I really don't see the HP/recoil increase as being needed. I was considering the possibility of just increasing the recoil damage to give it one use, but what exactly does this update change? It's now less easily abused with Heavy Armor? That wasn't breaking the card in the first place.
I'd like to hear more of what was discussed in secrecy since all I'm seeing is something being fixed that wasn't broken.
I suggested the hp and recoil change so each card of hp buff would pay (along with the activation cost) for the benefit of 1.5 usages of the Lightning Bolt like ability. This was a fine tuning suggestion not a OMG suggestion. Fine tune balance when balance can be fine tuned. This suggestion syncronized Duo and Trio/Immolation usages so balancing one would balance the other.
And I also believe that striving too far towards perfection has the ability to cause a card to stray from the path it was once set on. There was no balancing needed to be done for the sake of trios; this is especially true in the case of the unupped version. In a duo the card itself has 0 ways of buffing its own attack, making the change even more unnecessary. The card seems very odd to me now because none of Fire's lesser attackers (unupped) have a starting HP value exceeding 2, which causes me to feel that it's straying further and further from that of a Fire creature.
However, I will say that my opinion is geared more towards the case of the unupped version. I can somewhat see the possibility of increasing the HP of the upped, but the point Alan raised still troubles me a bit.
As a side note... Does Pyro Fiend work as an alternative name?
Maybe, but something tells me you won't be satisfied either way x)