundance of  :water quanta... you could really wreck a deck with these two cards alone.

I love the synergy (don't get me wrong), but if having one permanent (Stalagmite) out gave a non-stackable, passive bonus of +1|+1 to each Stalagmonster creature out there, OR if killing a creature (not using the Drip ability) gave each Stalagmonster a +1|+1 effect, then it'd be a little more balanced. Otherwise, you could potentially spam Drip on a creature with high HP (via Plate Armor and whatnot) repeatedly while your little monster gains a noticeable boost in HP and attack. On creature death, bigger targets will require immense amounts of quanta, thus making it more strategic.

Of course,  :water decks do need slightly more expensive cards, and this helps it in a way, sort of.

Also:
Thanks! I made the art myself and spent a long time on it. I thought it looked like junk but wanted to get the cards up quick because I liked the idea... Glad people actually like it!
You're welcome. ;) I'm trying to create art for my ideas before I post any of them, because images do really tie in to how well your idea is perceived (even if the image is taken from something else).

wizelsnarf

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg70987#msg70987
« Reply #25 on: May 19, 2010, 03:49:53 am »
The art for the monster looks exactly like a shark that has been edited to me. I do like sharks, though..
I guess it kind of looks like a sharks mouth. I got the idea from looking at deep sea anglers if you wanted to know.



Also I am kind of leaning towards making it single use per turn. If you had 3 stalactites in play you could still be doing a lot of dripping, but not so fast that the opponent doesn't have time to kill your stalagmonster or destroy the stalactites..

Still waiting for more input before I decide to change to a single drip per turn per stalactite....

Lanidrak

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg71229#msg71229
« Reply #26 on: May 19, 2010, 06:17:15 pm »
First Edition:

The card was an instant kill and replace target creature with Stalagmonster.
If the target was a Stalagmonster it gained +1/+1

This was considered over-powered.

Second Edition:

Drip did 1 or 2 damage.
If the creature died, it was replaced with a Stalagmonster
If the target was a Stalagmonster, it gained +1/+1.
Could be used multiple times.

I think this was over-powered creature control, as you could obliterate anything your opponent put out and turn them into (more or less useless) Stalagmonsters.

Third Edition:

Drip can be used multiple times per turn.
Drip causes all Stalagmonsters in play to gain +1/+1
Drip causes 1 damage to a target creature.
If a creature dies, it is replaced with a Stalagmonster.

I still personally think this is the best way to have this card work. Since you carry Stalactites, this version gives you the option of using it as a limited Creature Control. As in, use the Drip to bring a creature to 1 or 2 hitpoints, then finish it off another way. Or if you are desperate, kill it with Drip and give your opponent a Stalagmonster.



I think we just need to increase the cost of Drip.

wizelsnarf

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg71434#msg71434
« Reply #27 on: May 19, 2010, 11:03:39 pm »
So what to like  :water :water :water :water for unupped drip and  :water :water :water for upped drip?

We could always raise the cost of the Stalactite as well...

Lanidrak

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg71686#msg71686
« Reply #28 on: May 20, 2010, 09:38:51 am »
I think raising the cost will be a good way to balance it's current version:

Stalactite
Cost: 7 :earth
Ability: :water :water :water Drip

Elite Stalactite
Cost: 5 :earth
Ability: :water :water :water Drip

Keep drip at 3 water, but make the Stalactite itself cost quite a lot - so you can't get a Stalagmonster or two out early, and grow them obscenely.

wizelsnarf

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg72094#msg72094
« Reply #29 on: May 21, 2010, 12:27:05 am »
I think raising the cost will be a good way to balance it's current version:

Stalactite
Cost: 7 :earth
Ability: :water :water :water Drip

Elite Stalactite
Cost: 5 :earth
Ability: :water :water :water Drip

Keep drip at 3 water, but make the Stalactite itself cost quite a lot - so you can't get a Stalagmonster or two out early, and grow them obscenely.

Edits made. Are we happy with everything now?


Okay I am going to submit to curators for crucible...

Kael Hate

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg72228#msg72228
« Reply #30 on: May 21, 2010, 07:22:08 am »
CURATOR COMMENT
- Put the costs in the Table as they appear on the Card. eg 7 :earth

- Is the Stalagmonster Standalone or a Token for this card only?

wizelsnarf

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg72292#msg72292
« Reply #31 on: May 21, 2010, 12:06:56 pm »
CURATOR COMMENT
- Put the costs in the Table as they appear on the Card. eg 7 :earth
Done

- Is the Stalagmonster Standalone or a Token for this card only?

Stand alone I guess but pretty much pointless without Stalactite. Do you want a separate topic for it?

Edit: Okay I was thinking about it and Stalagmonster should not be stand alone. I think you should have to sacrifice something to get one. Therefore the cost are only relevent to other spells or in the case of reverse time.

I don't know how others feel about that but the card still felt a little OP and I think this would fix that. At best you play a photon for free and then spend  :water :water :water to turn it into a stalagmonster. If you played the Stalagmonster from your deck and spent  :water :water :water it would be at 2|6 already which is pretty formiddable...

Tea is good

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg73577#msg73577
« Reply #32 on: May 23, 2010, 08:22:06 pm »
Always thought that Poseidon and Trident needed at least one card to make a synergy deck, now I have it! I liked Trident/Poseidon before, But I like the growth even better.

bigbadbanana

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg74788#msg74788
« Reply #33 on: May 25, 2010, 09:20:09 pm »
Love the card, but I don't love the name. Drip doesn't sound like something that could kill a creature.

wizelsnarf

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg75021#msg75021
« Reply #34 on: May 26, 2010, 03:27:31 am »
Love the card, but I don't love the name. Drip doesn't sound like something that could kill a creature.


What would you propose?

Offline Kuroaitou

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Re: Stalactite | Stalactite https://elementscommunity.org/forum/index.php?topic=6617.msg76129#msg76129
« Reply #35 on: May 27, 2010, 08:23:12 pm »
Love the card, but I don't love the name. Drip doesn't sound like something that could kill a creature.


What would you propose?
What if it was called 'Secrete' Ooze?

...actually, those sound nasty, but it's up to you really. Drip sounds perfectly find to me considering the nature of a Stalactite.  ;)

 

anything
blarg: