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I like the concept, but i don´t think, sinner should create a random sin. Unless you get a lot of Greeds and Novas, you won´t be able to use all your sins. Maybe make the sins standalones and the sinner can combine with one sin, improving its stats or it´s effect?Well, that's the point. The skill costs are extremely cheap because while they are a tad underpowered atm, they are extremely OP by themselves.
Also, i don´t like Greed. It´s to cheap, make it cost 2 darkness.
Lust shouldn´t poison. It should delay
Gluttony is too much just a copy of Oty
would say lust should be changed.. poison is not a :life trait. its part of :death. Maybe give the creature a delay effect similar to how the greek myths use sirens. they lure them in and keep them from doing what they were trying to.. until well.. they died shipwrecked.Meh, but :death doesn't feel very lusty/charmy. Actually, now I'm thinking of making it a 5 :life adrenaline or a 5 :life adrenaline and poison.
it didnt seem to take my correction lolwould say lust should be changed.. poison is not a :life trait. its part of :death. Maybe give the creature a delay effect similar to how the greek myths use sirens. they lure them in and keep them from doing what they were trying to.. until well.. they died shipwrecked.Meh, but :death doesn't feel very lusty/charmy. Actually, now I'm thinking of making it a 5 :life adrenaline or a 5 :life adrenaline and poison.
LOL, it took your correction, I just replied too fast. :Dit didnt seem to take my correction lolwould say lust should be changed.. poison is not a :life trait. its part of :death. Maybe give the creature a delay effect similar to how the greek myths use sirens. they lure them in and keep them from doing what they were trying to.. until well.. they died shipwrecked.Meh, but :death doesn't feel very lusty/charmy. Actually, now I'm thinking of making it a 5 :life adrenaline or a 5 :life adrenaline and poison.
i thought maybe using
:life : target creature has chance to miss its attack. some % giving adrenaline already exists with the nymph. giving both poison and adrenaline maybe could work. either that or gain hp?
ah yea u were too quick lol..Mutations? Fallen Elf/Druid's skill? Plus, since when has lust made sense to you? ;)
still :life doesnt use antimatter... entropy does.. giving a different element an ability it doesnt have doesnt make sense.
well lust.. is an odd one to try and convey thru card effects.That's what I was thinking at first, but we already have Envy doing that w/o the creature control.
could move the creature to your side of the field for a really high cost and it dies at end of turn? fits pretty well..
Its a nice idea but IMO the card seem only completely playable in rainbow. I don't think :light should have a sin because if :darkness is absolute evil then :light is absolute good. Pride is more of a hard headed thus I think is :earth. Also, to make this card more rainbow playable, to play any sin you invest in :darkness then having less :darkness to play the effect of greed. I think greed should be :death because :death is an insatiable source.black = greed.. pests/ steal etc.. pretty greedy.
IMO the elements you shouldn't use for the effect costs are :darkness :light :water :life
envy = jealousy.. so why not make that one copy something... but in a lesser form... so .. copy target creature card with 1/2 stats .. so a 10/4 dragon would become a copy for you but 5/2.Well, I like Envy's skill right now as it is: basically copy the creature without its skills.
Seems a good idea for me, but the Greed is UP IMO, because you have to destroy the creature and use some quanta :)Yeah, I was thinking that too.
Its a nice idea but IMO the card seem only completely playable in rainbow. I don't think :light should have a sin because if :darkness is absolute evil then :light is absolute good. Pride is more of a hard headed thus I think is :earth. Also, to make this card more rainbow playable, to play any sin you invest in :darkness then having less :darkness to play the effect of greed. I think greed should be :death because :death is an insatiable source.I admit that using :darkness for a skill for a "rainbow" card is a bit weird game-mechanic-wise, but Greed creates quanta, so it would be weird if it wasn't "neutral." (You're gonna have more :darkness than other quanta, and Other wouldn't work because then Greed would be spammable.) Plus, no :death cards fit greed.
IMO the elements you shouldn't use for the effect costs are :darkness :light :water :life
So does anyone know the code for an efficient table to put a single card and its card description in?? whats wrong with the table in the forum that SG gives in the READ THIS post?
I admit that using :darkness for a skill for a "rainbow" card is a bit weird game-mechanic-wise, but Greed creates quanta, so it would be weird if it wasn't "neutral." (You're gonna have more :darkness than other quanta, and Other wouldn't work because then Greed would be spammable.) Plus, no :death cards fit greed.Ummm..... Isn't that absolute evil? Logic tells that if something throws you to hell then it is bad. Anyway, people that think they are good or better than everyone often sin with pride and I get that now from your explanation, a sin covered with something good. Then :life could be lust because of the nature of hormones ;). But :water doesn't convince me for sloth, sloth has more to do with :time
As for Pride:
Sin's aren't absolute evil, they're just things you do (or, in the case of vices, habits you have) that throw you down into hell when you die. Therefore, :darkness isn't absolute evil, and :light wouldn't be absolute good. In addition, I like Pride's skill (Greater Good): killing your ally to make yourself stronger and let you attack "for the greater good" seems pretty arrogant, and thus proud, to me. A sort of twisted form of "good", but befitting of :light nonetheless.
:water and :life...I don't see why they shouldn't be compatible with sins. Lust may create new life ;), and freeze would work well with Sloth.
I think you mean "Hoard" for Greed's skill name, not "Horde".Heh, thanks Higurashi. :D
I suppose these cards are fine. Kinda fun, and not too powerful.
CURATOR COMMENTdone.
-Fix the discrepancies between the Text in the table and the card (For Wretch, the card image need to reflect the table's correct text)
-Provide a link or source of artwork that isn't your own (Or specifically, you should cite Wretch's art as being done by redium; if the others are done by you, you can leave that part blank)
Excluding those mistakes, the variances in 'Sins' are decent. (I suppose I personally embody Sloth in both element and in real life XD). I feel that Sinner | Wretch could be the 'rare' cards for Darkness, assuming the cost of Sinner | Wretch is decreased, while the ATK|HP values of some of the other sins (mainly Sloth, Wrath, Greed, and maybe Lust) increase. As you said - this would probably work best in a Darkness-based rainbow, but it'd be a fun card to use.As I tried to balance the stats to include ability to buy 6 of the card, it being a rare card would definitely need a decrease in cost and boost in atk|hp, but those changes will be made (if ever) after it goes through all of those stages and then zanz likes it and adds it in the game..plus, i don't like rare cards that require a deck to be built around them (i.e. pharoahs D: )
As I tried to balance the stats to include ability to buy 6 of the card, it being a rare card would definitely need a decrease in cost and boost in atk|hp, but those changes will be made (if ever) after it goes through all of those stages and then zanz likes it and adds it in the game..plus, i don't like rare cards that require a deck to be built around them (i.e. pharoahs D: )Pharaohs are hard to build around, true, but that could be said of any rare card actually (most weapons, like flying adrenalined staves; arctic squid decks; decks with miracle; etc.). ;) That said though, the card costs and abilities are probably good as is, and I'm glad that you managed to draw the filler art for your cards. :D (I like the concept of Sloth the best by the way)
CURATOR COMMENTwhoops, sorry about that. done.
-You have a couple of card text discrepancies to fix still:Wretch: The word 'Sins' needs to have the plural 's' removed to match the imageLust: The part in parenthesis needs to removed from the table so that the text reflects the card image
I liked my concept of Sloth the best too, but I didn't draw it very well..Just wondering: Do you see two eyes on the top and a smile or a drooping eyelid covering an eye with a bag under it? Cuz (hint-hint) those aren't two eyes on the top.. xDAs I tried to balance the stats to include ability to buy 6 of the card, it being a rare card would definitely need a decrease in cost and boost in atk|hp, but those changes will be made (if ever) after it goes through all of those stages and then zanz likes it and adds it in the game..plus, i don't like rare cards that require a deck to be built around them (i.e. pharoahs D: )Pharaohs are hard to build around, true, but that could be said of any rare card actually (most weapons, like flying adrenalined staves; arctic squid decks; decks with miracle; etc.). ;) That said though, the card costs and abilities are probably good as is, and I'm glad that you managed to draw the filler art for your cards. :D (I like the concept of Sloth the best by the way)