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Offline OldTrees

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270613#msg270613
« Reply #12 on: February 14, 2011, 04:22:29 am »
You do not post your idea to the crucible, you submit it to the curators (via the thread in this same section up at the top) when you think it is ready to face the crucible.

TurnTotal Damage
Acceleration
Voodoo Doll
Total Damage
Overdrive
Voodoo Doll
Total Damage
Acceleration
Sarcophagus
Total Damage
Overdrive
Pharaohs Tomb
13435
2811915
315211830
424343050
535504575
6486963105
7639184
880116108
999
10120
This card is currently 2 turns faster

It seems balanced at its current cost.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline Newbiecake

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270628#msg270628
« Reply #13 on: February 14, 2011, 05:09:35 am »
Wait, does this mean it generates a Skeleton upon every damage event? Let's say it has been Overdrives and poisoned, does it generate 2 Skeletons in one turn?

May I make a suggestion: make the unused version 7 :time because generating unused to upped Skeletons make a big difference. The improved version is fine as it is though.

This is going into Time Bows for sure because you can Rewind the Skeletons to get cheap random creatures. I like this idea! You have my support in Crucibles. :)
Tasted the world, seen more than enough.

BlackDot

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270791#msg270791
« Reply #14 on: February 14, 2011, 05:46:59 pm »
Wait, does this mean it generates a Skeleton upon every damage event? Let's say it has been Overdrives and poisoned, does it generate 2 Skeletons in one turn?

May I make a suggestion: make the unused version 7 :time because generating unused to upped Skeletons make a big difference. The improved version is fine as it is though.

This is going into Time Bows for sure because you can Rewind the Skeletons to get cheap random creatures. I like this idea! You have my support in Crucibles. :)
Thnx but... another thing... does the card has to have an image to go into crucible?
ANOTHER thing... I'll fix what you say... "It can generate onl one Skeleton in a turn"

EDIT: Right i forgot... it's not a good strategy filling you camp with (Elite) Skeletons unless you have Eternity. Scarab swarm strategy is better than a random creature spawn strategy i guess...

Offline OldTrees

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270822#msg270822
« Reply #15 on: February 14, 2011, 07:08:03 pm »
Wait, does this mean it generates a Skeleton upon every damage event? Let's say it has been Overdrives and poisoned, does it generate 2 Skeletons in one turn?

May I make a suggestion: make the unused version 7 :time because generating unused to upped Skeletons make a big difference. The improved version is fine as it is though.

This is going into Time Bows for sure because you can Rewind the Skeletons to get cheap random creatures. I like this idea! You have my support in Crucibles. :)
Thnx but... another thing... does the card has to have an image to go into crucible?
Yes. An image that you can prove is free use.
ANOTHER thing... I'll fix what you say... "It can generate onl one Skeleton in a turn"
I don't think this is needed. Liquid Shadow, Overdrive, Tomb is probably just powerful and not overpowered.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

BlackDot

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270898#msg270898
« Reply #16 on: February 14, 2011, 09:59:53 pm »
Wait, does this mean it generates a Skeleton upon every damage event? Let's say it has been Overdrives and poisoned, does it generate 2 Skeletons in one turn?

May I make a suggestion: make the unused version 7 :time because generating unused to upped Skeletons make a big difference. The improved version is fine as it is though.

This is going into Time Bows for sure because you can Rewind the Skeletons to get cheap random creatures. I like this idea! You have my support in Crucibles. :)
Thnx but... another thing... does the card has to have an image to go into crucible?
Yes. An image that you can prove is free use.
ANOTHER thing... I'll fix what you say... "It can generate onl one Skeleton in a turn"
I don't think this is needed. Liquid Shadow, Overdrive, Tomb is probably just powerful and not overpowered.
THNX :D and... what image ó.o nothing comes to my mind...

Offline EvaRia

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270899#msg270899
« Reply #17 on: February 14, 2011, 10:01:46 pm »

BlackDot

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270909#msg270909
« Reply #18 on: February 14, 2011, 10:13:51 pm »
thnx but... the sarcophagus from D**bl* II is ok (I put stars because it's copyright... right?)
EDIT: OK I'll use it... the image had an error :'(

Funkyvenom

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270914#msg270914
« Reply #19 on: February 14, 2011, 10:26:26 pm »
maybe it would be better if you made it a permanent and gave it the power to summon skeletons for :time :time or something, and when it's destroyed a pharoah appears. sarcophagi are not exactly creatures... also, with skeleton's new ability, this could be very powerful when paired with eternity.

BlackDot

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270942#msg270942
« Reply #20 on: February 14, 2011, 10:52:14 pm »
maybe it would be better if you made it a permanent and gave it the power to summon skeletons for :time :time or something, and when it's destroyed a pharoah appears. sarcophagi are not exactly creatures... also, with skeleton's new ability, this could be very powerful when paired with eternity.
Nah... I inspred this card by D**bl* II... The thing you attacked and the thing spawned a ghoul... Never mind... If I made it permanent it would be easy to kill... think of explosion in fire... It will kill the permanent in one shot... But Gravity pull, Overdrive, Poison, Aflatoxin, Rage, Shockwave (unless your frozen), Drain Life, Fire Lance and Ice Bolt (unless you have a lot of quanta) and more doesn't kill you suddenly... So it's nearly impossible to kill it in the first turn it is summoned, i thinked of it though.

How do you put a link inside a word? ó.o

Offline OldTrees

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg270985#msg270985
« Reply #21 on: February 14, 2011, 11:31:41 pm »
maybe it would be better if you made it a permanent and gave it the power to summon skeletons for :time :time or something, and when it's destroyed a pharoah appears. sarcophagi are not exactly creatures... also, with skeleton's new ability, this could be very powerful when paired with eternity.
Nah... I inspred this card by D**bl* II... The thing you attacked and the thing spawned a ghoul... Never mind... If I made it permanent it would be easy to kill... think of explosion in fire... It will kill the permanent in one shot... But Gravity pull, Overdrive, Poison, Aflatoxin, Rage, Shockwave (unless your frozen), Drain Life, Fire Lance and Ice Bolt (unless you have a lot of quanta) and more doesn't kill you suddenly... So it's nearly impossible to kill it in the first turn it is summoned, i thinked of it though.

How do you put a link inside a word? ó.o
I too think a permanent version would also work.

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"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Funkyvenom

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg271291#msg271291
« Reply #22 on: February 15, 2011, 02:57:52 pm »
there are ways to protect permanents, you would just have to make the deck a trio with earth,time, and gravity. unless you used mark of gravity and had an earth/time duo. If you're still worried about it getting destroyed and you don't want to put earth in because it's too complicated or something , you could give it 3 turns of immortality or something similar so it isn't destroyed right away.

BlackDot

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Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!) https://elementscommunity.org/forum/index.php?topic=21168.msg271314#msg271314
« Reply #23 on: February 15, 2011, 04:28:30 pm »
there are ways to protect permanents, you would just have to make the deck a trio with earth,time, and gravity. unless you used mark of gravity and had an earth/time duo. If you're still worried about it getting destroyed and you don't want to put earth in because it's too complicated or something , you could give it 3 turns of immortality or something similar so it isn't destroyed right away.
I think it's good in the way it is: a creature (i know it's not natural) but that's why it doesn't attack... unless you buff it.
If I create a permanent version of this... ummm it would be (Pyramid | Pyramid of Gyza)

 

blarg: