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Offline bored_ninja777Topic starter

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg146987#msg146987
« Reply #12 on: August 26, 2010, 08:20:08 pm »
why couldnt all of them be released? anyway.. im keeping it like this. its now like a lot of creatures can be spawned from it. 23 creatures on each side is max..46 souls is most it can do.. if i did in half.. well who gets the extra? or just get rid of it by rounding down? 
well appealing to one person isnt really my goal. the masses is what i want it to appeal to.  but i do appreciate the suggetions and opinions.
:)
Firstly, you must remember it one soul goes to each side per creature. So by splitting in half, it's also more realistic. Half of the souls go to your side, half of them go to your opponent's side. Simple as that.

And I AM the masses. Besides Ratchet, I'm the only one that is commenting on your thread. :))
:\  so what happens when its 1 creature.. ? 1/2 = 1/2.. u cant get 1/2 soul..
so now id have to change it to be X= total # killed/2 rounded down to minimum of 1 each. :| 
and yes.. i know only 2 ppl have been commenting.. i wish more would..
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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg146996#msg146996
« Reply #13 on: August 26, 2010, 08:30:05 pm »
why couldnt all of them be released? anyway.. im keeping it like this. its now like a lot of creatures can be spawned from it. 23 creatures on each side is max..46 souls is most it can do.. if i did in half.. well who gets the extra? or just get rid of it by rounding down? 
well appealing to one person isnt really my goal. the masses is what i want it to appeal to.  but i do appreciate the suggetions and opinions.
:)
Firstly, you must remember it one soul goes to each side per creature. So by splitting in half, it's also more realistic. Half of the souls go to your side, half of them go to your opponent's side. Simple as that.

And I AM the masses. Besides Ratchet, I'm the only one that is commenting on your thread. :))
:\  so what happens when its 1 creature.. ? 1/2 = 1/2.. u cant get 1/2 soul..
so now id have to change it to be X= total # killed/2 rounded down to minimum of 1 each. :| 
and yes.. i know only 2 ppl have been commenting.. i wish more would..
Make it "Create a Soul on both sides for every 2 creatures killed, with a minimum of 1." You can put the round down thing in the notes box. I mean, at least it's not as vague as Fallen Druid.

Offline bored_ninja777Topic starter

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg147001#msg147001
« Reply #14 on: August 26, 2010, 08:41:30 pm »
ok... i guess i still dont see a problem with keeping it as the total number that die.no extra coding no math needed other than.. X died.. each player gets X souls. its like graveyard but with souls and its a spell that does damage and not a permanent. its not really any bit overpowered having it give the total amount..
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guolin

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg147005#msg147005
« Reply #15 on: August 26, 2010, 08:45:48 pm »
ok... i guess i still dont see a problem with keeping it as the total number that die.no extra coding no math needed other than.. X died.. each player gets X souls. its like graveyard but with souls and its a spell that does damage and not a permanent. its not really any bit overpowered having it give the total amount..
But that doesn't make sense.

5 Creatures died, and 5 souls on each side, making 10 souls total? It's also a bit cluttery.

Offline bored_ninja777Topic starter

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg147008#msg147008
« Reply #16 on: August 26, 2010, 08:51:48 pm »
ok... i guess i still dont see a problem with keeping it as the total number that die.no extra coding no math needed other than.. X died.. each player gets X souls. its like graveyard but with souls and its a spell that does damage and not a permanent. its not really any bit overpowered having it give the total amount..
But that doesn't make sense.

5 Creatures died, and 5 souls on each side, making 10 souls total? It's also a bit cluttery.
ok i gotcha.. so how bout this..

Each creature killed becomes a Soul. simple as that.
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guolin

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg147015#msg147015
« Reply #17 on: August 26, 2010, 09:14:55 pm »
ok... i guess i still dont see a problem with keeping it as the total number that die.no extra coding no math needed other than.. X died.. each player gets X souls. its like graveyard but with souls and its a spell that does damage and not a permanent. its not really any bit overpowered having it give the total amount..
But that doesn't make sense.

5 Creatures died, and 5 souls on each side, making 10 souls total? It's also a bit cluttery.
ok i gotcha.. so how bout this..

Each creature killed becomes a Soul. simple as that.
UP. :/ As far as I can tell, this spell is crowd control as well as a way to generate light quanta. If you made it "each creature killed becomes a soul", I suggest lowering the price a little bit.

Offline bored_ninja777Topic starter

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg147018#msg147018
« Reply #18 on: August 26, 2010, 09:16:58 pm »
ok fair enough.. so lower it to 4/3 ?
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Offline Kuroaitou

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg147467#msg147467
« Reply #19 on: August 27, 2010, 08:30:38 pm »
CURATOR COMMENT
-Add the appropriate quanta icons ( :light) to the Card costs in your tables for both Soul Release and Soul
-Fix the discrepancy between the Card Text and the Ability description in your table for the upgraded 'Soul' section (add a period)
-Use the divider or pipe symbol, "|", to divide the values as reflected in your card image. Do not use the slash ('/') symbol to divide the attack and HP from one another in the ATK|HP section for your Soul cards' table

Offline bored_ninja777Topic starter

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg147478#msg147478
« Reply #20 on: August 27, 2010, 08:37:53 pm »
Edited: all fixed
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Offline Kuroaitou

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg150431#msg150431
« Reply #21 on: September 01, 2010, 11:27:39 pm »
CURATOR COMMENT
-Use this link for your 'Soul Release' image in the Card Art section of that table: http://www.sxc.hu/photo/989644
-Change 'Ability' to the word 'Text' in both of your tables for both cards based on the changes found here (http://elementscommunity.org/forum/index.php/topic,5039.msg156494#msg156494)

I thought souls would relate to Death more, but meh.  ::)

Offline bored_ninja777Topic starter

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg150639#msg150639
« Reply #22 on: September 02, 2010, 06:26:40 am »
CURATOR COMMENT
-Use this link for your 'Soul Release' image in the Card Art section of that table: http://www.sxc.hu/photo/989644
-Change 'Ability' to the word 'Text' in both of your tables for both cards based on the changes found here (http://elementscommunity.org/forum/index.php/topic,5039.msg156494#msg156494)

I thought souls would relate to Death more, but meh.  ::)
k will do. i ll have to do it later.  and yes souls tend to deal with death.. but releasing souls to their freedom.. isnt a death thing.. its a holy thing.  i personally dont do the holy thing as a person but thats a different topic. :P
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Offline bored_ninja777Topic starter

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Re: Soul Release | Soul Release & Soul | Soul https://elementscommunity.org/forum/index.php?topic=11877.msg150692#msg150692
« Reply #23 on: September 02, 2010, 11:14:32 am »
all fixed.
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anything
blarg: