CURATOR COMMENT
-Fix the discrepancies between the upgraded TEXT in the table and the card image. (The TEXT and card image's words -must- match word for word, etc.)
Instead of:
"Target creature or permanent becomes invisible for 4 turns."
...it should be:
"Target creature or permanent becomes invisible to the opponent for 4 turns."
Now fixed it.
It can also be cast on opponent's creature to make his own creature invisible to him thus preventing him from buffing the creature or using it's abilities.
*snip*
I disagree with this idea. If that were the case, then the card needs to be reworded or Cloak needs to have a massive buff incoming, because the invisibility effect only applies to the opposing side when applied to a creature based on current mechanics
Well, i do not have much mechanical or coding knowledge but i am sure that it is possible. But it might need new codes and stuff (which works seperately from the Cloak codes).
you should be able to see your own creatures, less you want the uneducated screaming 'nerf' when they assume invisibility is the equivalent of death).
But a very notable visual effect can be given to show to both players that the creature/permanent before the spell effect takes place. A sound effect can make it further noticable. Similar to the reverse time effect. When reverse timed the creature disappears but because of the visual effect and sound the players become aware of whats going on.
Being able to cloak an individual creature is a nice touch, but to cloak an enemy's creature from their own view doesn't make much sense, and more importantly, would only be effective for the ability/buff reasons (which can be arguably similar to a lobo-quint combo).
I think this card is very effective at what it does. This spell only costs 2|1
unlike the two card combo lob-quint combo which is not at all efficient form of achieving the same effect. Not being able to use abilities and not being able to be buffed at the same time is something new to elements imo.
I also believe this card makes sense. Hiding friendly creatures surrounding them with darkness so you can't help them is a well themed idea for a darkness card imo. All darkness cards revolves around manipulating opponents assets in a very annoying way like Steal (Stealing opponents permanents), Devourer/Pest (Draining opponents quanta), Drain Life (Draining oppnents hp), Nightmare (Fills the opponents hand). So hiding opponents creatures from his own view falls around the following category of cards.
Sorry for such long answers, i hope they are with proper reasons.
imho and by what almost every card is like
You can't lower cost and make the ability better for the upgraded version you do one or the other not both.
Potential fixes:
Raise upped cost by 1
Lower unupped cost by one
Give unupped the same ability as upped
Give upped same ability as unupped
The card has been confirmed balanced by cost with OldTrees opinion. So i think we do not have to worry about balance issues.
The upgraded one has a better effect than the unupped.
fix discrepancies between the upped card text in the card image and the table
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shouldn't the unupped card also target permanents?
There are no discrepancies. The unupped one can't target permanents.
Thx for trying to help out anyway.