ART: | Zanzarino (edited by Kuroaitou in Shard Revolution competition)
| IDEA: | GirlsGeneration
| NOTES: | After acquiring 6 Shards of Serendipity, I was extremely disappointed at the random/semi-uselessness of the shard, and was thinking of designing a new :entropy Shard (Sorry for 10 men, but I disliked the one from the competition too).
Then it came to mind; how about something that reverses every single effect in game?
In general, Shard of Chaos basically locks both players to use only :entropy cards, giving the user advantage if he/she has mostly :entropy cards, since most cards with beneficial effects to the user will harm and harmful effects will benefit the opponent. However, it is always interesting to think of the side effects every card in game has, and thus there are a lot of clarifications needed. Undoubtedly this is probably the most complicated card idea ever.
<Work in progress> Please reply and list out some of the most complicated mechanics to reverse
Some of the most interesting reverse-effects are marked as orange. Mechanics that seem overpowered when reversed are marked as red. Going to try to fix soon. Mechanics I could not think of yet are marked as grey.
<Basic> - All passive/active abilities of Permanents and Creatures are affected. - Direct damage from creatures and weapons is NOT affected. - Shield damage reduction is NOT affected. - Card or ability costs are NOT affected. - Effects that occur immediately when the card is played (ex: Play a tower and gain quanta) ARE affected. - Note that the effects used do not reverse back when the Shard duration is over.
<General / Other> - Two or more Shards of Chaos do NOT cancel each other, just like Nightfall | Eclipse effects do not stack. - All quanta producing permanents/creatures absorb the respective quanta instead. Pillars and Towers are NOT affected. - All creature producing abilities produce a mutant with the intended creature as base. ex) Pharaoh produces mutant Scarabs - All poison effects reduce poison counters or give purify counters instead. Same goes with Infection, except on creatures
- Hammer | Gavel deals 1 LESS damage if the user has :earth or :gravity mark. - Short Bow | Long Bow deals 1 LESS damage if the user has :air mark. - Shard of Readiness makes the ability drain all quanta when used (cost shows up as infinity). - Shard of Sacrifice is unaffected. - Shard of Patience has the opposite effect on attack and creatures but the creatures attack immediately. - Shard of Serendipity destroys 3 random cards in your hand.
< :aether Aether :aether> - Parallel Universe | Twin Universe vanishes the creature. Death effect is not triggered. - Immortality? - Dimensional Shield | Phase Shield lets through physical damage but blocks spell damage instead. (It doesn't really matter since all damaging spells get reversed anyway; anyone with a better idea?) - Web makes the target creature airborne. - Fractal? - Mindgate ability adds a copy of the last card of your deck. - Silence deals 10 damage to opponent if unable to play a card next turn. - Lobotomizer | Electrocuter gives a random non-nymph ability. Cost is same as the original ability's cost. (:water Growth and :earth Growth are considered different)
< :air Air :air> - Dive halves the damage, rounded up. - Wings blocks airborne creatures. - Fog Shield makes 60% of attacks miss. - Flying Weapon | Animate Weapon targets a creature and make it into a weapon. The stats follow the base card. ex) A 11|5 Lava Destroyer doesn't become a 11 attack weapon; it goes back to 7. - Unstable Gas heals the opponent by 20 HP and increases (not heal) all creatures' HP by 1. - Shockwave used on a frozen creature immediately unfreezes it and creates its copy. Immediately unfreezes the frozen weapon when targeting a player. - Blue Nymph | Air Nymph creates an Unstable Gas on the opponent's side.
< :darkness Darkness :darkness> - Devourer | Pest absorbs 1 :darkness from the opponent and generates a random quanta for you - Steal targets your own permanent and gives it to the opponent. Nothing happens if opponent permanent is targeted. - Nightfall | Eclipse buffs :light creatures instead. - Vampiric weapons/creatures deal damage to user instead of healing. - Drain Life | Siphon Life heals the opponent and damages the user. Nothing happens if used on the user. - Liquid Shadow? - Voodoo Doll is NOT affected. My head explodes even thinking of it and all the effects. - Nightmare fills the user's hand with copies of the target card, and heals 2 HP for every copy made.
< :death Death :death> - All cards that have death-triggered effects activate whenever a new creature appears on field. ex) You have a Vulture (0|1), 2 charge Bonewall, and a Boneyard. Opponent plays 3 Minor Phoenixes. Vulture is now 3|4. Bonewall had 2 charges. Now it has 8. The owner of Vulture had There are 3 more Skeletons on the user's field. - Virus | Retrovirus copies itself (not generating a new one) instead of dying when ability's used. Virus gives target creature 1 purify counter and Retrovirus gives all opponent creatures 1 purify counter. - Skull Shield | Skull Buckler? - Skeleton or Mummy affected with Reverse Time dies, triggering death effect activated cards 3 times.
- Aflatoxin gives 2 purify counters to the creature, and if it (somehow) dies, a malignant cell appears on the opponent's field. - Soul Catcher generates quanta whenever a new creature appears on field.
< :earth Earth :earth> - Burrow doubles the creature's attack, makes it airborne, but it dies after the turn the ability's used. - Graboid | Elite Graboid turns ('devolves') into a Gnome Rider | Gnome Gemfinder if it uses Evolve. - Enchant Artifact | Protect Artifact destroys the target permanent. - Earthquake | Quicksand protects the target cluster. - Basilisk Blood reduces HP by 2 and gives Adrenaline. - Warden gives adrenaline to both the target and itself when it uses the ability. Nothing is delayed.
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