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Offline EvaRiaTopic starter

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Re: Yin | Yin https://elementscommunity.org/forum/index.php?topic=11798.msg212380#msg212380
« Reply #36 on: November 29, 2010, 08:28:42 am »
Added a poll for the sake of testing an idea.
Please vote!

Offline Seiya

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Re: Yin | Yin https://elementscommunity.org/forum/index.php?topic=11798.msg212581#msg212581
« Reply #37 on: November 29, 2010, 04:08:51 pm »
Why is Yang immaterial?

Offline EvaRiaTopic starter

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Re: Yin | Yin https://elementscommunity.org/forum/index.php?topic=11798.msg212678#msg212678
« Reply #38 on: November 29, 2010, 06:29:17 pm »
Simply because the idea is that if yang appears on your field, the only way to get rid of it is to send it back.

Offline Seiya

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Re: Yin | Yin https://elementscommunity.org/forum/index.php?topic=11798.msg213117#msg213117
« Reply #39 on: November 30, 2010, 12:54:34 am »
To stay self-consistent, Yin should be immaterial too then.  Either that or Yang shouldn't be immaterial.

Offline EvaRiaTopic starter

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Re: Yin | Yin https://elementscommunity.org/forum/index.php?topic=11798.msg213122#msg213122
« Reply #40 on: November 30, 2010, 12:56:11 am »
Not really.

I meant for yin to be the only thing that could be killed.

So you have to send yang back to your opponent before you can deal with it.

AeonSiege

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Re: Yin | Yin https://elementscommunity.org/forum/index.php?topic=11798.msg213365#msg213365
« Reply #41 on: November 30, 2010, 05:16:46 am »
Does yin and yang activate death effects like graveyard or bonewall? If so, then again, I think the unnuped cost should be at least 5 :darkness.

 

blarg: