I have 2 Sea Urchins in play. Both Upgraded.
One has 0/7 (I plate armored him)
Other has 0/1 (I couldn't afford plate armor)
My opponent is attacking with:
One 5/5 Elite Cockatrice (with Adrenaline)
Three 2/2 Elite Skeletons
What happens next?
a) Two skeletons take 1 poison counter. Urchin One takes 1 damage. Urchin Two dies.
b) The Cockatrice takes 3 poison counters. Urchin One takes 3 damage.
c) Each Skeleton takes 1 poison counter, the Cockatrice takes 3 poison counters. Urchin 1 takes 6 damage?
d) One enemy steps on Urchin 1. It loses 1 hp; enemy delayed and infected.
One other enemy steps on Urchin 2. It losts 1 hp (dies); enemy is delayed and infected.
If either enemy was the cockatrice, it is delayed, so the adrenaline attacks do not take place.
Either way, each urchin is stepped on only once per turn.
On the next turn, 2 enemies will be delayed, and only the third will attack, stepping on Urchin 1.
If this is the case. I don't truly understand the benefit of this card. Especially considering that a Plague, or a Retrovirus can poison EVERY enemy creature, air-born or grounded - for very little cost.
Basically, it's dirt cheap creature control with buff potential. Unupped plague costs 4
. Upped retro or plague still costs 2
. Also, death is all about killing creatures and already has cheap ways to do so. This is water. =)
The buffed Urchin works on creatures that your opponent hasn't played yet, meaning you can use it pre-emptively.
It applies stasis AND deals 1 damage per turn (stasis meaning an extra damage).
As a 1
cost card, I'd prefer the unupped to freeze (because it's lethal). Toadfish only works in an air duo, but I guess ice lance might be better overall since it also costs 1 and has faster damage potential.
Admittedly, the upped is only better than the unupped when buffing, making it less suitable for a water mono.
So, in that case.
A Sea Urchin works like a Armaggio?
It's not like Armagio; if you've buffed the upgraded one, it still affects only one creature per turn.
I have to admit that overall it's more likely to be (slightly) UP than OP at the moment. The grounded part makes it not stop dragons, which is a shame (but I can't imagine something that sits on the ocean floor stopping a dragon because it steps on it.
If the community thinks this card is UP (see poll), I might consider still increasing both creatures to 2 hp (which doesn't help the unupped much, but doubles the unbuffed upped).
I understand the tendency people have to make any new card idea higher in power than most existing cards, but I'd prefer something that fills a niche, adds an interesting flavor/game mechanic, but does not increase the overall power (except by adding card options and thus flexibility).