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bigbadbanana

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Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg65079#msg65079
« Reply #12 on: May 07, 2010, 09:15:22 pm »
Looks fun.

Did somebody already mention the misspelling on the card? :

"successfull" is written "successful"  ;D :D
Avenger did.

bojengles77

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Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg66123#msg66123
« Reply #13 on: May 09, 2010, 09:11:29 pm »
This combined with adrenaline would be a little OP but that wouldn't be a very common element combination i suppose. I like that its on attack with 1 atp, meaning that any damage - stopping shield would stop the effect, as opposed to a cast ability that could be used over and over, especially if the creature were quint'd. I like the idea and i think the hp/ cost make it very balanced - similar to arctic octupus

midg3333

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Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg66239#msg66239
« Reply #14 on: May 10, 2010, 06:33:08 am »
Would I be right in saying that this card would only destroy 2 permanents if adrenalined? After all, puffer fish only adds 2 poison counters and pest only absorbs 2 quanta when adrenalined.

e-san

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Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg66248#msg66248
« Reply #15 on: May 10, 2010, 07:28:05 am »
Shouldn't this also say "on each successful attack."?

Offline Avenger

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Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg66373#msg66373
« Reply #16 on: May 10, 2010, 05:11:57 pm »
If you still need name:
Goblin sapper/goblin saboteur?

Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg66412#msg66412
« Reply #17 on: May 10, 2010, 05:55:48 pm »
If you still need name:
Goblin sapper/goblin saboteur?
Sapper sounds nice but I don't need the goblin. The art is just the goblin because it was the most fitting picture i could find.

Shouldn't this also say "on each successful attack."?
Puffer Fish has "to each successful attack.",too.


bojengles77

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Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg66665#msg66665
« Reply #18 on: May 11, 2010, 12:15:39 am »
If you still need name:
Goblin sapper/goblin saboteur?
Sapper sounds nice but I don't need the goblin. The art is just the goblin because it was the most fitting picture i could find.

Shouldn't this also say "on each successful attack."?
Puffer Fish has "to each successful attack.",too.
I think thats because you're adding to the attack, as opposed to this you're destroying the pillar with / on each successful attack

Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg66882#msg66882
« Reply #19 on: May 11, 2010, 11:42:03 am »
Shouldn't this also say "on each successful attack."?
Puffer Fish has "to each successful attack.",too.
I think thats because you're adding to the attack, as opposed to this you're destroying the pillar with / on each successful attack
I think that both ways of writing are correct. But I like 'to' more because you add an ability to the attack and I want to have an unity between the card descriptions.

Offline Boingo

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Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg67560#msg67560
« Reply #20 on: May 12, 2010, 03:15:12 pm »
This card + adrenaline = OP... 1 dmg creatures go bazooom! (And add momentum if shields are up!)
This is combo kills this card.  4 permanents destroyed per turn?  Granted, it's a high cost card, but it would become anti-FG deck staple.
Bring back Holy Cow!

Re: Blaster | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg67696#msg67696
« Reply #21 on: May 12, 2010, 07:02:40 pm »
This card + adrenaline = OP... 1 dmg creatures go bazooom! (And add momentum if shields are up!)
This is combo kills this card.  4 permanents destroyed per turn?  Granted, it's a high cost card, but it would become anti-FG deck staple.
When the card would get the same mechanics as Puffer Fish it would be only 2Permanents. And I don't think that anti-FG-decks would have the biggest problem against this combo, because they have a good amount of creature controll. But it would destroy slower decks without cc.
An other point is that using the combo isn't very easy and needs time so that the opponent has enough time to decide the match in his favor.

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Re: Sapper | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg71124#msg71124
« Reply #22 on: May 19, 2010, 10:58:59 am »
The thing that makes me irritated about this card is that, currently, there is only ONE way to stop your permanents from being destroyed.

Protect/Enchant Artifact.

At this point in the game, I feel that we don't need ANOTHER card that destroys permanents (Pulvy, Quicksand, Explosion, Steal, Butterfly Effect + creature), and rather, more cards to protect them instead. Even if certain cards (Adrenaline, Quintessence, etc.) can be countered by careful coding and other anti-creature cards like Fire Shield or Carapace, the fact that both versions (if Fractaled or spammed in some form) can completely decimate nearly every deck except ones matching the False Gods of Divine Glory/Dream Catcher makes me say no until we have more ways to counter permanent/pillar destruction/denial.

Just saying. :(

Re: Sapper | Saboteur https://elementscommunity.org/forum/index.php?topic=5428.msg71144#msg71144
« Reply #23 on: May 19, 2010, 12:54:48 pm »
The thing that makes me irritated about this card is that, currently, there is only ONE way to stop your permanents from being destroyed.

Protect/Enchant Artifact.

At this point in the game, I feel that we don't need ANOTHER card that destroys permanents (Pulvy, Quicksand, Explosion, Steal, Butterfly Effect + creature), and rather, more cards to protect them instead. Even if certain cards (Adrenaline, Quintessence, etc.) can be countered by careful coding and other anti-creature cards like Fire Shield or Carapace, the fact that both versions (if Fractaled or spammed in some form) can completely decimate nearly every deck except ones matching the False Gods of Divine Glory/Dream Catcher makes me say no until we have more ways to counter permanent/pillar destruction/denial.

Just saying. :(
Some permanents come protected in the play and you don't have a way to touch protected permanents. Maybe you're right that we need another form of protection, but it isn't easy to create something different from PA. And I don't think that it isn't wrong to create different ways to destroy permanents as long as a way exist to stop the different cards that can destroy permanents.

 

blarg: