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All of the Animated Weapons would like to have a word with you (how can a 'weapon' step on this little guy?!). :PYou are right. It should of course be non-airbourne creatures. =)
I like the fact that this is more of a 'reactionary' creature in that playing this card means that the opponent either has to get rid of him quickly or deal with the infect part of the Sea Urchin. Sundial makes another interesting counter for this guy as well.Thanks, me too! =D
Questions though: is the 'Stepped On' ability random, or is it based on which creature attacks first in the rotation/screen?Hadn't really thought about it. I personally pictured it completely random. Also, otherwise the upped version or multiple of the unupped would keep targeting the same creature. Also, it only gets stepped on once per turn.
For the upgraded card, if there were buffs placed onto the Sea Urchin (say, Basilisk's Blood), does that mean that it'll continuously infect creatures for as long as it's alive?Yes, that was the idea. However, I didn't consider basilisk blood (was thinking more along the lines of bless, chaos power, healing angel (!) etc). As a balance consideration, an Otyugh with Basilisk blood will do far worse than continually infect creatures, and it will gain hp (and attack) along the way instead of losing hp.
You are right. It should of course be non-airbourne creatures. =)Thesaurus.com works wonders. ;)
By the way, we really need a term for non-airbourne that is shorter!
Yes, that was the idea. However, I didn't consider basilisk blood (was thinking more along the lines of bless, chaos power, healing angel (!) etc). As a balance consideration, an Otyugh with Basilisk blood will do far worse than continually infect creatures, and it will gain hp (and attack) along the way instead of losing hp.I agree about the balance comparison for the use of Basilisk Blood on an Otyugh versus the Urchin.
Comparing this to Otyughs reminds me: quinted/burrowed creatures. I would say they are also affected, since this ability targets attacking creatures (think carapace/turtle shield). As such, I think the upgraded version does need a nerf. I'm thinking either increasing the cost (which makes for an all-round nerf) or decreasing the hp to 1 (which focuses more on the synergy with buffs, making it worse than the unupped for a mono water deck). What are your thoughts on this?
You are right. It should of course be non-airbourne creatures. =)What about grounded (creatures)?
By the way, we really need a term for non-airbourne that is shorter!
Also, I agree with Kuroaitou's idea that it should cost 1 :water for both versions. I like the card idea tooThanks for the nice feedback people!
What about grounded (creatures)?What I meant was not so much that we need to find a word (though I didn't think of one), as that we need to have community consensus regarding a term. I agree with legit that grounded works well.
The guy is stuck on the bottom of the sea that can't even attack, and can be easily destroyed (or eaten!) by anything)Hmm, maybe 'infect if devoured' would be an appropriate addition. Too bad there's no room on the card.
im not sure if its a mistake but isnt the upgrade the same thing?I understand your confusion, because the difference is quite subtle.
Even though it takes 1 damage it would still die..... just like how the first one is destroyed.
Overall. I like the idea.i think it would depend...
One thing is puzzling me though.
I have 2 Sea Urchins in play. Both Upgraded.
One has 0/7 (I plate armored him)
Other has 0/1 (I couldn't afford plate armor)
My opponent is attacking with:
One 5/5 Elite Cockatrice (with Adrenaline)
Three 2/2 Elite Skeletons
What happens next?
a) Two skeletons take 1 poison counter. Urchin One takes 1 damage. Urchin Two dies.
b) The Cockatrice takes 3 poison counters. Urchin One takes 3 damage.
c) Each Skeleton takes 1 poison counter, the Cockatrice takes 3 poison counters. Urchin 1 takes 6 damage?
I have 2 Sea Urchins in play. Both Upgraded.d) One enemy steps on Urchin 1. It loses 1 hp; enemy delayed and infected.
One has 0/7 (I plate armored him)
Other has 0/1 (I couldn't afford plate armor)
My opponent is attacking with:
One 5/5 Elite Cockatrice (with Adrenaline)
Three 2/2 Elite Skeletons
What happens next?
a) Two skeletons take 1 poison counter. Urchin One takes 1 damage. Urchin Two dies.
b) The Cockatrice takes 3 poison counters. Urchin One takes 3 damage.
c) Each Skeleton takes 1 poison counter, the Cockatrice takes 3 poison counters. Urchin 1 takes 6 damage?
If this is the case. I don't truly understand the benefit of this card. Especially considering that a Plague, or a Retrovirus can poison EVERY enemy creature, air-born or grounded - for very little cost.Basically, it's dirt cheap creature control with buff potential. Unupped plague costs 4 :death. Upped retro or plague still costs 2 :death. Also, death is all about killing creatures and already has cheap ways to do so. This is water. =)
So, in that case.It's not like Armagio; if you've buffed the upgraded one, it still affects only one creature per turn.
A Sea Urchin works like a Armaggio?
The reason I am laboring this point is because... it is rare that someone will try and kill you with only 2 or 3 creatures. The Sea Urchin (as it is) can only ever stop 1 attack per turn. So you will need 6 in play to stop 6 attacks per turn. And you would have to buff them repeatedly to keep enjoying this pause in incoming attacks.Well, you can play more than one; they can stop 1 attack per turn per creature, AND they will kill.
If it were to work like an Armaggio (but take 1 damage per attacker), you could buff a Sea Urchin with a Basilisks Blood, Blessing, or Plate Armor and then it alone can stop a wave of attacks. This would give Water a few synergy options. Not to mention a very nice way of dealing with Immaterial and Immortal attackers.This would make it better than Armagio. I think that's a bit much for a 1 :water creature.
My final question would be, what about Momentum creatures? Gravity Pull works like a 'Shield Effect' which Momentum ignores. I suggest - for further balance - that a Momentum'd creature ignore a Sea Urchin - my reasoning is that it is under such a momentum that a prick from a sea urchin will not stop it from attacking.Agreed. Momentum bypasses this.