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Offline XVoidWalkerX

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Re: Smash | Impact https://elementscommunity.org/forum/index.php?topic=40033.msg497949#msg497949
« Reply #12 on: May 14, 2012, 12:42:14 am »
You're saying base damage off "weight"? That seems very fitting here.

"Target creature gains momentum and destroys shields on contact but has a 50% miss chance.
It deals extra damage based on its weight (HP's)."

This clarifies the effect (none) that shields have on the creature aswell but leaves the damage boost a little vague.
Interestingly, the momentum would be kept after liquid shadow and the like, even though the rest isn't.
This would make animated titans an even scarier "creature".  :o
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Offline waterzxTopic starter

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Re: Smash | Impact https://elementscommunity.org/forum/index.php?topic=40033.msg498048#msg498048
« Reply #13 on: May 14, 2012, 05:03:25 am »
Sorry guys, I think it is difficult to implement the "damage-based-on-HP" effect in this card. The HP range from 1 to 50 is simply too large for linear scaling. If I go for a non-linear damage-HP scale, the card will be too complicated ( 3 effects, one of which is probability-based while another one is HP-based, too many factors for one card )

So, I should stick with the current version, possibly with some small buff. Tell me which one is better, lower cost or higher accuracy

Interesting for sure.  Quite powerful, but does this override PA'd/Reflective Shields?
Think of immortal creatures hitting a CC shield. The answer will be yes.

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Re: Smash | Impact https://elementscommunity.org/forum/index.php?topic=40033.msg498051#msg498051
« Reply #14 on: May 14, 2012, 05:12:34 am »
Lower cost, I think that with it having Shatter capability means it is a must for it to have low accuracy.
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Offline Naesala

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Re: Smash | Impact https://elementscommunity.org/forum/index.php?topic=40033.msg498058#msg498058
« Reply #15 on: May 14, 2012, 05:22:43 am »
Interesting for sure.  Quite powerful, but does this override PA'd/Reflective Shields?
Think of immortal creatures hitting a CC shield. The answer will be yes.

This is my interpretation of the game, but a creature must become corporeal (physical) to attack, if for a moment, which is why shields block them. An enchanted or immaterial shield should not be smash able, in my opinion.
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Offline waterzxTopic starter

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Re: Smash | Impact https://elementscommunity.org/forum/index.php?topic=40033.msg498141#msg498141
« Reply #16 on: May 14, 2012, 11:42:34 am »
Interesting for sure.  Quite powerful, but does this override PA'd/Reflective Shields?
Think of immortal creatures hitting a CC shield. The answer will be yes.

This is my interpretation of the game, but a creature must become corporeal (physical) to attack, if for a moment, which is why shields block them. An enchanted or immaterial shield should not be smash able, in my opinion.

Then an immaterial shield must be physical for a brief moment to block attack. This is why they can be smashed.

Of course this card can go either way. If this card is made into game, it's up to Zanz to make the final decision but if you are asking me, my personal opinions would be "able to smash immaterial shield" to make it an unique card that can counter immaterial shield rather than a simple, repeatable shield breaker.

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Re: Smash | Impact https://elementscommunity.org/forum/index.php?topic=40033.msg498174#msg498174
« Reply #17 on: May 14, 2012, 01:55:31 pm »
the real question is 'does this card bring anything new to the table' and before you answer, just know that the majority of times i make my own cards the answer is 'no' and i dont move forward with them.  its hard, but you have to make an honest assessment for the good of the community.

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Offline waterzxTopic starter

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Re: Smash | Impact https://elementscommunity.org/forum/index.php?topic=40033.msg498497#msg498497
« Reply #18 on: May 15, 2012, 01:18:26 am »
the real question is 'does this card bring anything new to the table' and before you answer, just know that the majority of times i make my own cards the answer is 'no' and i dont move forward with them.  its hard, but you have to make an honest assessment for the good of the community.
I agree that we should make cards that can bring something new to the game but I also believe that card design is not just bringing something new, but also introducing ideas and variety to the card pool of the game.

I admit that this card is not as creative as some of the other cards in this section, but as long as this card can bring variety to the game (more options of PC, alternative for momentum), I would like to move forward.

Besides, there is currently "what happen to creatures when they touch shield" mechanic in the game but I haven't seen a mechanic stating "what happen to shield when it touches creature", though such mechanics are common in this idea section.


Edit : New version is up. Slight change in card description and lower cost for unupped version.
« Last Edit: May 15, 2012, 01:24:53 am by waterzx »

Offline Annele

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Re: Smash | Crash https://elementscommunity.org/forum/index.php?topic=40033.msg498514#msg498514
« Reply #19 on: May 15, 2012, 01:45:14 am »
Imho, this isn't a  :gravity card. How can order create a creature that has double damage, destruction power, and a missing chance? It also isn't needed as a :gravity card. :gravity already has momentum, which also bypasses immatariel sheilds.

My suggestions:

Fits :air, seems like a permanent dive, with the possibility of destroying a sheild or missing.
Fits :entropy, a creature doubling its attack and flinging itself around wildly, maybe missing, maybe destroying opponent's defence.

May also fit other elements, but these are the two that stand out.
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Re: Smash | Crash https://elementscommunity.org/forum/index.php?topic=40033.msg498526#msg498526
« Reply #20 on: May 15, 2012, 02:21:26 am »
Imho, this isn't a  :gravity card. How can order create a creature that has double damage, destruction power, and a missing chance? It also isn't needed as a :gravity card. :gravity already has momentum, which also bypasses immatariel sheilds.

My suggestions:

Fits :air, seems like a permanent dive, with the possibility of destroying a sheild or missing.
Fits :entropy, a creature doubling its attack and flinging itself around wildly, maybe missing, maybe destroying opponent's defence.

May also fit other elements, but these are the two that stand out.
Thematically I think this fits  :gravity very well. Gravity isn't necessarily about order per say, but it is concerned with the effects of mass and momentum. That seems to fit here.
Though I think you are right that gravity probably needs this less than other elements since it has momentum already.
I'm not so sure about putting it in :air since shard of freedom accomplishes much the same goal there.
Entropy might have use for it though. Especially now that antimatter will no longer cause creatures to bypass as many shields (AM creatures now miss when attacking you if you have a phase shield up haven't tried it on fog or dusk mantle yet though).
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Offline waterzxTopic starter

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Re: Smash | Crash https://elementscommunity.org/forum/index.php?topic=40033.msg498534#msg498534
« Reply #21 on: May 15, 2012, 02:36:27 am »
Imho, this isn't a  :gravity card. How can order create a creature that has double damage, destruction power, and a missing chance? It also isn't needed as a :gravity card. :gravity already has momentum, which also bypasses immatariel sheilds.

My suggestions:

Fits :air, seems like a permanent dive, with the possibility of destroying a sheild or missing.
Fits :entropy, a creature doubling its attack and flinging itself around wildly, maybe missing, maybe destroying opponent's defence.

May also fit other elements, but these are the two that stand out.
Look at the card image and you will see a meteor. A hit which is insanely strong but not very accurate like meteor is the idea of this card.

If I turn it to a  :entropy card, what theme should it be based on ? (I mean the name and the art)

Offline Naesala

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Re: Smash | Impact https://elementscommunity.org/forum/index.php?topic=40033.msg498544#msg498544
« Reply #22 on: May 15, 2012, 02:52:49 am »
Spoiler for Hidden:
Interesting for sure.  Quite powerful, but does this override PA'd/Reflective Shields?
Think of immortal creatures hitting a CC shield. The answer will be yes.

This is my interpretation of the game, but a creature must become corporeal (physical) to attack, if for a moment, which is why shields block them. An enchanted or immaterial shield should not be smash able, in my opinion.

Then an immaterial shield must be physical for a brief moment to block attack. This is why they can be smashed.

Of course this card can go either way. If this card is made into game, it's up to Zanz to make the final decision but if you are asking me, my personal opinions would be "able to smash immaterial shield" to make it an unique card that can counter immaterial shield rather than a simple, repeatable shield breaker.
Point, but only for upped reflective. IMO, Emerald/Jade and PA'd shields are "enchanted" to protect against magical destruction, and unupped reflective remains immaterial as it doesnt prevent physical damage. The upped one does, perhaps. Though again, this is my interpretation of the game.
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Offline Annele

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Re: Smash | Crash https://elementscommunity.org/forum/index.php?topic=40033.msg498548#msg498548
« Reply #23 on: May 15, 2012, 03:03:41 am »
If I turn it to a  :entropy card, what theme should it be based on ? (I mean the name and the art)

Maybe perpetual motion? I know the theme isn't exactly this, but niether is Maxwell's demon and other such element cards.
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anything
blarg: