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Offline ~NapalmTopic starter

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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462035#msg462035
« Reply #12 on: February 19, 2012, 03:50:48 am »
It can only do this twice before it dies AND it requires an off-element, making it rather difficult to abuse. Honestly I'm not sure how I feel about the final changes. I'll sleep on it.
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Offline willng3

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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462051#msg462051
« Reply #13 on: February 19, 2012, 04:04:10 am »
I really don't see the HP/recoil increase as being needed.  I was considering the possibility of just increasing the recoil damage to give it one use, but what exactly does this update change?  It's now less easily abused with Heavy Armor?  That wasn't breaking the card in the first place.

I'd like to hear more of what was discussed in secrecy since all I'm seeing is something being fixed that wasn't broken.
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Offline ~NapalmTopic starter

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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462053#msg462053
« Reply #14 on: February 19, 2012, 04:05:55 am »
No... but Supernova might have broken it ;)
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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462056#msg462056
« Reply #15 on: February 19, 2012, 04:08:52 am »
No... but Supernova might have broken it ;)
There's much more powerful uses for Supernova than with this card alone.  Plus that card is more or less broken anyways, I hardly doubt its interaction with this card would be too powerful because of this card itself.
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Offline UTAlan

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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462060#msg462060
« Reply #16 on: February 19, 2012, 04:12:04 am »
I think will has a point. Plus, in an attempt to weaken it, you've now made it less vulnerable to CC such as Otyugh.

Offline ~NapalmTopic starter

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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462207#msg462207
« Reply #17 on: February 19, 2012, 03:07:36 pm »
So the general feel is that the changes were completely unnecessary? Don't fix what isn't broken kind of thing. Maybe what I do is revert to the old cards but increase cost slightly.

As a side note... Does Pyro Fiend work as an alternative name?
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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462208#msg462208
« Reply #18 on: February 19, 2012, 03:32:32 pm »
I really don't see the HP/recoil increase as being needed.  I was considering the possibility of just increasing the recoil damage to give it one use, but what exactly does this update change?  It's now less easily abused with Heavy Armor?  That wasn't breaking the card in the first place.

I'd like to hear more of what was discussed in secrecy since all I'm seeing is something being fixed that wasn't broken.
I suggested the hp and recoil change so each card of hp buff would pay (along with the activation cost) for the benefit of 1.5 usages of the Lightning Bolt like ability. This was a fine tuning suggestion not a OMG suggestion. Fine tune balance when balance can be fine tuned. This suggestion syncronized Duo and Trio/Immolation usages so balancing one would balance the other.

We discussed whether a different secondary element (death) would be a better fit. The case against darkness was not sufficiently compelling.

Then cost/attack + skill was discussed relative to Lava Golem.
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Offline willng3

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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462339#msg462339
« Reply #19 on: February 19, 2012, 07:26:04 pm »
I really don't see the HP/recoil increase as being needed.  I was considering the possibility of just increasing the recoil damage to give it one use, but what exactly does this update change?  It's now less easily abused with Heavy Armor?  That wasn't breaking the card in the first place.

I'd like to hear more of what was discussed in secrecy since all I'm seeing is something being fixed that wasn't broken.
I suggested the hp and recoil change so each card of hp buff would pay (along with the activation cost) for the benefit of 1.5 usages of the Lightning Bolt like ability. This was a fine tuning suggestion not a OMG suggestion. Fine tune balance when balance can be fine tuned. This suggestion syncronized Duo and Trio/Immolation usages so balancing one would balance the other.
And I also believe that striving too far towards perfection has the ability to cause a card to stray from the path it was once set on.  There was no balancing needed to be done for the sake of trios; this is especially true in the case of the unupped version.  In a duo the card itself has 0 ways of buffing its own attack, making the change even more unnecessary.  The card seems very odd to me now because none of Fire's lesser attackers (unupped) have a starting HP value exceeding 2, which causes me to feel that it's straying further and further from that of a Fire creature.

However, I will say that my opinion is geared more towards the case of the unupped version.  I can somewhat see the possibility of increasing the HP of the upped, but the point Alan raised still troubles me a bit.
As a side note... Does Pyro Fiend work as an alternative name?
Maybe, but something tells me you won't be satisfied either way x)
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Offline Anarook

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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462423#msg462423
« Reply #20 on: February 19, 2012, 09:56:56 pm »
Since it was never answered the first time...
Do you even have permission to use this art?
Is the other art on the source also useable?
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Offline ~NapalmTopic starter

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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462511#msg462511
« Reply #21 on: February 20, 2012, 02:03:31 am »
I don't actually know for sure. In scouring the site, there wasn't really anything conclusive. It can always be changed if necessary, but it was too pretty not to post ;) I was thinking a similar effect could be done with a more zoomed version of Ghost of the Past... we'll have to see.

As for the card itself. It does feel too similar to a Golem | Destroyer atm, even though it does perform an entirely different function. Not really sure what else I can do about it.
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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462521#msg462521
« Reply #22 on: February 20, 2012, 02:51:16 am »
As for the card itself. It does feel too similar to a Golem | Destroyer atm, even though it does perform an entirely different function. Not really sure what else I can do about it.
The cost and attack could be reduced resulting in a more stats/cost efficient card.
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Re: Searing Fiend | Archfiend https://elementscommunity.org/forum/index.php?topic=36772.msg462545#msg462545
« Reply #23 on: February 20, 2012, 03:23:46 am »
considering the existing creatures in :fire, i dont think theres an atk range that isnt covered, so if you try to avoid being in the lava destroyer range, youll be in either the dragon area or the spirit/phoenix/eater range.  so basically just do what feels best to you imo
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