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A basic slingshot is normally two twigs/one split twig with a rubber band, that's what I want the picture to look like. Which means Twigs = Life so that's why.Ok, then I understand. I think that the unupped should have :earth :earth cost to use ability thought, because otherwise this > Eagle's Eye.
I tried that but it wouldn't fit on the card. I could add that in the Notes section and I will try to fit it on the card in the meantime.A basic slingshot is normally two twigs/one split twig with a rubber band, that's what I want the picture to look like. Which means Twigs = Life so that's why.Ok, then I understand. I think that the unupped should have :earth :earth cost to use ability thought, because otherwise this > Eagle's Eye.
You could shorten the effect to "Deal 3 damage to target creature."Will do.
. . . Eagle's Eye... a weaker Eagle's Eye.Okay, I changed the card.
No such luck, guys. You can't get a duo-elemental Eagle's Eye with less attack. The way it is now, it should cost 2 :life, using the formula Oldtrees designed.
I like the various effects you would get from hurling different permanents... but it feels that this card is a bit too... opponent friendly? I mean, almost none of the things you hurl seem to help you in anyway besides damage... And the opponent could probably get a lot of random benefits from the stuff you're hurling.I like the bonus effects so instead of the opponent how about you recieve the bonuses?
It makes more sense that way, you are sacrificing your own stuff after all.I like the various effects you would get from hurling different permanents... but it feels that this card is a bit too... opponent friendly? I mean, almost none of the things you hurl seem to help you in anyway besides damage... And the opponent could probably get a lot of random benefits from the stuff you're hurling.I like the bonus effects so instead of the opponent how about you recieve the bonuses?
Remember Elements prime rule:Way too OP. 10 damage for a pillar and a few quanta? That's insane.
Keep it Simple
I would suggest have it deal a constant amount say 10 damage per permanent.
A pillar may be worth more than you think. I value a pillar at about 3 quanta (due to the lost quanta production) plus the card.Remember Elements prime rule:Way too OP. 10 damage for a pillar and a few quanta? That's insane.
Keep it Simple
I would suggest have it deal a constant amount say 10 damage per permanent.
I think this card should be part :life, part :gravity. I understand the :life concept, but :gravity as well because remember, a slingshot is after all using something and impacting someone/something due to the force of :gravity and it lands on the ground, another sign of :gravity as well.Ok, i'll change it then.
The only thing that's insane is your reaction. Your sacrificing quanta production for damage.Remember Elements prime rule:Way too OP. 10 damage for a pillar and a few quanta? That's insane.
Keep it Simple
I would suggest have it deal a constant amount say 10 damage per permanent.
CURATOR COMMENTWhen Wings or Phase Shield is going to run out you could slingshot it and plant a new one.
-*Since you still need art, try out this: http://www.sxc.hu/photo/450902
* = Just a suggestion of course. ;)
It's a little bit hilarious to think that someone would 'shoot' a shield into the opponent's face, especially since some of the shields (Thorn Carapace, Permafrost Shield, Procrastination, Wings, etc.) could possibly do something more, but it's okay as you're keeping the concept simple. I've never really seen that many :life--:gravity synergies before, so this isn't too bad of an idea...
When Wings or Phase Shield is going to run out you could slingshot it and plant a new one.Ah, good point. I totally forgot about the shields that have limited durations - I realized how wonderful this could be with Sundial after looking at your notes. :) You might want to put in your notes sometime later than it can't Slingshot itself (...or can it? O.o).
You can't slingshot weapons.When Wings or Phase Shield is going to run out you could slingshot it and plant a new one.Ah, good point. I totally forgot about the shields that have limited durations - I realized how wonderful this could be with Sundial after looking at your notes. :) You might want to put in your notes sometime later than it can't Slingshot itself (...or can it? O.o).
I really like the concept behind this card; direct damage is something that I have always felt :life is lacking, and this card appears to be a good way of remedying that problem. In fact, you could probably build decks around this using Animate Weapon, Adrenaline, maybe even use Catapult for added effect. The fact that it can't be spammed using Fractal makes it all the more balanced, so kudos in that area. Making it into a weapon and making the card unable to be played straight from your hand multiple times like Catapult makes the 10 damage perfect the way it is. In addition, the fact that the card cannot Slingshot other weapons means that this becomes a fail safe against launching itself through accidental rapid double clicks which is always a good thing for the sleepy, weary, or less experienced who are using it. I just hope there aren't issues with including that in the coding for the card. I did notice that Flooding / Inundation is missing from that list, however. It would be nice if that card could get an effect seeing as how it is currently extremely underused already :)Thanks for your comment. I added a "Flooding" effect now.
Great job, by far my favorite design of yours thus far.
It is in the archive.Great job, by far my favorite design of yours thus far.Thanks for your comment. I added a "Flooding" effect now.
Why can you not vote for this card in life cards?