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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Anarook on April 07, 2011, 11:15:36 pm

Title: Snatch | Snatch
Post by: Anarook on April 07, 2011, 11:15:36 pm
(http://i301.photobucket.com/albums/nn44/Anarook/elementsccg/Snatch.png)
(http://i301.photobucket.com/albums/nn44/Anarook/elementsccg/uSnatch.png)
NAME:
Snatch
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Every time your opponent discards a card, add a copy of that card to your hand and you gain :darkness.
NAME:
Snatch
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
ATK|HP:
TEXT:
Every time your opponent discards a card, add a copy of that card to your hand and you gain :darkness.
ART:
Zblader
IDEA:
Anarook - idea inspired by OldTrees
NOTES:
The idea came from OldTrees for Synergy with Nightmare and Denial decks. I felt the discard effect alone wasn't enough and added a bit, though I believe it still needs a bit more.
Thanks to Zblader for the artwork and Zanz for the original elements card that it was based off of.

Does not stack.
If you have no free space in your hand, you will gain the quanta but no card.
SERIES:
Title: Re: Snatch | Snatch
Post by: OldTrees on April 08, 2011, 12:45:01 am
Great card.

It fits the Darkness thematic parasitism theme very well
It has 2 primary uses
With nightmare you would start to get duplicate copies of the nightmared card beyond the 6 card limit
With denial you would start to get their less valuable cards that you could use to attack them

The cost and benefit seem to be balanced and pay for themselves with the 2nd-3rd card stolen.
Title: Re: Snatch | Snatch
Post by: quantumcreater on April 08, 2011, 07:17:03 am
I really like this card.
This would take place in my deck. Definitively. I will vote for this card
Great work.

Greetings
Quantumcreater
Title: Re: Snatch | Snatch
Post by: Sevs on April 08, 2011, 07:24:35 am
I like it a lot but should it be cheaper? isnt mindgate 5 and 4 and it can steal cards every turn without the 2 card combo
Title: Re: Snatch | Snatch
Post by: Pineapple on April 08, 2011, 07:51:52 am
The best name for the card would be Scavenge, although that's already taken by the vulture's skill "scavenger."
"Snatch" is kinda taken by "Steal", though, so the same can be said about the current name. <.<

I like it a lot but should it be cheaper? isnt mindgate 5 and 4 and it can steal cards every turn without the 2 card combo
It's already pretty cheap. Mindgate's cost is 9 or 8 (5 or 4, ability costs of abilities used each turn count twice so +4).
This is 4 or 3 (5 or 4, quanta gained from situational triggers only count once so -1).

However, I agree, since it has a limited amount of uses (6, nightmare + silence chain) and multiple copies of it can clog your hand. In addition, nightmare might not even force the opponent to discard, since most pillar-based decks have enough quanta to play the cards that were originally in the hand.

Title: Re: Snatch | Snatch
Post by: PlayerOa on April 08, 2011, 08:31:51 am
The best name for the card would be Scavenge, although that's already taken by the vulture's skill "scavenger."
"Snatch" is kinda taken by "Steal", though, so the same can be said about the current name. <.<
Otyugh -> Devourer.
No problem ;)

And on-topic, a very good card. Maybe lower cost by one - it seems a bit overpriced.
Dunno.
Title: Re: Snatch | Snatch
Post by: Anarook on April 08, 2011, 11:21:23 am
I debated lowering the cost, or increasing the gained quanta.
Either way its awaiting aproval, I can withdraw it temporarily though
Title: Re: Snatch | Snatch
Post by: Pineapple on April 08, 2011, 11:39:38 am
I don't think that increasing the gained quanta would help much, as it's very situational alone. And all cards that rely on other cards should be low-cost (see vulture, scorpions, scarab, immolation)
Title: Re: Snatch | Snatch
Post by: SnoWeb on April 08, 2011, 02:05:59 pm
I'm generally interested in the nightmare mechanic (see here (http://elementscommunity.org/forum/index.php/topic,23363.0.html)). I suppose that this is made to be played in mono/darkness nightmare decks. You nightmare your dark creatures which your opponent wants to discard. Then you receive a copy of it with some more quanta to play it. Clever. I'm fine with the name. However, as some people already mentioned, I find the cost a bit high...
A question, does the effect stacks? If you have 3 of these. Does it gives you 3 copies of the discarded card? And what happens if you have only 1 free slot?
Title: Re: Snatch | Snatch
Post by: OldTrees on April 08, 2011, 04:35:49 pm
Almost complete list of synergies roughly from best Snatch to worst:
Devourer
Nightmare
Trident
---
Silence
Butterfly Effect
Pulverizer
Earthquake
---
Deflagration
Steal
(combinations like Nightmare Pest works better)
Title: Re: Snatch | Snatch
Post by: Anarook on April 08, 2011, 08:34:10 pm
I'm generally interested in the nightmare mechanic (see here (http://elementscommunity.org/forum/index.php/topic,23363.0.html)). I suppose that this is made to be played in mono/darkness nightmare decks. You nightmare your dark creatures which your opponent wants to discard. Then you receive a copy of it with some more quanta to play it. Clever. I'm fine with the name. However, as some people already mentioned, I find the cost a bit high...
A question, does the effect stacks? If you have 3 of these. Does it gives you 3 copies of the discarded card? And what happens if you have only 1 free slot?
gonna add some notes to help here, check back
Title: Re: Snatch | Snatch
Post by: Pineapple on April 08, 2011, 10:23:08 pm
i think you should allow the quanta gain to stack
the card is pretty UP as is...
Title: Re: Snatch | Snatch
Post by: Anarook on April 08, 2011, 10:27:48 pm
i think you should allow the quanta gain to stack
the card is pretty UP as is...
Stack as in more gained with each copied card?(I kinda like this)
Or allow the whole card to be stackable?
Title: Re: Snatch | Snatch
Post by: Pineapple on April 08, 2011, 10:33:26 pm
Just the quanta gain, gain :darkness for each on the field every time a card is discarded
Title: Re: Snatch | Snatch
Post by: johannhowitzer on April 08, 2011, 10:41:44 pm
Anarook, I think right now this is your best idea.  Bravo to the central concept; though I agree it may need a buff, it is still very inspired!  *applause*
Title: Re: Snatch | Snatch
Post by: Anarook on April 09, 2011, 12:27:32 am
But it wasn't fully my idea and I liek Haunter the most  :(
Note, likely lowering the cost, seems the best route atm
Title: Re: Snatch | Snatch
Post by: Hyroen on May 31, 2011, 05:02:58 am
Reminds me a lot of my Recycle Doctrine | Recycle Dogma (http://elementscommunity.org/forum/index.php/topic,11506.0.html).

Good to see that the concept gets recycled. xD

I'll be brushing up my past ideas and submitting them to the Crucible. They are really dying under other ideas.
blarg: