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Offline Ekki

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235243#msg235243
« Reply #24 on: December 29, 2010, 02:34:37 am »
You have 17 poison counters on you
you play purify(the spell)
you have +1 purify counters now
all poison eliminated

having a purify on a stick is no different than having 6 purifies in your deck
Actually, the problem is the other way... You have 20 purify counters, your opponent plays poison on you, you still have lots of regen per turn... And that's basically the problem. If its ability costed like :water :water :water and had low attack (3/4, or 2/4 like arsenic), it won't be that OP because of being slow and the fact of not being a killer by itself.

BTW, I mind how it would be to have 6 of this, 6 animated weapons and 6 crusaders in a deck :D

Offline ZephyrPhantom

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235245#msg235245
« Reply #25 on: December 29, 2010, 02:36:28 am »
Now that is the perfect stall.  Just add 1 eternity and 1 rol.

Offline TimerClock14

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235252#msg235252
« Reply #26 on: December 29, 2010, 02:48:56 am »
You have 17 poison counters on you
you play purify(the spell)
you have +1 purify counters now
all poison eliminated

having a purify on a stick is no different than having 6 purifies in your deck
Actually, the problem is the other way... You have 20 purify counters, your opponent plays poison on you, you still have lots of regen per turn... And that's basically the problem. If its ability costed like :water :water :water and had low attack (3/4, or 2/4 like arsenic), it won't be that OP because of being slow and the fact of not being a killer by itself.

BTW, I mind how it would be to have 6 of this, 6 animated weapons and 6 crusaders in a deck :D
Then allow me to use Empathatic bond as a better example:

you have a full field of creatures (23 in total)
you are at 1 HP and it's still your turn
you play 1-2 bonds and boom that's 23-46 regen per turn, far more than 20 purify counters

conclusion: bonds > serenity

also, crusaders would make no difference as it applies to every weapon. you want lots of lobo? 6 lobo 6 crusader 6 flying weapon. You want lots of pulvy? 6 pulvy 6 crusader 6 flying weapon.
I understand that some of these combos may not be very efficient, but the fact still remains.
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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235324#msg235324
« Reply #27 on: December 29, 2010, 05:13:04 am »
You have 17 poison counters on you
you play purify(the spell)
you have +1 purify counters now
all poison eliminated

having a purify on a stick is no different than having 6 purifies in your deck
Actually, the problem is the other way... You have 20 purify counters, your opponent plays poison on you, you still have lots of regen per turn... And that's basically the problem. If its ability costed like :water :water :water and had low attack (3/4, or 2/4 like arsenic), it won't be that OP because of being slow and the fact of not being a killer by itself.

BTW, I mind how it would be to have 6 of this, 6 animated weapons and 6 crusaders in a deck :D
Believe me, once I'm able to, I am going to nerf the stats.
+Oh wow, 100 in just a couple of turns...
Yep defanitely going to up the ability cost.

Offline Ekki

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235333#msg235333
« Reply #28 on: December 29, 2010, 05:28:18 am »
Then allow me to use Empathatic bond as a better example:

you have a full field of creatures (23 in total)
you are at 1 HP and it's still your turn
you play 1-2 bonds and boom that's 23-46 regen per turn, far more than 20 purify counters

conclusion: bonds > serenity

also, crusaders would make no difference as it applies to every weapon. you want lots of lobo? 6 lobo 6 crusader 6 flying weapon. You want lots of pulvy? 6 pulvy 6 crusader 6 flying weapon.
I understand that some of these combos may not be very efficient, but the fact still remains.
Actually, serenity has the potential of giving you infinite purify counters, and that's the problem... Meanwhile, emphatic bond has a cap of 23 creatures, that can die from CC/mass CC

And the thing about crusaders was just wondering... I imagine myself in the "bigger is better" competition with 3928 purify counters and being able to get even more.

Offline TimerClock14

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235391#msg235391
« Reply #29 on: December 29, 2010, 07:18:16 am »
Then allow me to use Empathatic bond as a better example:

you have a full field of creatures (23 in total)
you are at 1 HP and it's still your turn
you play 1-2 bonds and boom that's 23-46 regen per turn, far more than 20 purify counters

conclusion: bonds > serenity

also, crusaders would make no difference as it applies to every weapon. you want lots of lobo? 6 lobo 6 crusader 6 flying weapon. You want lots of pulvy? 6 pulvy 6 crusader 6 flying weapon.
I understand that some of these combos may not be very efficient, but the fact still remains.
Actually, serenity has the potential of giving you infinite purify counters, and that's the problem... Meanwhile, emphatic bond has a cap of 23 creatures, that can die from CC/mass CC

And the thing about crusaders was just wondering... I imagine myself in the "bigger is better" competition with 3928 purify counters and being able to get even more.
now why in the world would you want 3928 purify counters? That doesn't make sense
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Offline ZephyrPhantom

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235410#msg235410
« Reply #30 on: December 29, 2010, 08:25:57 am »
He doesn't want them, he is just saying it's possible.

One purfiry and boom all poison gone.  With this one poison and still gazillion purify counters.
^For like the the 5th time, THIS.

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235761#msg235761
« Reply #31 on: December 29, 2010, 10:11:27 pm »
As has been alluded to, Regeneration of any form becomes worse than useless after it equals your max HP. You will not come back from the dead even if you had a billion purify counters.

Unless you include SoD or Stoneskins, 99 purify counters will be the maximum that will be useful.
99 Regernation for 201 :water.

Does anyone really think that each point of regeneration should cost more than ~2 :water?

For 201 :water you can force the opponent to have to either OTK you or deck you out.
Life can do the same for much less but is vulnerable to CC.
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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235777#msg235777
« Reply #32 on: December 29, 2010, 10:35:05 pm »
Unless Eternity is involved, the maximum purify counters you would see with this weapon is 59; 71 when you factor in actual Purify cards.  Typical 30-40 card decks would see regeneration more like 25 on long games.  This can be countered with far less quanta, but the longer it takes to counter, the harder countering becomes.  SoG is in fact much more efficient, both in quanta and time.

I could see packing 2-3 of these in a FG deck, to counter FGs that use poison of any kind.  It can even heal those poor poisoned Otyughs... though I don't see why you'd need to, since the accumulating poison from the poisonous creatures could just be countered directly by purifying the player.

Offline rowcla

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235833#msg235833
« Reply #33 on: December 29, 2010, 11:46:48 pm »
Unless Eternity is involved, the maximum purify counters you would see with this weapon is 59; 71 when you factor in actual Purify cards.  Typical 30-40 card decks would see regeneration more like 25 on long games.  This can be countered with far less quanta, but the longer it takes to counter, the harder countering becomes.  SoG is in fact much more efficient, both in quanta and time.

I could see packing 2-3 of these in a FG deck, to counter FGs that use poison of any kind.  It can even heal those poor poisoned Otyughs... though I don't see why you'd need to, since the accumulating poison from the poisonous creatures could just be countered directly by purifying the player.
you could get more with animate weapon and TU
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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg235858#msg235858
« Reply #34 on: December 30, 2010, 12:19:25 am »
Hm, including Fractal as well that's a max of 13 copies of Serenity... more possible with Chaos Seed/Pandemonium and copious luck.  But most decks will have killed you by the time you get a huge combo like that out.

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg236242#msg236242
« Reply #35 on: December 30, 2010, 05:29:45 pm »
Okay, I updated the card with the nerfed stats.
I believe they will satasify the communities wishes.

 

blarg: