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Offline Scaramanga

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477738#msg477738
« Reply #12 on: April 05, 2012, 04:17:42 pm »
Original Swedish name. Skogsrå! gogogo :) I like it.
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Offline moomoose

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477740#msg477740
« Reply #13 on: April 05, 2012, 04:19:52 pm »
for clarification- if you have 3 of these in play, you use the ability of one of them, they all activate, but can the other ones use their abilities that turn as well, and activate all the other ones again, or is it strictly a one use per turn, regardless of how many you have in play?
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Offline Arum

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477744#msg477744
« Reply #14 on: April 05, 2012, 04:31:25 pm »
Strictly one time use. You need to activate one with 1 :life and the others will activate for free. It's simple mechanics.
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Offline moomoose

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477754#msg477754
« Reply #15 on: April 05, 2012, 04:54:46 pm »
i appreciate that as being your understanding, but i am not sure as to the extent to which you were involved in developing the card's mechanic (not the name and art which is evident in this thread), and would like to hear water's intent of the mechanic. 

3 creatures 3 individual uses per turn total (+6 from creature 1, +6 from creature 2, +6 healing from creature 3)
or
3 creatures 3 individual uses per turn total (+6 from creature 1, +4 from creature 2, +2 healing from creature 3)
or
3 creatures 1 use per turn total (6 healing from creature 1, other creatures cannot use the skill this turn).
or?
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Offline OdinVanguard

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477762#msg477762
« Reply #16 on: April 05, 2012, 05:46:50 pm »
My poor guardian angels suddenly feel so useless now... :(

Cool concept though, making a teamwork like effect.
I also like the mythological theme. You should put a link in the additional info section so people can learn more about it.
(here is the wikipedia entry: http://en.wikipedia.org/wiki/Huldra)
...I also happen to love learning about norse mythology so it gets my thumbs up :D
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Offline Pineapple

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477788#msg477788
« Reply #17 on: April 05, 2012, 07:40:23 pm »
i appreciate that as being your understanding, but i am not sure as to the extent to which you were involved in developing the card's mechanic (not the name and art which is evident in this thread), and would like to hear water's intent of the mechanic. 

3 creatures 3 individual uses per turn total (+6 from creature 1, +6 from creature 2, +6 healing from creature 3)
or
3 creatures 3 individual uses per turn total (+6 from creature 1, +4 from creature 2, +2 healing from creature 3)
or
3 creatures 1 use per turn total (6 healing from creature 1, other creatures cannot use the skill this turn).
or?
Assume you have 3 Skogsra, and if you use ability of one Skogsra to heal yourself, abilities of the other 2 Skogsra will also be activated to heal yourself at 0 cost.

You can consider Spring is one single ability contributed by multiple Skogsra
Also note that neither the card description nor the Notes say anything about ignoring ability sickness.

Offline moomoose

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477802#msg477802
« Reply #18 on: April 05, 2012, 09:35:52 pm »
if the mechanic was intended to be one of the first two options, it could be a mechanism to circumnavigate the ability sickness.  i was asking for clarification of the mechanic so that i could better understand it and make suggestions as necessary.

if you have 3 of these out, it will heal 6 to a target creature or player each turn, which is rather weak for 3 cards and 9 :life card cost + 1 :life each turn, weaker than an angel by far, and for player healing sogs are considerably more efficient.
if you play long enough to get all 6 out to do 12 healing to a player each turn, it will be 18 :life + 6 cards + 1 :life each turn, it will be less effective healing than 2 angels (which can heal 2 targets if desired, or and still much less efficient than sogs.

using mitosis would obviously help some, but it would also remove the healing aspect of one of them, take extra cards and time to set up.  if you got your field full of them, it would do 40 healing per turn, essentially the same as what 2 feral bonds would do with more cost/atk ratio minded cards filling up the creature slots, and they can only heal one target per turn. 

so as is, i would consider it a tad underpowered in most circumstances, but if you adjust it too much to be useful with 6 or fewer cards by simply increasing the amount healed, it could easily become overpowered with mitosis (or possibly fractal).  i would suggest increasing the heal to 3 (basic) 4 (upgraded) and have it capped at 20 (basic) 25 (upgraded).  other potential fixes would involve removing the "all using the ability together" mechanic, but im going to assume you want to keep that in tact.
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Offline Arum

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477832#msg477832
« Reply #19 on: April 05, 2012, 11:36:50 pm »
if the mechanic was intended to be one of the first two options, it could be a mechanism to circumnavigate the ability sickness.  i was asking for clarification of the mechanic so that i could better understand it and make suggestions as necessary.

if you have 3 of these out, it will heal 6 to a target creature or player each turn, which is rather weak for 3 cards and 9 :life card cost + 1 :life each turn, weaker than an angel by far, and for player healing sogs are considerably more efficient.
if you play long enough to get all 6 out to do 12 healing to a player each turn, it will be 18 :life + 6 cards + 1 :life each turn, it will be less effective healing than 2 angels (which can heal 2 targets if desired, or and still much less efficient than sogs.

using mitosis would obviously help some, but it would also remove the healing aspect of one of them, take extra cards and time to set up.  if you got your field full of them, it would do 40 healing per turn, essentially the same as what 2 feral bonds would do with more cost/atk ratio minded cards filling up the creature slots, and they can only heal one target per turn. 

so as is, i would consider it a tad underpowered in most circumstances, but if you adjust it too much to be useful with 6 or fewer cards by simply increasing the amount healed, it could easily become overpowered with mitosis (or possibly fractal).  i would suggest increasing the heal to 3 (basic) 4 (upgraded) and have it capped at 20 (basic) 25 (upgraded).  other potential fixes would involve removing the "all using the ability together" mechanic, but im going to assume you want to keep that in tact.
And? I'd pack 4 in a life deck. It's a 1 :life upkeep for 8 HP. That ain't bad. Use a life mark, 6 supernovae, and whatever else + this.
I do agree the cost is a bit much, perhaps lowering it to 2 would be better. Then I'd only need to pack 4 supernovae min.
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Offline moomoose

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477835#msg477835
« Reply #20 on: April 05, 2012, 11:44:03 pm »
"And? I'd pack 4 in a life deck. It's a 1 :life upkeep for 8 HP." 
you also have to keep in mind that the luck of the draw throws them throughout the deck, you cant count on them being there early enough to get use out of.  4x 3 + 1 upkeep cost 4 cards for 8hp/turn would still be considerably less effective/efficient than sogs.
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Offline Arum

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477838#msg477838
« Reply #21 on: April 05, 2012, 11:46:05 pm »
"And? I'd pack 4 in a life deck. It's a 1 :life upkeep for 8 HP." 
you also have to keep in mind that the luck of the draw throws them throughout the deck, you cant count on them being there early enough to get use out of.  4x 3 + 1 upkeep cost 4 cards for 8hp/turn would still be considerably less effective/efficient than sogs.
So? Not everyone ha a godamn SoG. This can help with that.
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Offline moomoose

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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477840#msg477840
« Reply #22 on: April 05, 2012, 11:54:49 pm »
most people do :p they were the most commonly farmed shard back in the t50 days.  and this isnt all that much more useful than feral bond, anyway, aside from its ability to heal a single target, which is almost more of a drawback than a boon, in the end.  i think the "all using skill together" mechanic has some potential, but i think there may be better ways of utilizing it than a 'somewhat similar to angel but variable heals and cant heal more than one target, and not as good as sog or feral bond when healing its owner' card
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Re: Skogsra | Skogsra https://elementscommunity.org/forum/index.php?topic=38079.msg477843#msg477843
« Reply #23 on: April 06, 2012, 12:14:20 am »
Would this trigger enemy versions?

 

anything
blarg: