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Smurrf

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Time's Passage | Time's Passage https://elementscommunity.org/forum/index.php?topic=28722.msg367088#msg367088
« on: July 16, 2011, 06:37:22 pm »
NAME:
Time's Passage
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Comes into play delayed for 5 turns.  Unique.
12: Either player may pay this cost to reset both players' HP.
NAME:
Time's Passage
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Comes into play delayed for 3 turns.  Unique.
12: Either player may pay this cost to reset both players' HP.
ART:
awottawa (Source (http://www.sxc.hu/photo/572379))
IDEA:
Smurrf
NOTES:
Idea came from the old saying that time heals all wounds. 
Unique: Only one of these may be in play at any given time.  Subsequent casts (or copies, if that's ever put in) will simply fizzle. 
Either player may pay the activation cost during their turn, after which Time's Passage is destroyed.  This card will reset both player's HP to whatever it was at the very start of the match, so any Stone Skins or Shards of Divinity will be negated, but all damage will also be healed.

I'm also not sure that it's balanced correctly, so I welcome any help in making it so.
SERIES:

Smurrf

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Re: Time's Passage | Time's Passage https://elementscommunity.org/forum/index.php?topic=28722.msg368060#msg368060
« Reply #1 on: July 18, 2011, 10:46:26 pm »
Bump for pre-Crucible feedback.

Offline Nepycros

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  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Time's Passage | Time's Passage https://elementscommunity.org/forum/index.php?topic=28722.msg368061#msg368061
« Reply #2 on: July 18, 2011, 10:51:06 pm »
Oh, wonderful. Put it in one of the best stalling elements in the game. -_-

Ah, the rainbows thar could be.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

davidy22

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Re: Time's Passage | Time's Passage https://elementscommunity.org/forum/index.php?topic=28722.msg368244#msg368244
« Reply #3 on: July 19, 2011, 10:04:58 am »
The cost needs a bit of a bump. It takes far longer to take out 100HP than it does to generate 12 time quanta. Granted, there are permanent control cards, but spares wouldn't be amiss in case of deflagration lovers.

Smurrf

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Re: Time's Passage | Time's Passage https://elementscommunity.org/forum/index.php?topic=28722.msg368520#msg368520
« Reply #4 on: July 19, 2011, 11:19:28 pm »
The cost needs a bit of a bump. It takes far longer to take out 100HP than it does to generate 12 time quanta. Granted, there are permanent control cards, but spares wouldn't be amiss in case of deflagration lovers.
True enough, but that's why A: there can only be one on the field at a time and B: it comes into play delayed.  Also, it's not 12 :time to activate, it's 12 of any flavor (to allow the opponent to use it if (s)he wants to do so.)

davidy22

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Re: Time's Passage | Time's Passage https://elementscommunity.org/forum/index.php?topic=28722.msg368658#msg368658
« Reply #5 on: July 20, 2011, 03:35:55 am »
The cost needs a bit of a bump. It takes far longer to take out 100HP than it does to generate 12 time quanta. Granted, there are permanent control cards, but spares wouldn't be amiss in case of deflagration lovers.
True enough, but that's why A: there can only be one on the field at a time and B: it comes into play delayed.  Also, it's not 12 :time to activate, it's 12 of any flavor (to allow the opponent to use it if (s)he wants to do so.)
Then a nova could play this in one turn.

Maybe it could self-destruct after the first use? Reduce the delay a bit to compensate for the self-destruct and bump the playing cost to 7. That way, it can't be re-activated over and over again while a player makes his merry way reversing skeletons.

Smurrf

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Re: Time's Passage | Time's Passage https://elementscommunity.org/forum/index.php?topic=28722.msg368800#msg368800
« Reply #6 on: July 20, 2011, 01:07:22 pm »
From the notes: "Either player may pay the activation cost during their turn, after which Time's Passage is destroyed."  I need to fiddle with the wording to fit it onto the card, but that's already there.

 

anything
blarg: