hehe SnoWeb.. I was just gonna stop posting since TII starts becoming repetitive a little to much XD
Also, this card wont work to great with running any splash cloaks/nightmare on side of a aether deck. Any deck with it will have to run dark pillars/pendulums for it to realy do much more than a 2/2 or 2/4 for
2 unless you want to use that nightmare or cloak atleast 1 turn after you emptied your hand of the spirits.
Also, cant be used with supernova fueled by mark, but you could go PSN.
Still trying to figure out a deck that would use the Mark change in an other way.. something that just temporarily want aether. Maybe anti rushes could use it to cast some thunderbolts vs the first few critters
? and than have some other CC for the rest of the game.. idk.
just trying to think of all the effects this card can have, I do find it's mechanics quite original yet fitting to the game.. Marks aren't "used" enought except for some weapons and the actual gaining of quanta of course