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Offline OldTrees

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76395#msg76395
« Reply #12 on: May 28, 2010, 08:22:21 am »
imho

:aether
Phsionic is normally spelled Psionic

Mindflayer/Ulitharid is a 2 :water/3 :water with  :aether:Psionic Wave and 2|2 / 3|4
in a Mono Aether Deck Shapechanger/Shapeshifter is a 4 :aether/6:aether with  :aether:Psionic Wave and 2|4 / 3|6

Shapechanger/Shapeshifter costs twice as much but is immune to the initial attack of Oytugh. I think this is about balanced.

:air
Wyrm is 4 :air/4 :air with   :air :air: Dive and 3|3 / 5|3
in a Mono Air Deck Shapechanger/Shapeshifter is a 4 :air/6 :air with  :air:Dive and 2|4 / 3|6

Shapechanger/Shapeshifter costs about the same but gets a reduced ability cost in exchange for -1/-2 atk. Additionally Shapeshifter continues to be immune to the initial attack of Oyt but Wyrm doesn't. I think increasing the ability cost to  :air :air would be wise.

:darkness
idk

Pest's ability is too weak for the cost but Vampire's ability is too strong for the cost and stats.
Maybe   :darkness :darkness :darkness:Lycanthropy (7 :darkness/9 :darkness for 7|4 / 8|6)?
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Ant-n-ero

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76434#msg76434
« Reply #13 on: May 28, 2010, 11:11:14 am »
How about instead of changing the affects of each card, make the activation cost something other than the type it is. for an obvious one the  :aether could cost  :water to activate.
[*sigh*] does anyone actually read any other posts or not?[/*sigh*]
Well when I made them I wanted to keep them using the same abilities as the card (element) type they were...
Read them next time please... ¬.¬

imho

:aether
Phsionic is normally spelled Psionic

Mindflayer/Ulitharid is a 2 :water/3 :water with  :aether:Psionic Wave and 2|2 / 3|4
in a Mono Aether Deck Shapechanger/Shapeshifter is a 4 :aether/6:aether with  :aether:Psionic Wave and 2|4 / 3|6

Shapechanger/Shapeshifter costs twice as much but is immune to the initial attack of Oytugh. I think this is about balanced.

:air
Wyrm is 4 :air/4 :air with   :air :air: Dive and 3|3 / 5|3
in a Mono Air Deck Shapechanger/Shapeshifter is a 4 :air/6 :air with  :air:Dive and 2|4 / 3|6

Shapechanger/Shapeshifter costs about the same but gets a reduced ability cost in exchange for -1/-2 atk. Additionally Shapeshifter continues to be immune to the initial attack of Oyt but Wyrm doesn't. I think increasing the ability cost to  :air :air would be wise.

:darkness
idk

Pest's ability is too weak for the cost but Vampire's ability is too strong for the cost and stats.
Maybe   :darkness :darkness :darkness:Lycanthropy (7 :darkness/9 :darkness for 7|4 / 8|6)?
Oka thanks - +karma for actually helping with reasons and ideas on how to improve :)
However lycanthropy will add +5/+5 incresing health too :/ so I'm not entriely sure about that...
and yes it is Psionic - but it was getting late when I made the cards lol >_< - duely noted thanks

 :air -- ok Air can become 2 :air to activate to balance
 :aether -- I think is balanced enough
 :darkness -- sucks tbh -- no ideas on how to change so far :|
 :death -- I think is balanced enough
 :earth -- does suck tbh -- no ideas on how to change it so far :|
 :entropy -- I realise this is not a paradox as SC/SS doesn't have a higher attack than life - so this needs to change...
 :fire -- I think is balanced enough
 :gravity -- I think is balanced enough
 :life -- I think is balanced enough
 :light -- I think is possibly UP but not sure how to change it
 :time -- I think is balanced enough
 :water -- I think is balanced enough


Poll results from last night (ignore 1 vote from Other as I had to vote to see results)
Other 2 (4.9%)
Aether 1 (2.4%)
Air 6 (14.6%)
Darkness 4 (9.8%)
Death 2 (4.9%)
Earth 5 (12.2%)
Entropy 2 (4.9%)
Fire 1 (2.4%)
Gravity 3 (7.3%)
Life 4 (9.8%)
Light 5 (12.2%)
Time 3 (7.3%)
Water 3 (7.3%)

This didn't really help tbh - and I think some evil people had been sniping the results and voting for each catagory as there was only 10 voters (and 1 was mme to see results) --- poll closing - thanks guys... I think?

Offline chuckles4me

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76507#msg76507
« Reply #14 on: May 28, 2010, 02:28:01 pm »
Perhaps  :earth could have evolve similar to the Graboid using  :earth instead of  :time to activate?

Ant-n-ero

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76559#msg76559
« Reply #15 on: May 28, 2010, 05:21:39 pm »
Perhaps  :earth could have evolve similar to the Graboid using  :earth instead of  :time to activate?
hrmm possibly but not sure waht that would do
I was thinking some improvements along the lines of:
 :air -- cost to 2 :air
 :darkness -- not sure yet - something like lycanthropy maybe? (+5/+5 for 2 :darkness ? 3 maybe?)
 :earth -- maybe have it same as gargoyle as that is now out? - 'stone skin' is the ability called? that would balance as gargoyle is 5/3 - 5/23 and 7/3 - 7/23 and my card will be only 2/24 and 3/26 then - not major differences - slightly more life but much less attack :)
 :light -- same? not sure what else to do... what other  :light abilities are there?

Decktrya

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76566#msg76566
« Reply #16 on: May 28, 2010, 05:45:52 pm »
why is life mutating? photosynthesis would been good

Ant-n-ero

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76572#msg76572
« Reply #17 on: May 28, 2010, 05:53:58 pm »
why is life mutating? photosynthesis would been good
1. rustler is much cheaper to play for photosynthesis
2. photosunthesis would be too weak compared to the other quantas abilities....
3. did you actually read other people's posts?
---they are complaining that burrow is too weak and so is dive etc -- changing mutation to photosynthesis would ruin the life type of shape changer
4. mutating can be good creature control
5. this card is pretty much used to up mono-decks.... if this is going to be for a mono-life deck then changing light quanta is pointless

Decktrya

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76575#msg76575
« Reply #18 on: May 28, 2010, 05:56:04 pm »
im not the fan of mono decks duo decks for world and who said photosynthesis is weak????????????????? photosynthesis is actualy strong and mutation is not really a direct life effect if you dont believe me watch glitch trial deck)

Ant-n-ero

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76697#msg76697
« Reply #19 on: May 28, 2010, 08:36:52 pm »
im not the fan of mono decks duo decks for world and who said photosynthesis is weak????????????????? photosynthesis is actualy strong and mutation is not really a direct life effect if you dont believe me watch glitch trial deck)
I too am not a fan of mono or most duo decks so my views are not dis-similar to some of yours, but the purpose of this card is to up mono-decks to allow relatively new people to get a better start, I for one had a crap start to elements as I created so many random and poor decks, purely because I didn't get the ways mono work and how they can be powerful -- so all my money went on my own (poor) rainbows - recently I made the mono-aether deck and I can do soo much more damage with it, so I want to be able to put this card into mono decks to help the newbs and strength the old/good decks...

I never called photo weak - just not as strong as mutation... if you are playing mono-life - then it is pointless and a waste - you will have NO light quanta to turn to life....

how is mutation not a life effect? it uses life quanta? explain this glitch trial deck? got some links?

Oooh Muffin

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76768#msg76768
« Reply #20 on: May 28, 2010, 10:04:31 pm »
Ant-n-ero, the upgraded of maxwells demon has 3/5 stats

It will be hard to get the wanted one in a rainbow

And I like the card :) I want to see more other cards in the game

Ant-n-ero

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg76781#msg76781
« Reply #21 on: May 28, 2010, 10:18:08 pm »
Ant-n-ero, the upgraded of maxwells demon has 3/5 stats

It will be hard to get the wanted one in a rainbow

And I like the card :) I want to see more other cards in the game
@Max's Demon - oh cool that means  :entropy is sorted
@ rainbow decks - exatly - it's designed for mono and to a lesser extent duo :) so that's good
@ awesomeness - thanks very much - good to see my first card doing pretty well ---- my others cards not so well(as i've been toooo lazy to atually make them yet >_<)

checklist:
 :entropy now sorted
 :air now sorted - needs changing (card)
 :earth now sorted - changing to stone skin ability - needs changing (card)
 :light will stay the same - unless someone has a super idea but i doubt it
 :darkness will most likely have lycanthropy -- will change it when i do the others

looks like they are pretty much sorted - I will remake the cards that need changing and then submit for access to the crucible :P ~~vote for me - i have cookiez!

~~EDIT~~ These have been changed now and card is being submitted for cruicble :)

Kael Hate

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg77175#msg77175
« Reply #22 on: May 29, 2010, 10:52:30 am »
I dislike this idea. you are taking cards that already exist in element and then allowing the player to get the Shapechanger version of the card only if they play in element. It seems unproductive.

Why would the general player want this card and the original where the shapechanger ability came from? As a player I'm going to use the one thats most efficient and the other is going to become redundant. Can you explain to me why this isn't so or that making cards redundant is good for the game?

Also, have you considered that a card is often valued on its best performance and that is some cases the basic version is more powerful than the upgraded version. Some examples would be the Lobotomising Creature and the Paradox Creature.

Ant-n-ero

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Re: Shape Changer | Shape Shifter https://elementscommunity.org/forum/index.php?topic=6934.msg77222#msg77222
« Reply #23 on: May 29, 2010, 01:27:42 pm »
I dislike this idea. you are taking cards that already exist in element and then allowing the player to get the Shapechanger version of the card only if they play in element. It seems unproductive.

Why would the general player want this card and the original where the shapechanger ability came from? As a player I'm going to use the one thats most efficient and the other is going to become redundant. Can you explain to me why this isn't so or that making cards redundant is good for the game?

Also, have you considered that a card is often valued on its best performance and that is some cases the basic version is more powerful than the upgraded version. Some examples would be the Lobotomising Creature and the Paradox Creature.
In red: I do not understand what you are saying sorry >_< ???
I'm not taking any cards that already exist in an element (in most cases) -- I'm taking quanta specific abilities and putting them in their own quanta types that you normally can't get (examples being Psionic wave - only on Mind Flayer.... Mutation - only on Fallen Elf)??? this is increasing use of some cards/abilities I never see get used

Font in yellow: yes i can ^_^
this card is for playing mono - where only 1 or in a few cases 2 quantas are to be used, whereas all the pre-existing cards are able to be used in rainbows and almost any decks (duos/trios etc) due to mixed quanta to play/use abilities
This card is also not as good as many cards -- e.g. gargoyle - has (upgraded) 7 attk and 23 Hps for cost 6- where this card only has 3 Attk upgraded but 26 HPs for cost 8, i would personally try to take the gargoyle as it's attack make is much more powerful than 3 HPs and gargoyle is 2 less to play, however in a mono/duo - I might take this card (possibly) as It only requires 1 element and I would sacrifice 4 attack to gain 3 extra HPs purely for the single element use
ok - admittdly this card can be more powerful than some but it relies purely on your pillars - in a pillarsless deck this card is useless and 'normal' cards would have to be taken
also abilities are different costs -- take lycanthrope - it is 1/1 yes but cost 2 :entropy to play and 2 :darkness to get to 6/6
SC in  :darkness mode costs 4(possible random quanta) requires  :darkness pillars to be the highest cluster and then another 3 :darkness to get to 7/9
is it better to play 2 :entropy /2 :darkness for 6/6 or 7 :darkness for 7/9 - your choice

In teal: Okay I guess having cost 4+2 for paradox is better than 6+2 for upgraded - but it purely depends on whether or not you are using this card for damage or control
for some - such as  :entropy it is best to use ability - so I would use unupgraded, but in most cases - such as  :air or :gravity you want damage/life so you would bve stupid not to take Upgraded
also although unupgraded is costing less - you are risking being destoryed before you can cast your ability as your life is 1/3 less than upgraded - an upgraded oty would be able to eat any one of these unupgraded bfore you could play your ability and I would always take upgraded oty over unupgraded --- if there is still doubt about some I can up the cost of unupgraded abilities- although I would prefer not too as I think the current cards are pretty good imo


hope this clears things up and explains why this card is pretty awesome ^_^ :S
p.s. thanks for moving to crucible ;) :P

 

anything
blarg: