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Do the burn counters stack?
Do the burn counters stack?Nopes.
Do the burn counters stack?Nopes.
Do the burn counters stack?Nopes.
You mean that playing a second Scald on the same creature is useless, or that the +2/-2 counter last one turn? (I think it's the former, but I got confused)
By triggered active ability you mean an ability that you must choose to use? (as opposed to bioluminescence, for example)
If you're worried about Purify, you could specify that it removes burn status? (at least it fits thematically)
Just wanted to note again a comparison between Scald and Rage Potion in terms of Steam Machine.Actually, Steam Machines have 15 hp when upgraded :D
In the all-upped scenario, a single Scald indeed quickly (after 4 turns) overpowers Rage Elixer, as well as being cheaper by 1 quanta. However, Rage Elixer can be used repeatedly on the same Steam Machine, while extra Scalds will become dead cards.
However in the all-unupped scenario, Scald is clearly inferior to Rage Potion. You can only use "steam" twice before you kill the Steam Machine, meaning that the most you can get is +4/-4, which is less than Rage Potion's instant +5/-5, and there's no limit on the amount of times you can use the ability.
And? It's still slower and more prone to bad draws. ._.Just wanted to note again a comparison between Scald and Rage Potion in terms of Steam Machine.Actually, Steam Machines have 15 hp when upgraded :D
In the all-upped scenario, a single Scald indeed quickly (after 4 turns) overpowers Rage Elixer, as well as being cheaper by 1 quanta. However, Rage Elixer can be used repeatedly on the same Steam Machine, while extra Scalds will become dead cards.
However in the all-unupped scenario, Scald is clearly inferior to Rage Potion. You can only use "steam" twice before you kill the Steam Machine, meaning that the most you can get is +4/-4, which is less than Rage Potion's instant +5/-5, and there's no limit on the amount of times you can use the ability.
It can be quite powerful with Squids and Steamies against no CC, and I see it as a NICE card. It also makes a good use of Plate Armor with creatures with Ablaze (or growth, don't remember which one don't gives HP)