Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: ZephyrPhantom on March 11, 2011, 03:14:52 am

Title: Spirit Guide | Essence Warrior
Post by: ZephyrPhantom on March 11, 2011, 03:14:52 am
(http://imageplay.net/img/m7Gbd155196/elements_SG.png)
(http://imageplay.net/img/m7Gbd155197/elements_SGE.png)
NAME:
Spirit Guide
ELEMENT:
Aether
COST:
3  :aether
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
0 : Bless - Sacrifice Spirit Guide. Target creature gains + 4 | + 4.
NAME:
Essence Warrior
ELEMENT:
Aether
COST:
5  :aether
TYPE:
Creature
ATK|HP:
6 | 1
TEXT:
0 : Bless - Sacrifice Essence Warrior. Target creature gains + 4 | + 4.
ART:
Zblader
IDEA:
Terroking (Original (http://elementscommunity.org/forum/index.php/topic,7829.0.html)) Zblader(Remix) 
NOTES:
Another great idea I found while diving through the older card ideas in the smithy.  I've reworked it a bit. The upped's purpose is to give another decent midhitter to Aether while the unupped functions as a quick boost to creatures in general.
SERIES:
Title: Re: Spirit Guide | Essence Warrior
Post by: Nepycros on March 11, 2011, 03:23:34 am
Minor Lycanthropy for every creature? Sounds good. Check with the Virus card for terms of sacrificing.
Title: Re: Spirit Guide | Essence Warrior
Post by: XYTWO on March 11, 2011, 03:24:40 am
And here I thought this would be Water. ;D
Anyway, you have a pretty good idea here, though the upped may as well not have the ability. It's not like many people would sacrifice it to give another creature a buff, unless you wanted to do a BLight buffing deck in Mono-Aether.
Title: Re: Spirit Guide | Essence Warrior
Post by: Monox D. I-Fly on March 11, 2011, 03:37:49 am
A good concept. Making a creature only to be sacrificed. Good idea, remembering we keep sacrificing Photon along this time.  :P
Title: Re: Spirit Guide | Essence Warrior
Post by: Kaos. on March 11, 2011, 10:55:00 am
I like the idea, but I don't think aether fits it... Uhm...
Title: Re: Spirit Guide | Essence Warrior
Post by: ZephyrPhantom on March 12, 2011, 01:30:22 am
I like the idea, but I don't think aether fits it... Uhm...
Well, think of it as "possessing" the target creature to give it more strength.  It could've been  :light , but IMHO that was too redundant considering blessing.
Title: Re: Spirit Guide | Essence Warrior
Post by: Nepycros on March 12, 2011, 01:41:00 am
Still, it's a sacrifice creature. Let's assume that Infection costs 2, due to Parasite. If that is the case, then the "Virus" card itself, due to sacrificing, gets a -1 cost.
Now, Blessing costs 3, but I'm a little anxious to say that an extra +1|+1 warrants a whole point increase.

So far, the numbers say that this thing should cost 4 unupped, and 6 upped. IDK, but since it's practically a spell (one-time use) I think we might be able to add in a new feature to OT's formula: Spell Creatures. Creatures that have abilities that cause them to only be able to use it once.
Title: Re: Spirit Guide | Essence Warrior
Post by: ZephyrPhantom on March 12, 2011, 01:45:51 am
Still, it's a sacrifice creature. Let's assume that Infection costs 2, due to Parasite. If that is the case, then the "Virus" card itself, due to sacrificing, gets a -1 cost.
Now, Blessing costs 3, but I'm a little anxious to say that an extra +1|+1 warrants a whole point increase.

So far, the numbers say that this thing should cost 4 unupped, and 6 upped. IDK, but since it's practically a spell (one-time use) I think we might be able to add in a new feature to OT's formula: Spell Creatures. Creatures that have abilities that cause them to only be able to use it once.
...your mindgate necklace worked. :P

I don't think that the unupped should cost 4 because you have a one-turn delay for this "spell" part of the Spell Creature to activate in which it can be killed or delayed by CC.
Title: Re: Spirit Guide | Essence Warrior
Post by: Nepycros on March 12, 2011, 01:47:01 am
Clearly, a Spell Creature (better name needed), like Virus, has its own agenda as to balancing.
Title: Re: Spirit Guide | Essence Warrior
Post by: Wonder on March 12, 2011, 01:49:22 am
Cool card~
It's interesting that you decided to make it  :aether though.
Title: Re: Spirit Guide | Essence Warrior
Post by: ZephyrPhantom on March 12, 2011, 01:51:08 am
Clearly, a Spell Creature (better name needed), like Virus, has its own agenda as to balancing.
A Speature? Lol, just kidding.

Making a thread right now.

I've made a thread for discussion about this. (http://elementscommunity.org/forum/index.php/topic,22762.0.html)
Title: Re: Spirit Guide | Essence Warrior
Post by: Nepycros on March 12, 2011, 01:54:00 am
New thread? Why don't you just put in the Comprehensive guide that OT made.
Title: Re: Spirit Guide | Essence Warrior
Post by: ZephyrPhantom on March 12, 2011, 01:58:32 am
New thread? Why don't you just put in the Comprehensive guide that OT made.
I want to get a refined theory/formula out first similar to what happened to Wish (http://elementscommunity.org/forum/index.php/topic,20492.0.html) and joebob's Random Chance Theory thread (http://elementscommunity.org/forum/index.php/topic,20498.0.html).  It may be unesscessary but we'll see what OT thinks.
blarg: