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joebob777

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207650#msg207650
« Reply #12 on: November 23, 2010, 03:09:51 pm »
this is a really good card, like the idea and helps improve cc over aether

Offline Kuroaitou

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207675#msg207675
« Reply #13 on: November 23, 2010, 03:29:35 pm »
CURATOR COMMENT
-Type out the ELEMENT in words, not in icons (In the ELEMENT section, it needs to state the word, 'Earth', not :earth - :earth is Earth quanta, and not the element Earth, meaning the two are not interchangeable)
-Leave the ATK|HP section blank if the card isn't a creature (N/A is inappropriate and should be deleted from that section)

Several Basilisk's Blood + Voodoo Dolls + this anyone? O_o

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207678#msg207678
« Reply #14 on: November 23, 2010, 03:32:05 pm »
Would go Very well with maxwell's demon. And Voodoo.

Offline AjitTopic starter

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207858#msg207858
« Reply #15 on: November 23, 2010, 08:09:01 pm »
OK thanks for the c&c people :)

@ Kuroaitou perhaps if I change it to not effect any cards that are suffering from an affliction (Delayed, Frozen, anything but poison)

That way if someone did basilisk blood a voodoo doll, they'd have to wait 6 rounds to use their Sonic Blast effectively.

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg209396#msg209396
« Reply #16 on: November 25, 2010, 08:28:04 pm »
CURATOR COMMENT
-Add the :earth icon in the COST section of the table (It should read '6 :earth' to match the card image, not just '6', as that implies it uses generic quanta)
-Fix the discrepancies between the card's text and the TEXT section in the table (Add the new card's text to the TEXT section of both tables to match the image)

@ Kuroaitou perhaps if I change it to not effect any cards that are suffering from an affliction (Delayed, Frozen, anything but poison)

That way if someone did basilisk blood a voodoo doll, they'd have to wait 6 rounds to use their Sonic Blast effectively.
A very smart move - this would make it less exploitable in Voodoo Decks, but also makes it interesting to use as a CC 'softener' for Earth. :)

Offline AjitTopic starter

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg224413#msg224413
« Reply #17 on: December 14, 2010, 06:50:15 am »
Cool that's what I ended up doing thanks for your help :)

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg244219#msg244219
« Reply #18 on: January 09, 2011, 11:34:07 pm »
Another nice card idea, Ajit, you know what you’re doing.

First off, it’s balanced, no doubt due to the critique and suggestions of other members before this review. Changing the element to Earth was a good move, because it works well with Earth – this card will synergize well with the high HP creatures and burrowed creatures that the element specializes in. Also, because Earth does not have CC that can kill, this card opens up a new aspect of the element itself as well as the other elements it can duo with. For example, this card would work well in a Fire/Earth deck with Fire Shield, Fire Storm and Fire’s other CC cards.

The effect of the card itself is very useful in many situations and I can see this card in many decks because of that fact. It kills 1 HP creatures, so popular decks like RoL/Hope will fall to its strength. It also opens up control duos with Earth, like I said above, such as Fire/Earth, Entropy/Earth with Pandemonium to take down high HP creatures, or Air/Earth with Thunderstorm and Owl’s Eyes. You could also just use six copies of this card in a deck and use it multiple times in one turn to kill creatures (For example, a three HP Shrieker will die if this card was used twice). These strategies could cut down rush and stall decks alike.

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg244799#msg244799
« Reply #19 on: January 11, 2011, 01:12:48 am »
thanks for the analysis Legit, helps to potential in cards in ways I hadn't seen :)

I just with this got more community support, not enough votes!

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg275569#msg275569
« Reply #20 on: February 21, 2011, 07:17:47 pm »
A few comments, though the table says "half of 1 rounded up is 0" should be "half of 1 rounded down is 0," and it seems a bit expensive/useless considering that a lot of creatures have low hp anyway.
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