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WhitE-OuT

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Sniper | Ghillie Sniper https://elementscommunity.org/forum/index.php?topic=20342.msg258159#msg258159
« on: January 27, 2011, 03:51:28 am »
NAME:
Sniper
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
4|2
TEXT:
Camoflauge: If Sniper has an unsuccessful attack, Sniper becomes invisible for one turn.
NAME:
Ghillie Sniper
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
5|3
TEXT:
Camoflauge: If Ghillie Sniper has an unsuccessful attack, Ghillie Sniper becomes invisible for one turn.
ART:
WhitEOuT (for now)
IDEA:
WhitEOuT
NOTES:
The idea of this card is that, a sniper cannot be targeted until he fires. So, if the sniper is "unsuccessful" in his attack, it is as if he didn't fire, so he becomes invisible (and untargetable)

Notes:
>Splash cards like Plague will work on Sniper when cloaked.
>The text for abilities w/ the cards is different to save space.
SERIES:
N/A

Offline DSSCRA

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Re: Sniper | Ghillie Sniper (0.0) https://elementscommunity.org/forum/index.php?topic=20342.msg258163#msg258163
« Reply #1 on: January 27, 2011, 03:58:33 am »
unupped stats should be increased by 1/1


other than that nice idea


so if my opp has out a phase shield sniper will be invisible till it ends correct?
COME CLOSER AND I WILL UNLOCK YOUR INNER HAT.

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WhitE-OuT

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Re: Sniper | Ghillie Sniper (0.0) https://elementscommunity.org/forum/index.php?topic=20342.msg258164#msg258164
« Reply #2 on: January 27, 2011, 04:00:08 am »
Yes. UNLESS he has a grav. pulled creauture. in that case, he would have a successful attack on the creature, and therefore be visible

QuantumT

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Re: Sniper | Ghillie Sniper (0.1) https://elementscommunity.org/forum/index.php?topic=20342.msg258168#msg258168
« Reply #3 on: January 27, 2011, 04:02:18 am »
I agree that at least the unupped one needs a stat boost.

WhitE-OuT

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Re: Sniper | Ghillie Sniper (0.1) https://elementscommunity.org/forum/index.php?topic=20342.msg258169#msg258169
« Reply #4 on: January 27, 2011, 04:03:24 am »
I agree that at least the unupped one needs a stat boost.
Done.

EssRocks

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Re: Sniper | Ghillie Sniper (0.1) https://elementscommunity.org/forum/index.php?topic=20342.msg258172#msg258172
« Reply #5 on: January 27, 2011, 04:13:14 am »
although the art of course needs work, this is a very nice card idea. This would be a great new skill to introduce into the game. While it is a strong skill, it has it's weak points.

WhitE-OuT

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Re: Sniper | Ghillie Sniper (0.1) https://elementscommunity.org/forum/index.php?topic=20342.msg258176#msg258176
« Reply #6 on: January 27, 2011, 04:23:03 am »
although the art of course needs work, this is a very nice card idea. This would be a great new skill to introduce into the game. While it is a strong skill, it has it's weak points.
Which is what makes it balanced ^_^ And yea im not gonna spend more than 5 minutes on the art if its not going to the cruicible :P

EssRocks

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Re: Sniper | Ghillie Sniper (0.1) https://elementscommunity.org/forum/index.php?topic=20342.msg258180#msg258180
« Reply #7 on: January 27, 2011, 04:27:06 am »
Well I think this card is an excellent idea, and hope to see it in-game with the next installment.

Offline Kuroaitou

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Re: Sniper | Ghillie Sniper (0.2) https://elementscommunity.org/forum/index.php?topic=20342.msg261188#msg261188
« Reply #8 on: January 31, 2011, 11:14:14 am »
CURATOR COMMENT

I moved your idea into the Crucible, WEOT, but please refrain from putting in 'extra' things in your card thread title. (Don't put in the version number or anything in parenthesis, like (0.2) or (NEW) or (Upgraded Form)). Make sure the title matches the card names word for word, and that's all you need. :)

WhitE-OuT

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Re: Sniper | Ghillie Sniper (0.2) https://elementscommunity.org/forum/index.php?topic=20342.msg261502#msg261502
« Reply #9 on: January 31, 2011, 10:04:42 pm »
Alright, ill get on changing that. thanks :D

Edit: Done

 

blarg: