ART: | OdinVanguard
| IDEA: | OdinVanguard
| NOTES: | The idea is a device which activates defensively to stop time in a specified location when an event takes place there. Mechanics: The player targets a field slot (permanent or creature). The next time any card in that slot uses an ability or makes an attack, the effect is prevented (e.g. the ability fizzles or the attack is blocked). The bauble then gets delayed 1 turn.
If a shield is targeted, this ability stops the first instance of activation. E.g. if a dim shield were targeted, it would let the first creature through, but the rest would be stopped. If a fog shield were targeted, the first creature that would miss is let through, then the rest would have the normal miss chance.
If a weapon or creature attack from a card with multiple attacks is affected, the first attack is negated but the rest are let through.
in the case of sundial or SoP, the first creature up for an attack gets to attack as usual but the rest get prevented as normal.
This effect targets a slot rather than a card directly and acts upon a skill or damage originating from therein. The card itself is not directly acted upon. Therefore it can block attacks or abilities from untargetable cards.
The slot targeting mechanism also means that a slot can be targeted even when nothing is there yet. Thus, if you target the next slot that would be summoned to, it will block the attack of any creature summoned there.
Using the bauble a second time before the first use activates simply re-aims the ability to a new slot.
Multiple baubles may target the same slot, causing multiple attacks or ability uses to be denied. E.g. you could let up to 6 creatures bypass a shield by hitting it with six bauble. Each bauble would activate in turn to prevent subsequent shield effects as the first six creatures attack.
You could even shield bauble a shield baubleā¦ in that case the bauble getting baubles would simply fail to function (would not stop its target from taking effect and would not get delayed).
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