Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: YoYoBro on January 14, 2011, 03:26:23 pm

Title: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 14, 2011, 03:26:23 pm
(http://img717.imageshack.us/img717/8430/runicforge.jpg)
(http://img41.imageshack.us/img41/2225/forgej.jpg)
NAME:
Runic Forge
ELEMENT:
Earth
COST:
3  :earth
TYPE:
Permanent
ATK|HP:
TEXT:
Your shield blocks 1 additional point of damage. Your weapons and animated weapons deal 2 more.
NAME:
Hephaestus' Forge
ELEMENT:
Earth
COST:
4  :earth
TYPE:
Permanent
ATK|HP:
TEXT:
Your shield blocks 2 additional points of damage. Your weapons and animated weapons deal 4 more.
ART:
YoYoBro
IDEA:
YoYoBro
NOTES:
Does not work with reflecting shields such as Jade. Only modifies the current attack of the weapon (as suggested from OldTrees). Endow does not benefit from this card.
SERIES:
None
Just not to give you reason to think I'm not posting all my spells in a single thread (since previous cards were all spells) instead of fill up the cards' ideas topic, this is my first permanent (I designed 3 this far). Whine about its OPness or UPness, the important thing is feedback.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: karis on January 14, 2011, 03:33:49 pm
heh...  stack?   a bit powerful  but not too OP for me   :D

i'm like a 'animated weapon' part.  that sound great since i'm can't see big combo for  :earth and  :air (but when upgraded  it's still don't need  :air   lol....)

btw..  this thing can prove crusader, righ?

i'm mean,  crusader gain what your weapon atk.  and if your weapon have more atk.  it will make crusader have that atk too.  right?

ah...  and look like this can't use with morning star too.  right?
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 14, 2011, 04:12:34 pm
Yes, it does raise morning glory&star's power. But it doesn't affect crusader (not yet, at least) since the damage is just added to the weapons and ceases to exist when the weapon ceases to exist (is endowed). Anyway, your idea is good and I'll consider it when (if necessary) changing the card. Thanks.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: PlayerOa on January 14, 2011, 04:16:32 pm
Busy with card making, YoYoBro? ;)
But I like this card.
Looks like the notes says this stacks. Probably better without, at least my opinion.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 14, 2011, 04:21:39 pm
Yep, I'm a crazy dedicated card maker :3 got still more to upload!

Anyway, why would it be better without stacking in your opinion? After all, it would require a lot of cards to work with weapons (6 weapons, 6 animated and some forges) and can't work with unstealable/indistructible shields, to negate the OPness 5 upped forges and, say, a Jade Shield would be (like 12 immaterial damage reduction, you would have to destroy every single forge).

With only 1 weapon dealing damage, you could choose to build a deck focused on dealing high damage with, say, a momentum'd titan, but every focused deck strategy has its weaknesses.. high weapon damage would mean little space for control/creatures/other stuff, and heavily relying on getting a lot of forges and weapons soon!  :)
Title: Re: Runic Forge | Hephaestus' Forge
Post by: PlayerOa on January 14, 2011, 06:02:35 pm
6 This
6 Vamp Dagger
3 Jade Shield
6 Flying Weapon
and some pillars and stuff
Would be the next FG farmer ;)
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 14, 2011, 06:07:20 pm
About Jade Shields, I said that prolly immortal shield can't be affected - exactly for the OPness that would give them :)

And about the deck you posted, it would be good against some FGs and screwed against all those ones with CC, Perm C and such just like many other FG farmers :P
Title: Re: Runic Forge | Hephaestus' Forge
Post by: jmizzle7 on January 14, 2011, 07:56:00 pm
Pffft, protected Solar Buckler, Crusader, Gavels, Forge. Just plain silliness. :)
Title: Re: Runic Forge | Hephaestus' Forge
Post by: johannhowitzer on January 14, 2011, 08:02:07 pm
Quote
Yes, it does raise morning glory&star's power. But it doesn't affect crusader (not yet, at least) since the damage is just added to the weapons and ceases to exist when the weapon ceases to exist (is endowed). Anyway, your idea is good and I'll consider it when (if necessary) changing the card. Thanks.
Not true, if you buff a flying weapon and then Endow it, the Crusader will get the benefit of the added attack.  So if you have a Pulverizer, Forge, and Crusader, the Crusader's Endow will create a 10|7 Crusader, not 8|7.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: karis on January 14, 2011, 08:04:33 pm
um....   everything you say 'yes' to me is absolutely opposite of what i'm trying to say with this card...

maybe it's my bad....
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 14, 2011, 08:26:22 pm
Since the feedbacks seem to express the general opinion that it would be good if this card indirectly buffed crusader too, I'll add it into the notes :)
Title: Re: Runic Forge | Hephaestus' Forge
Post by: ZephyrPhantom on January 14, 2011, 09:44:25 pm
A powerful card. This would make stalls and crusader decks a lot deadlier than they currently are.  I really don't like this card, because it would force players to always have PC ready, and considering previous posts I have read on always needing PC, I really don't think this will work in the game's current metagame.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 14, 2011, 09:46:37 pm
So maybe it shouldn't work with crusader, thus limiting its usefulness to Weapons and flying Weapons not to make it OP?
Title: Re: Runic Forge | Hephaestus' Forge
Post by: jmizzle7 on January 15, 2011, 06:58:22 am
So maybe it shouldn't work with crusader, thus limiting its usefulness to Weapons and flying Weapons not to make it OP?
How would you make this card work mechanically so it has no synergy with Crusader? I can't think of a way to do so atm.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: OldTrees on January 15, 2011, 07:04:39 am
Have it adjust the current attack but not full attack of weapons and have Crusader only use the full attack.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: funerallaughter on January 15, 2011, 08:48:52 am
Have it adjust the current attack but not full attack of weapons and have Crusader only use the full attack.
Like Fahrenheit's Fiery skill? It seems that it should overwrite the weapon's current spell then...
Would it be possible for this spell to turn it Immaterial, an Immaterial spell for weapons that could transfer over to the field?
Title: Re: Runic Forge | Hephaestus' Forge
Post by: OldTrees on January 15, 2011, 09:00:50 am
Have it adjust the current attack but not full attack of weapons and have Crusader only use the full attack.
Like Fahrenheit's Fiery skill? Like Dive or Sky Blitz. Not like Fiery. If you hold your cursor over a card a box containing current and full stats will appear.
It seems that it should overwrite the weapon's current spell then... Sky Blitz does not so this does not need to either.
Would it be possible for this spell to turn it Immaterial, an Immaterial spell for weapons that could transfer over to the field? It is a bad idea to allow this to make all weapons immaterial. Immateriality is valuable and expensive.
I just checked Animate Weapon + Sky Blitz + Endow. Crusader only uses the Full Attack not the Current Attack. If Forge increased the Current Attack then Crusader would not endow the benefit.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: redium on January 15, 2011, 09:09:31 am
This card would make a fine addition to fw decks, seems balanced enough.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: funerallaughter on January 15, 2011, 09:12:23 am
Ah, I see; I had the impression that the spell targeted a certain card X3
And I never knew that about Diving :D
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 15, 2011, 02:20:51 pm
I think I will follow OldTrees suggestion (which was the true mechanic in the first place)
Title: Re: Runic Forge | Hephaestus' Forge
Post by: Rutarete on January 15, 2011, 04:46:05 pm
this plus crystal shield = blocking 4 or 5 damage per. that in my  eyes is just way too OP. think how many strategies that just kills!
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 15, 2011, 05:02:55 pm
Would just mean more stall decks, there is RoL/Hope that blocks way more already :P
Title: Re: Runic Forge | Hephaestus' Forge
Post by: SeddyRocky on January 15, 2011, 06:35:07 pm
This would be pretty OP in a darkness/earth duo, considering that'd be 12dmg/healing a weapon with a eclipse.

For blocking, I think this makes regular shields a bit better, and spell-reflecting shields extremely much better. OP.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 15, 2011, 06:46:12 pm
This would be pretty OP in a darkness/earth duo, considering that'd be 12dmg/healing a weapon with a eclipse.

For blocking, I think this makes regular shields a bit better, and spell-reflecting shields extremely much better. OP.
That's why my intention not to make it work with such shields is clearly stated :P
Title: Re: Runic Forge | Hephaestus' Forge
Post by: QuantumT on January 20, 2011, 08:48:58 am
I'm fine with the weapon part, but I'm pretty sure that the shield part is OP. Being able to block 5 damage is just too much (it's even worse if it stacks).
Would just mean more stall decks, there is RoL/Hope that blocks way more already :P
This comparison isn't really valid, as keeping a big hope shield up means keeping a bunch of creatures up too, which means that it's vulnerable to the much more plentiful CC. This, on the other hand, only requires keeping 2 cards, both of which are permanents. This card running around would basically force every deck to include some kind of PC.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: EvaRia on January 20, 2011, 08:52:52 am
This and solar buckler would just be plain insane...
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 20, 2011, 01:31:42 pm
Hm, maybe a higher cost would be appropriate?

I'm fine with the weapon part, but I'm pretty sure that the shield part is OP. Being able to block 5 damage is just too much (it's even worse if it stacks).
Would just mean more stall decks, there is RoL/Hope that blocks way more already :P
This comparison isn't really valid, as keeping a big hope shield up means keeping a bunch of creatures up too, which means that it's vulnerable to the much more plentiful CC. This, on the other hand, only requires keeping 2 cards, both of which are permanents. This card running around would basically force every deck to include some kind of PC.
Consider hope/RoLs requires

1)Fractal
2)A RoL
3)Hope

and reduces a ton of damages, while NOT being susceptible to PC and dying (unless more RoLs are played, which is not so hard) to mass CC.

This one on the other hand requires a NON IMMORTAL shield to be kept up at all times, and this card. This combo would be quite susceptible to PC although maybe more cost efficient.
Title: Re: Runic Forge | Hephaestus' Forge
Post by: doublecross on January 20, 2011, 03:35:34 pm
Nice synergy with solar shield.
Also, for dissipation shield, does this let you absorb more per quanta?
Title: Re: Runic Forge | Hephaestus' Forge
Post by: YoYoBro on January 20, 2011, 08:05:58 pm
Hm, hadn't thought of diss shield. Good question. Maybe not, as I see it too powerful tho. Despite this requiring the shield to be left unprotected (so a diss shield could be destroyed).
Title: Re: Runic Forge | Hephaestus' Forge
Post by: QuantumT on January 20, 2011, 08:17:54 pm
The fact that it requires the shield to be left unprotected isn't enough of a weakness, as there's just too little PC in the game right now. Only :fire , :darkness, and  :earth + :gravity are really capable of taking it out (BE is pretty terrible). The other elements are all left dead in the water.

Let's compare how many elements have some recourse against RoL/Hope and this card.

RoL/Hope: :aether :air :darkness :death  :earth(w/ :gravity) :entropy :fire :gravity :time :water

This: :darkness :fire :earth(w/ :gravity) :gravity

See the difference?
Title: Re: Runic Forge | Hephaestus' Forge
Post by: wilfredfanatic on March 26, 2012, 08:56:10 pm
This card is what elements needs...stuff to improve shields!!!
blarg: