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Yes, it does raise morning glory&star's power. But it doesn't affect crusader (not yet, at least) since the damage is just added to the weapons and ceases to exist when the weapon ceases to exist (is endowed). Anyway, your idea is good and I'll consider it when (if necessary) changing the card. Thanks.Not true, if you buff a flying weapon and then Endow it, the Crusader will get the benefit of the added attack. So if you have a Pulverizer, Forge, and Crusader, the Crusader's Endow will create a 10|7 Crusader, not 8|7.
So maybe it shouldn't work with crusader, thus limiting its usefulness to Weapons and flying Weapons not to make it OP?How would you make this card work mechanically so it has no synergy with Crusader? I can't think of a way to do so atm.
Have it adjust the current attack but not full attack of weapons and have Crusader only use the full attack.Like Fahrenheit's Fiery skill? It seems that it should overwrite the weapon's current spell then...
I just checked Animate Weapon + Sky Blitz + Endow. Crusader only uses the Full Attack not the Current Attack. If Forge increased the Current Attack then Crusader would not endow the benefit.Have it adjust the current attack but not full attack of weapons and have Crusader only use the full attack.Like Fahrenheit's Fiery skill? Like Dive or Sky Blitz. Not like Fiery. If you hold your cursor over a card a box containing current and full stats will appear.
It seems that it should overwrite the weapon's current spell then... Sky Blitz does not so this does not need to either.
Would it be possible for this spell to turn it Immaterial, an Immaterial spell for weapons that could transfer over to the field? It is a bad idea to allow this to make all weapons immaterial. Immateriality is valuable and expensive.
This would be pretty OP in a darkness/earth duo, considering that'd be 12dmg/healing a weapon with a eclipse.That's why my intention not to make it work with such shields is clearly stated :P
For blocking, I think this makes regular shields a bit better, and spell-reflecting shields extremely much better. OP.
Would just mean more stall decks, there is RoL/Hope that blocks way more already :PThis comparison isn't really valid, as keeping a big hope shield up means keeping a bunch of creatures up too, which means that it's vulnerable to the much more plentiful CC. This, on the other hand, only requires keeping 2 cards, both of which are permanents. This card running around would basically force every deck to include some kind of PC.
I'm fine with the weapon part, but I'm pretty sure that the shield part is OP. Being able to block 5 damage is just too much (it's even worse if it stacks).Consider hope/RoLs requiresWould just mean more stall decks, there is RoL/Hope that blocks way more already :PThis comparison isn't really valid, as keeping a big hope shield up means keeping a bunch of creatures up too, which means that it's vulnerable to the much more plentiful CC. This, on the other hand, only requires keeping 2 cards, both of which are permanents. This card running around would basically force every deck to include some kind of PC.