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Offline KuroaitouTopic starter

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Lapse | Discontinuity https://elementscommunity.org/forum/index.php?topic=6204.msg63665#msg63665
« on: May 05, 2010, 03:49:28 am »
NAME:
Lapse
ELEMENT:
Time
COST:
:time
TYPE:
Spell
ATK|HP:
-
ABILITY:
Prevents the opponent from
drawing cards for one turn.
ART BY:
Free art from the Epic 3 Card Competition.
IDEA BY:
Kuroaitou
NAME:
Discontinuity
ELEMENT:
Time
COST:
6 :time
TYPE:
Spell
ATK|HP:
-
ABILITY:
Prevents the opponent from
drawing cards for one turn.
ART BY:
Free art from the Epic 3 Card Competition.
IDEA BY:
Kuroaitou
NOTES: [/color][/b]
Note that this disables the use of 'Hasten' effects, such as Hourglasses and Sundials. Useful early game to deny your opponent pillars, or to (ironically) stop a rainbow/time deck from drawing what they need. Of course, this can also help them prevent themselves from decking out (instead of adding a card back to their deck, they simply cannot draw cards from the deck at all).
Also note that it applies a 'Hourglass' Debuff to the player's health bar and any Sundials and/or Hourglasses on the field, to signify that the player cannot draw cards during this turn, but he can play whatever he has in his hand/activate other permanents or creatures abilities/etc.

Quanta cost may be increased in the near future, now that I'm looking over it.

EDIT: First card's cost has now been increased by 2  :time quanta. Upgraded card cost remains the same, but spell effect still only lasts for 1 turn.
Questions, suggestions, and comments are appreciated. =)

Re: Lapse | Discontinuity https://elementscommunity.org/forum/index.php?topic=6204.msg63910#msg63910
« Reply #1 on: May 05, 2010, 05:25:46 pm »
This should probably be some sort of countdown permanent, like the sundial, so the players know how much longer until they can draw cards.

And yes, increase cost hahah.

Offline Bloodshadow

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Re: Lapse | Discontinuity https://elementscommunity.org/forum/index.php?topic=6204.msg64154#msg64154
« Reply #2 on: May 06, 2010, 12:38:12 am »
All spells only last 1 turn. If it lasts for more than 1 turn, it needs to be a pseudo-permanent like Sundial or Dimensional Shield.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Jaxly

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Re: Lapse | Discontinuity https://elementscommunity.org/forum/index.php?topic=6204.msg64177#msg64177
« Reply #3 on: May 06, 2010, 01:41:18 am »
If you haven't already, try playing an eternity based card denial deck. Imagine 6 of these cards in that. Opponent can do absolutely nothing for 12 turns. Nothing. ( Time denial generally has huge amounts of towers, a few eternitys, a few rewinds for the early creatures and about 4-5 hourglasses in a smallish deck. Dragons can be used in final turns for damage.)
This is a really cool card but I would just abuse the heck out of it.

Just wondering, would it cancel your own hourglasses as well?

To balance I'd say make it so that both players experience the effect. Maybe for the upgrade just keep the user on a single "lapse"

Offline KuroaitouTopic starter

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Re: Lapse | Discontinuity https://elementscommunity.org/forum/index.php?topic=6204.msg64241#msg64241
« Reply #4 on: May 06, 2010, 05:13:56 am »
If you haven't already, try playing an eternity based card denial deck. Imagine 6 of these cards in that. Opponent can do absolutely nothing for 12 turns. Nothing. ( Time denial generally has huge amounts of towers, a few eternitys, a few rewinds for the early creatures and about 4-5 hourglasses in a smallish deck. Dragons can be used in final turns for damage.)
This is a really cool card but I would just abuse the heck out of it.

Just wondering, would it cancel your own hourglasses as well?

To balance I'd say make it so that both players experience the effect. Maybe for the upgrade just keep the user on a single "lapse"
Actually, I've tweaked ScaredGirl's original rainbow deck (that I use to farm) to make a duo "Rainbow Creature Control/Rush {FFQ, Oty, Druid} - Denial {Eternity + Animate Weapon + Quint}", and I realize that this card is terribly overpowering for  :time users.  :( My fault.

I'll make it so that it only lasts one turn; however, I will not let it affect the player quite yet (a player using  :time quanta would probably find it an even more detrimental spell to use as it would deny them Hourglass usage on their own part, which in turn, might as well be as useful as a Sundial without  :light quanta to back it up). Of course, since it's a spell, I assume that a few shields could have it affect the player in question. ;)


EDIT: The card again only lasts 1 turn (for both the non-upgraded and upgraded versions), and the cost goes from 7  :time to 6 :time.

 

blarg: