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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: grindpower on December 30, 2010, 05:49:53 pm

Title: Slingshot | Slingshot
Post by: grindpower on December 30, 2010, 05:49:53 pm
(http://imageplay.net/img/m7Gbd116090/SlingShot.png)
(http://imageplay.net/img/m7Gbd116089/SlingShot_Upped.png)
NAME:
Slingshot
ELEMENT:
Life
COST:
3 :life
TYPE:
Weapon
ATK|HP:
3|4 when flying
TEXT:
Weapon: Deal 3 damage at the end of every turn.
 :gravity :gravity : Slingshot the target permanent at
the opponent.
NAME:
Slingshot
ELEMENT:
Life
COST:
3 :life
TYPE:
Weapon
ATK|HP:
3|6 when flying
TEXT:
Weapon: Deal 3 damage at the end of every turn.
 :gravity : Slingshot the target permanent at the
opponent.
ART:
Stockphoto? : http://www.sxc.hu/photo/450902
IDEA:
Grindpower
NOTES:
All permanents deal 10 damage each.

Cannot slingshot weapons.

Bonuses
Pillar = you get 1 quanta from the element of that pillar
Pendulum = you get 1 quanta from the element of that pendulum
Shield = No Bonus
Boneyard = A skeleton is created on your side
Catapult = No Bonus
Empathic Bond = You get 5 healing
Unstable Gas = 1 damage to all opponents creatures
Golden Hourglass = You draw a card
Sundial = You draw a card
Nightfall = No Bonus
Cloak = No Bonus
Mindgate = You get the top card in your opponent's deck
Flooding = Flood your opponent's field.
Sacntuary = Recover 4 HP.

SERIES:
None.
Title: Re: Slingshot | Slingshot
Post by: ZephyrPhantom on December 30, 2010, 05:55:28 pm
Good card idea... but why Life?
Title: Re: Slingshot | Slingshot
Post by: grindpower on December 30, 2010, 05:58:11 pm
A basic slingshot is normally two twigs/one split twig with a rubber band, that's what I want the picture to look like. Which means Twigs = Life so that's why.
Title: Re: Slingshot | Slingshot
Post by: ZephyrPhantom on December 30, 2010, 06:00:40 pm
A basic slingshot is normally two twigs/one split twig with a rubber band, that's what I want the picture to look like. Which means Twigs = Life so that's why.
Ok, then I understand. I think that the unupped should have  :earth :earth cost to use ability thought, because otherwise this > Eagle's Eye.
Title: Re: Slingshot | Slingshot
Post by: grindpower on December 30, 2010, 06:02:18 pm
A basic slingshot is normally two twigs/one split twig with a rubber band, that's what I want the picture to look like. Which means Twigs = Life so that's why.
Ok, then I understand. I think that the unupped should have  :earth :earth cost to use ability thought, because otherwise this > Eagle's Eye.
I tried that but it wouldn't fit on the card. I could add that in the Notes section and I will try to fit it on the card in the meantime.
Title: Re: Slingshot | Slingshot
Post by: ZephyrPhantom on December 30, 2010, 06:03:09 pm
You could shorten the effect to "Deal 3 damage to target creature."
Title: Re: Slingshot | Slingshot
Post by: grindpower on December 30, 2010, 06:04:16 pm
You could shorten the effect to "Deal 3 damage to target creature."
Will do.
Title: Re: Slingshot | Slingshot
Post by: grindpower on December 30, 2010, 09:24:42 pm
Done! : D
Title: Re: Slingshot | Slingshot
Post by: Nepycros on December 31, 2010, 12:39:00 am
. . . Eagle's Eye... a weaker Eagle's Eye.

No such luck, guys. You can't get a duo-elemental Eagle's Eye with less attack. The way it is now, it should cost 2 :life, using the formula Oldtrees designed.
Title: Re: Slingshot | Slingshot
Post by: grindpower on December 31, 2010, 11:32:01 am
. . . Eagle's Eye... a weaker Eagle's Eye.

No such luck, guys. You can't get a duo-elemental Eagle's Eye with less attack. The way it is now, it should cost 2 :life, using the formula Oldtrees designed.
Okay, I changed the card.
Title: Re: Slingshot | Slingshot
Post by: OldTrees on December 31, 2010, 02:51:41 pm
The major flaw with this card is that it is requesting redundancy in an area of already critically small diversity. We need new weapons much more than we need refluffing of old ones.
Title: Re: Slingshot | Slingshot
Post by: Bieber4Ever98 on December 31, 2010, 03:00:30 pm
I agree with OldTrees. This card is currently too similar to Owl's Eye with 2 elements to balance it's cheap cost.

Imo, change the ability to something totally unique for a new weapon. Something that cannot be done by any other weapons. Then this would be a lot better suggestion.
Title: Re: Slingshot | Slingshot
Post by: ZephyrPhantom on December 31, 2010, 04:31:32 pm
It is a slingshot correct.... hmmm, how about giving it an ability similar to Catapult?
Title: Re: Slingshot | Slingshot
Post by: Nepycros on December 31, 2010, 05:24:35 pm
Or make it a spell. Target creature receives the passive skill "Ranged" just in case anything involving Wings ever takes off.
Title: Re: Slingshot | Slingshot
Post by: grindpower on December 31, 2010, 05:50:22 pm
Okay now it's no Eagle's Eye... But a new idea of Catapult.
Title: Re: Slingshot | Slingshot
Post by: ZephyrPhantom on December 31, 2010, 06:10:02 pm
I like the various effects you would get from hurling different permanents... but it feels that this card is a bit too... opponent friendly?  I mean, almost none of the things you hurl seem to help you in anyway besides damage...  And the opponent could probably get a lot of random benefits from the stuff you're hurling.
Title: Re: Slingshot | Slingshot
Post by: OldTrees on December 31, 2010, 06:18:46 pm
Remember Elements prime rule:
Keep it Simple

I would suggest have it deal a constant amount say 10 damage per permanent.
Title: Re: Slingshot | Slingshot
Post by: grindpower on December 31, 2010, 07:01:06 pm
I like the various effects you would get from hurling different permanents... but it feels that this card is a bit too... opponent friendly?  I mean, almost none of the things you hurl seem to help you in anyway besides damage...  And the opponent could probably get a lot of random benefits from the stuff you're hurling.
I like the bonus effects so instead of the opponent how about you recieve the bonuses?
Title: Re: Slingshot | Slingshot
Post by: ZephyrPhantom on December 31, 2010, 07:08:26 pm
I like the various effects you would get from hurling different permanents... but it feels that this card is a bit too... opponent friendly?  I mean, almost none of the things you hurl seem to help you in anyway besides damage...  And the opponent could probably get a lot of random benefits from the stuff you're hurling.
I like the bonus effects so instead of the opponent how about you recieve the bonuses?
It makes more sense that way, you are sacrificing your own stuff after all.
Title: Re: Slingshot | Slingshot
Post by: grindpower on January 01, 2011, 06:56:59 pm
Should I change any of the bonus effects?
Title: Re: Slingshot | Slingshot
Post by: Seiya on January 01, 2011, 07:21:36 pm
Remember Elements prime rule:
Keep it Simple

I would suggest have it deal a constant amount say 10 damage per permanent.
Way too OP.  10 damage for a pillar and a few quanta?  That's insane.
Title: Re: Slingshot | Slingshot
Post by: OldTrees on January 01, 2011, 07:33:53 pm
Remember Elements prime rule:
Keep it Simple

I would suggest have it deal a constant amount say 10 damage per permanent.
Way too OP.  10 damage for a pillar and a few quanta?  That's insane.
A pillar may be worth more than you think. I value a pillar at about 3 quanta (due to the lost quanta production) plus the card.
So 5 quanta plus a card to deal 10 damage? sounds right
Title: Re: Slingshot | Slingshot
Post by: AnonymousRevival on January 02, 2011, 10:09:29 am
I think this card should be part :life, part :gravity. I understand the  :life concept, but  :gravity as well because remember, a slingshot is after all using something and impacting someone/something due to the force of  :gravity and it lands on the ground, another sign of  :gravity as well.
Title: Re: Slingshot | Slingshot
Post by: grindpower on January 02, 2011, 11:40:25 am
I think this card should be part :life, part :gravity. I understand the  :life concept, but  :gravity as well because remember, a slingshot is after all using something and impacting someone/something due to the force of  :gravity and it lands on the ground, another sign of  :gravity as well.
Ok, i'll change it then.
Title: Re: Slingshot | Slingshot
Post by: grindpower on January 02, 2011, 10:58:36 pm
Remember Elements prime rule:
Keep it Simple

I would suggest have it deal a constant amount say 10 damage per permanent.
Way too OP.  10 damage for a pillar and a few quanta?  That's insane.
The only thing that's insane is your reaction. Your sacrificing quanta production for damage.
Title: Re: Slingshot | Slingshot
Post by: Kuroaitou on January 03, 2011, 01:03:01 am
CURATOR COMMENT
-*Since you still need art, try out this: http://www.sxc.hu/photo/450902

* = Just a suggestion of course. ;)



It's a little bit hilarious to think that someone would 'shoot' a shield into the opponent's face, especially since some of the shields (Thorn Carapace, Permafrost Shield, Procrastination, Wings, etc.) could possibly do something more, but it's okay as you're keeping the concept simple. I've never really seen that many :life--:gravity synergies before, so this isn't too bad of an idea...
Title: Re: Slingshot | Slingshot
Post by: grindpower on January 03, 2011, 08:03:28 pm
CURATOR COMMENT
-*Since you still need art, try out this: http://www.sxc.hu/photo/450902

* = Just a suggestion of course. ;)



It's a little bit hilarious to think that someone would 'shoot' a shield into the opponent's face, especially since some of the shields (Thorn Carapace, Permafrost Shield, Procrastination, Wings, etc.) could possibly do something more, but it's okay as you're keeping the concept simple. I've never really seen that many :life--:gravity synergies before, so this isn't too bad of an idea...
When Wings or Phase Shield is going to run out you could slingshot it and plant a new one.
Title: Re: Slingshot | Slingshot
Post by: joebob777 on January 03, 2011, 11:50:27 pm
ok i like this card, i can only think of spaming usless cards like eclipse (usless when more then one on field) and sundial but otherwise i like it
Title: Re: Slingshot | Slingshot
Post by: Kuroaitou on January 05, 2011, 08:06:57 am
When Wings or Phase Shield is going to run out you could slingshot it and plant a new one.
Ah, good point. I totally forgot about the shields that have limited durations - I realized how wonderful this could be with Sundial after looking at your notes. :) You might want to put in your notes sometime later than it can't Slingshot itself (...or can it? O.o).
Title: Re: Slingshot | Slingshot
Post by: grindpower on January 05, 2011, 11:07:22 am
When Wings or Phase Shield is going to run out you could slingshot it and plant a new one.
Ah, good point. I totally forgot about the shields that have limited durations - I realized how wonderful this could be with Sundial after looking at your notes. :) You might want to put in your notes sometime later than it can't Slingshot itself (...or can it? O.o).
You can't slingshot weapons.
Title: Re: Slingshot | Slingshot
Post by: willng3 on January 08, 2011, 03:12:48 am
I really like the concept behind this card; direct damage is something that I have always felt :life is lacking, and this card appears to be a good way of remedying that problem.  In fact, you could probably build decks around this using Animate Weapon, Adrenaline, maybe even use Catapult for added effect.  The fact that it can't be spammed using Fractal makes it all the more balanced, so kudos in that area.  Making it into a weapon and making the card unable to be played straight from your hand multiple times like Catapult makes the 10 damage perfect the way it is.  In addition, the fact that the card cannot Slingshot other weapons means that this becomes a fail safe against launching itself through accidental rapid double clicks which is always a good thing for the sleepy, weary, or less experienced who are using it.  I just hope there aren't issues with including that in the coding for the card.  I did notice that Flooding / Inundation is missing from that list, however.  It would be nice if that card could get an effect seeing as how it is currently extremely underused already :)

Great job, by far my favorite design of yours thus far.
Title: Re: Slingshot | Slingshot
Post by: grindpower on March 05, 2011, 12:14:22 pm
I really like the concept behind this card; direct damage is something that I have always felt :life is lacking, and this card appears to be a good way of remedying that problem.  In fact, you could probably build decks around this using Animate Weapon, Adrenaline, maybe even use Catapult for added effect.  The fact that it can't be spammed using Fractal makes it all the more balanced, so kudos in that area.  Making it into a weapon and making the card unable to be played straight from your hand multiple times like Catapult makes the 10 damage perfect the way it is.  In addition, the fact that the card cannot Slingshot other weapons means that this becomes a fail safe against launching itself through accidental rapid double clicks which is always a good thing for the sleepy, weary, or less experienced who are using it.  I just hope there aren't issues with including that in the coding for the card.  I did notice that Flooding / Inundation is missing from that list, however.  It would be nice if that card could get an effect seeing as how it is currently extremely underused already :)

Great job, by far my favorite design of yours thus far.
Thanks for your comment. I added a "Flooding" effect now.

Why can you not vote for this card in life cards?
Title: Re: Slingshot | Slingshot
Post by: OldTrees on March 05, 2011, 04:51:01 pm
Great job, by far my favorite design of yours thus far.
Thanks for your comment. I added a "Flooding" effect now.

Why can you not vote for this card in life cards?
It is in the archive.
This means that it has finished its period in the crucible and was found insufficient to continue.
It is a dead thread.
blarg: