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Re: Shy Spirit | Mist Spirit https://elementscommunity.org/forum/index.php?topic=23948.msg306631#msg306631
« Reply #12 on: April 06, 2011, 12:05:34 pm »
again, unless he relies on his mark, this is not too effective, and thus not OP
GotP+rewind+nightmare is ALWAYS effective (except when your opponent uses sancs I guess)

Offline SnoWebTopic starter

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Re: Shy Spirit | Mist Spirit https://elementscommunity.org/forum/index.php?topic=23948.msg306643#msg306643
« Reply #13 on: April 06, 2011, 12:21:52 pm »
again, unless he relies on his mark, this is not too effective, and thus not OP
GotP+rewind+nightmare is ALWAYS effective (except when your opponent uses sancs I guess)
I think we all agree on this point, now ...

Aitvaras

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Re: Shy Spirit | Mist Spirit https://elementscommunity.org/forum/index.php?topic=23948.msg306661#msg306661
« Reply #14 on: April 06, 2011, 01:02:37 pm »
hehe SnoWeb.. I was just gonna stop posting since TII starts becoming repetitive a little to much XD

Also, this card wont work to great with running any splash cloaks/nightmare on side of a aether deck. Any deck with it will have to run dark pillars/pendulums for it to realy do much more than a 2/2 or 2/4 for 2 :aether unless you want to use that nightmare or cloak atleast 1 turn after you emptied your hand of the spirits.

Also, cant be used with supernova fueled by mark, but you could go PSN.

Still trying to figure out a deck that would use the Mark change in an other way.. something that just temporarily want aether. Maybe anti rushes could use it to cast some thunderbolts vs the first few critters  :-\? and than have some other CC for the rest of the game.. idk.

just trying to think of all the effects this card can have, I do find it's mechanics quite original yet fitting to the game.. Marks aren't "used" enought except for some weapons and the actual gaining of quanta of course ;D

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Re: Shy Spirit | Mist Spirit https://elementscommunity.org/forum/index.php?topic=23948.msg335371#msg335371
« Reply #15 on: May 17, 2011, 11:27:33 am »
I quite like the odd strategy element this card adds. Would make the metagame even more interesting. Mutants get +0-4|+0-4 though. ;>
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

 

anything
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