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Offline AjitTopic starter

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Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg206966#msg206966
« on: November 22, 2010, 06:42:03 pm »
NAME:
Sonic Wave
ELEMENT:
Earth
COST:
:earth
TYPE:
Spell
ATK|HP:
TEXT:
Halves the HP of all creatures on the field, rounding down.  Does not affect frozen or delayed creatures.
NAME:
Sonic Blast
ELEMENT:
Earth
COST:
:earth
TYPE:
Spell
ATK|HP:
TEXT:
Halves the HP of all creatures on the field, rounding down.  Does not affect frozen or delayed creatures.
ART:
Jacob Philpott (Ajit)
IDEA:
Ajit
NOTES:
HP of creatures are halved rounded down to the nearest whole number. Ex) A creature with 3 HP will have 1 HP after use.  Can kill creatures (half of 1 rounded up is 0).

Changes -
1. Changed the details to where HP is rounded down to the nearest whole number.
2. The card is now an Earth elemental.
3. Added the stipulation that it does not affect frozen and delayed creatures to prevent a Voodoo Doll/Basilisk Blood abuse.
SERIES:


QuantumT

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg206970#msg206970
« Reply #1 on: November 22, 2010, 06:45:47 pm »
Hmm, I'm not sure how useful this would be, because it won't ever actually kill anything. You might be able to combine it with other CC, but it seems that the other CC would probably be better if you just used more of it.

Offline AjitTopic starter

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg206972#msg206972
« Reply #2 on: November 22, 2010, 06:47:28 pm »
Ah yes I see what you mean!  Maybe it should round down numbers instead of rounding up then?

Offline ArtCrusade

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg206975#msg206975
« Reply #3 on: November 22, 2010, 06:50:11 pm »
I just have to agree with QuantumT here, nothing else to say: this would especially be strong against creatures with 1 health point and those with more than 5 health points, in case of bigger creatures only in combination with other CC like RoF.
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Offline AjitTopic starter

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207010#msg207010
« Reply #4 on: November 22, 2010, 07:42:19 pm »
OK I reworked it now to where it rounds down, effectively killing those with 1hp left.

Offline ArtCrusade

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207036#msg207036
« Reply #5 on: November 22, 2010, 08:10:07 pm »
You forgot to change the text in the table ;)
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Offline AjitTopic starter

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207038#msg207038
« Reply #6 on: November 22, 2010, 08:10:54 pm »
Ah shpanks lol how silly of me.

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207048#msg207048
« Reply #7 on: November 22, 2010, 08:18:16 pm »
Pretty epic with Pandemonium, actually. Not entirely sure how sonic force fits Entropy, but I guess we already have Shockwave in Air.
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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207207#msg207207
« Reply #8 on: November 23, 2010, 12:04:27 am »
Yeah, why is this in entropy? Sonic effects are air related, unless you change the mechanism into randomness.
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Offline AjitTopic starter

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207226#msg207226
« Reply #9 on: November 23, 2010, 12:17:27 am »
Ah yes.  I suppose I didn't fully comprehend Entropy at the time.  I feel like Air with Thunderstorm and Shockwave doesn't need another one of those types of cards (what are those things called? CC's or something?).  Perhaps ground?  It compliments them because those that are burrowed won't be affected.

suxerz

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207240#msg207240
« Reply #10 on: November 23, 2010, 12:35:26 am »
I like all your arts so far - it's very clean. Did you create it from scratch or edited it from some source?

OK, random thoughts - how about the card randomly choose from these 2 things: (1) reduce HP equal to its attack -1; or (2) increase attack equal to its HP +1. Though for some reason I feel that it has been done before but I'm not so sure. :P

Offline AjitTopic starter

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Re: Sonic Wave | Sonic Blast https://elementscommunity.org/forum/index.php?topic=16175.msg207243#msg207243
« Reply #11 on: November 23, 2010, 12:41:15 am »
Thanks suxerz, on this one I made the waves themselves from scratch and the faded clouds in the background I got a from a brush pack.

Thanks for the ideas.

 

anything
blarg: