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Offline TimerClock14

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234607#msg234607
« Reply #12 on: December 28, 2010, 03:52:35 am »
can u use the purify on urself?
NOO!! 6 of these plus animate wep and thats +6 healing each turn would be so OP.
So is 6 arsenics +6 poison per turn AND 12 damage to boot
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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234634#msg234634
« Reply #13 on: December 28, 2010, 05:03:18 am »
can u use the purify on urself?
NOO!! 6 of these plus animate wep and thats +6 healing each turn would be so OP.
So is 6 arsenics +6 poison per turn AND 12 damage to boot
One purfiry and boom all poison gone.  With this one poison and still gazillion purify counters.

Offline ZephyrPhantom

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234647#msg234647
« Reply #14 on: December 28, 2010, 05:32:30 am »
Yeah... this card is ridiculous.... make sure it cannot target players or we will all be be yelling OP.

Offline TimerClock14

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234649#msg234649
« Reply #15 on: December 28, 2010, 05:37:51 am »
Yeah... this card is ridiculous.... make sure it cannot target players or we will all be be yelling OP.
hmm, so purify (the spell) is UP, but when you put it on a stick for THREE TIMES the cost, it's OP. :-\
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Offline ZephyrPhantom

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234650#msg234650
« Reply #16 on: December 28, 2010, 05:40:00 am »
It stacks =P.  At least the original Purify didn't become a reproducing SoG, which this is...

Offline Ekki

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234656#msg234656
« Reply #17 on: December 28, 2010, 06:04:42 am »
Nice idea... I see 2 paths that this weapon may take:

1- Being able to heal you, thus having to keep the cost at 3 :water (won't be THAT OP, but it may need some nerf, like 3/4 atk).
2- Only healing creatures, which the game might make use someday, and that would be an interesting mechanic, but that way maybe it could cost :water :water or even switch its power name to Regeneration and make it cost :life (my favourite idea).

I say change the cost to 1 :life for the ability (call it Regeneration), and make it as to be unable to heal you, or that it dissappear once you got poison, no matter if you had 100 Regen counters (like the way poison/purify work).

As I said, nice idea.

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234666#msg234666
« Reply #18 on: December 28, 2010, 06:37:18 am »
Nice idea... I see 2 paths that this weapon may take:

1- Being able to heal you, thus having to keep the cost at 3 :water (won't be THAT OP, but it may need some nerf, like 3/4 atk).
2- Only healing creatures, which the game might make use someday, and that would be an interesting mechanic, but that way maybe it could cost :water :water or even switch its power name to Regeneration and make it cost :life (my favourite idea).

I say change the cost to 1 :life for the ability (call it Regeneration), and make it as to be unable to heal you, or that it dissappear once you got poison, no matter if you had 100 Regen counters (like the way poison/purify work).

As I said, nice idea.
Well actualy at first the ability did cost life quanta, but was changed due to demand.
And I really don't want the ability to target creatures only, as it reminds me of archangel, a card I never use(irony is light is my favorite element).
So I would prefer upping the cost then change the card completely.

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234848#msg234848
« Reply #19 on: December 28, 2010, 04:06:31 pm »
Yeah... this card is ridiculous.... make sure it cannot target players or we will all be be yelling OP.
No, it really isn't. This heals 1 damage per turn, stacking. Arsenic deals 1 damage per turn, stacking. Not much a difference. Oh wait, this costs quanta every single turn. If this is OP, so is arsenic.
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Offline ZephyrPhantom

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234852#msg234852
« Reply #20 on: December 28, 2010, 04:15:54 pm »
One purfiry and boom all poison gone.  With this one poison and still gazillion purify counters.
^This.

Offline rowcla

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234853#msg234853
« Reply #21 on: December 28, 2010, 04:16:11 pm »
nice card idea, i suppose that a weapon for all the other elements will be necessary for this to ever get in the game but that would be good.

also can you make it clear whether this eliminates poison or whether it just reduces it
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Offline TimerClock14

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234858#msg234858
« Reply #22 on: December 28, 2010, 04:23:08 pm »
One purfiry and boom all poison gone.  With this one poison and still gazillion purify counters.
^This.
If this is what you are worried about, think of it this way:

You have 17 poison counters on you
you play purify(the spell)
you have +1 purify counters now
all poison eliminated

having a purify on a stick is no different than having 6 purifies in your deck

Conclusion:
not overpowered


If you find that nerfing it is absolutely necessary, then i would suggest a nerf to raise the cost of the ability to :water :water :water :water (like eternity)

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Offline ZephyrPhantom

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Re: Serenity | Serenity https://elementscommunity.org/forum/index.php?topic=18268.msg234862#msg234862
« Reply #23 on: December 28, 2010, 04:25:55 pm »
Alright, convinced.  Rest of the card seems pretty good, now all it needs is an image.

 

anything
blarg: