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Offline PineappleTopic starter

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Sinner | Wretch https://elementscommunity.org/forum/index.php?topic=12217.msg152549#msg152549
« on: September 05, 2010, 10:54:15 am »
NAME:
Sinner
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
0|6
TEXT:
:darkness :darkness :darkness Sin:
Generates a random Sin.
NAME:
Wretch
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
0|7
TEXT:
:darkness :darkness :darkness :darkness :darkness Sin:
Generates two random Sins.
ART:
patchx94, redium
IDEA:
patchx94
NOTES:
Update 5: Added card images with filler art. Added the :darkness in the COST sections of tables.
Update 4: Increased Sin and Wretched Sin's HP. Changed Wretched Sin to Wretch.
Update 3: Changed Greed's skill cost to 2 :darkness.
Update 2: Changed Lust's skill to a one-turn antimatter costing :entropy.
Update 1: Changed Pride's atk|HP from 5|5 to 6|6. Changed Envy's skill cost from :darkness to :darkness :darkness :darkness. Changed Gluttony's atk|HP from 0|5 to 0|3 and changed it's skill from Devour to Engulf to make it an unstoppable form of CC.

So I wanted to make some dark cards based on the Seven Deadly Sins. So I looked up the traditional seven sins, and tried to embody Dante's "Seven Deadly Vices" in each card.

Oh, and if anyone didn't know, Sinner and Wretched Sinner are the only obtainable cards. The Sins can only be obtained through Sinner and Wretch.
SERIES:
N/A
NAME:
Pride
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
6|6
TEXT:
:light Greater Good:
Sacrifice a creature and gain +1|+1. Pride never attacks if opponent is outnumbered.
NAME:
Greed
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:darkness :darkness Hoard:
Sacrifice Greed to steal 1 quanta of each element from your opponent.
NAME:
Lust
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:entropy :entropy :entropy Charm:
Invert the attack power of the target creature for one turn.
NAME:
Wrath
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
0|6
TEXT:
:fire :fire :fire Vengeance:
Gain +N|+0, where N is the difference between Wrath's current HP and full HP.
NAME:
Gluttony
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
0|3
TEXT:
:gravity Engulf:
Swallow a smaller (less HP's) creature and gain +0|+2.
NAME:
Envy
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:aether Copy:
Sets attack and HP equal to attack and HP of target creature for one turn.
NAME:
Sloth
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:time Procrastinate:
Delay target creature for one turn.

cebra

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152568#msg152568
« Reply #1 on: September 05, 2010, 11:12:42 am »
I like the concept, but i don´t think, sinner should create a random sin. Unless you get a lot of Greeds and Novas, you won´t be able to use all your sins. Maybe make the sins standalones and the sinner can combine with one sin, improving its stats or it´s effect?

Also, i don´t like Greed. It´s to cheap, make it cost 2 darkness.
Lust shouldn´t poison. It should delay
Gluttony is too much just a copy of Oty

Offline PineappleTopic starter

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152570#msg152570
« Reply #2 on: September 05, 2010, 11:14:41 am »
If you would like to create card art for this idea, please reply to my art request thread.
http://elementscommunity.org/forum/index.php/topic,12231.new.html

Offline PineappleTopic starter

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152573#msg152573
« Reply #3 on: September 05, 2010, 11:23:55 am »
I like the concept, but i don´t think, sinner should create a random sin. Unless you get a lot of Greeds and Novas, you won´t be able to use all your sins. Maybe make the sins standalones and the sinner can combine with one sin, improving its stats or it´s effect?

Also, i don´t like Greed. It´s to cheap, make it cost 2 darkness.
Lust shouldn´t poison. It should delay
Gluttony is too much just a copy of Oty
Well, that's the point. The skill costs are extremely cheap because while they are a tad underpowered atm, they are extremely OP by themselves.

Pride can pwn if used with fodder.
Wrath can be taken advantage of with Rage Potions.
etc.

Anyways, responding to your comments directed at specific cards:
Greed's skill will be changed to 3 :darkness because I'm scared of fractals.
Sloth fits the delay better, and I don't want to make cards to similar to each other. Plus, think of it as getting an STD. ;)
Well, what do you want me to put on Gluttony? Destroy? Changed Gluttony's skill to make it OP.

Offline bored_ninja777

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152578#msg152578
« Reply #4 on: September 05, 2010, 11:29:28 am »
 would say lust should be changed.. poison is not a :life trait. its part of :death. Maybe give the creature an effect similar to how the greek myths use sirens. they lure them in and keep them from doing what they were trying to.. until well.. they died shipwrecked.

:life  : target creature gains a % of missing their next attack? 
~McPasty was here~

Offline PineappleTopic starter

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152580#msg152580
« Reply #5 on: September 05, 2010, 11:32:11 am »
would say lust should be changed.. poison is not a :life trait. its part of :death. Maybe give the creature a delay effect similar to how the greek myths use sirens. they lure them in and keep them from doing what they were trying to.. until well.. they died shipwrecked.
Meh, but :death doesn't feel very lusty/charmy. Actually, now I'm thinking of making it a 5 :life adrenaline or a 5 :life adrenaline and poison.

Offline bored_ninja777

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152584#msg152584
« Reply #6 on: September 05, 2010, 11:41:12 am »
would say lust should be changed.. poison is not a :life trait. its part of :death. Maybe give the creature a delay effect similar to how the greek myths use sirens. they lure them in and keep them from doing what they were trying to.. until well.. they died shipwrecked.
Meh, but :death doesn't feel very lusty/charmy. Actually, now I'm thinking of making it a 5 :life adrenaline or a 5 :life adrenaline and poison.
it didnt seem to take my correction lol
i thought maybe using

:life : target creature has chance to miss its attack. some %  giving adrenaline already exists with the nymph. giving both poison and adrenaline maybe could work. either that or gain hp?
~McPasty was here~

Offline PineappleTopic starter

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152618#msg152618
« Reply #7 on: September 05, 2010, 01:56:20 pm »
would say lust should be changed.. poison is not a :life trait. its part of :death. Maybe give the creature a delay effect similar to how the greek myths use sirens. they lure them in and keep them from doing what they were trying to.. until well.. they died shipwrecked.
Meh, but :death doesn't feel very lusty/charmy. Actually, now I'm thinking of making it a 5 :life adrenaline or a 5 :life adrenaline and poison.
it didnt seem to take my correction lol
i thought maybe using

:life : target creature has chance to miss its attack. some %  giving adrenaline already exists with the nymph. giving both poison and adrenaline maybe could work. either that or gain hp?
LOL, it took your correction, I just replied too fast. :D

After thinking about it, I changed it into a 1-turn Antimatter (:life) called Charm. Other skill concepts include Temptation (No clue, decrease target creature's HP to 1, maybe? It would make a great combo with Wrath.) and Excite (Adrenaline).

Offline bored_ninja777

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152636#msg152636
« Reply #8 on: September 05, 2010, 03:24:30 pm »
ah yea u were too quick lol..
still :life doesnt use antimatter... entropy does.. giving a different element an ability it doesnt have doesnt make sense.
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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152645#msg152645
« Reply #9 on: September 05, 2010, 03:59:31 pm »
ah yea u were too quick lol..
still :life doesnt use antimatter... entropy does.. giving a different element an ability it doesnt have doesnt make sense.
Mutations? Fallen Elf/Druid's skill? Plus, since when has lust made sense to you? ;)
Fine, I'll change it to Entropy, but I'll have to raise the cost because before u had to dabble in two extra elements to use antimatter and charm..


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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152647#msg152647
« Reply #10 on: September 05, 2010, 04:01:39 pm »
well lust.. is an odd one to try and convey thru card effects.
could move the creature to your side of the field for a really high cost and it dies at end of turn? fits pretty well..
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Offline PineappleTopic starter

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Re: Sinner | Wretched Sinner https://elementscommunity.org/forum/index.php?topic=12217.msg152666#msg152666
« Reply #11 on: September 05, 2010, 05:01:48 pm »
well lust.. is an odd one to try and convey thru card effects.
could move the creature to your side of the field for a really high cost and it dies at end of turn? fits pretty well..
That's what I was thinking at first, but we already have Envy doing that w/o the creature control.

 

anything
blarg: