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YoYoBro

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Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247351#msg247351
« on: January 14, 2011, 03:26:23 pm »
NAME:
Runic Forge
ELEMENT:
Earth
COST:
:earth
TYPE:
Permanent
ATK|HP:
TEXT:
Your shield blocks 1 additional point of damage. Your weapons and animated weapons deal 2 more.
NAME:
Hephaestus' Forge
ELEMENT:
Earth
COST:
:earth
TYPE:
Permanent
ATK|HP:
TEXT:
Your shield blocks 2 additional points of damage. Your weapons and animated weapons deal 4 more.
ART:
YoYoBro
IDEA:
YoYoBro
NOTES:
Does not work with reflecting shields such as Jade. Only modifies the current attack of the weapon (as suggested from OldTrees). Endow does not benefit from this card.
SERIES:
None
Just not to give you reason to think I'm not posting all my spells in a single thread (since previous cards were all spells) instead of fill up the cards' ideas topic, this is my first permanent (I designed 3 this far). Whine about its OPness or UPness, the important thing is feedback.

Offline karis

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247355#msg247355
« Reply #1 on: January 14, 2011, 03:33:49 pm »
heh...  stack?   a bit powerful  but not too OP for me   :D

i'm like a 'animated weapon' part.  that sound great since i'm can't see big combo for  :earth and  :air (but when upgraded  it's still don't need  :air   lol....)

btw..  this thing can prove crusader, righ?

i'm mean,  crusader gain what your weapon atk.  and if your weapon have more atk.  it will make crusader have that atk too.  right?

ah...  and look like this can't use with morning star too.  right?

YoYoBro

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247380#msg247380
« Reply #2 on: January 14, 2011, 04:12:34 pm »
Yes, it does raise morning glory&star's power. But it doesn't affect crusader (not yet, at least) since the damage is just added to the weapons and ceases to exist when the weapon ceases to exist (is endowed). Anyway, your idea is good and I'll consider it when (if necessary) changing the card. Thanks.

Offline PlayerOa

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247383#msg247383
« Reply #3 on: January 14, 2011, 04:16:32 pm »
Busy with card making, YoYoBro? ;)
But I like this card.
Looks like the notes says this stacks. Probably better without, at least my opinion.
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YoYoBro

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247391#msg247391
« Reply #4 on: January 14, 2011, 04:21:39 pm »
Yep, I'm a crazy dedicated card maker :3 got still more to upload!

Anyway, why would it be better without stacking in your opinion? After all, it would require a lot of cards to work with weapons (6 weapons, 6 animated and some forges) and can't work with unstealable/indistructible shields, to negate the OPness 5 upped forges and, say, a Jade Shield would be (like 12 immaterial damage reduction, you would have to destroy every single forge).

With only 1 weapon dealing damage, you could choose to build a deck focused on dealing high damage with, say, a momentum'd titan, but every focused deck strategy has its weaknesses.. high weapon damage would mean little space for control/creatures/other stuff, and heavily relying on getting a lot of forges and weapons soon!  :)

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247470#msg247470
« Reply #5 on: January 14, 2011, 06:02:35 pm »
6 This
6 Vamp Dagger
3 Jade Shield
6 Flying Weapon
and some pillars and stuff
Would be the next FG farmer ;)
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YoYoBro

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247476#msg247476
« Reply #6 on: January 14, 2011, 06:07:20 pm »
About Jade Shields, I said that prolly immortal shield can't be affected - exactly for the OPness that would give them :)

And about the deck you posted, it would be good against some FGs and screwed against all those ones with CC, Perm C and such just like many other FG farmers :P

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247553#msg247553
« Reply #7 on: January 14, 2011, 07:56:00 pm »
Pffft, protected Solar Buckler, Crusader, Gavels, Forge. Just plain silliness. :)

Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247560#msg247560
« Reply #8 on: January 14, 2011, 08:02:07 pm »
Quote
Yes, it does raise morning glory&star's power. But it doesn't affect crusader (not yet, at least) since the damage is just added to the weapons and ceases to exist when the weapon ceases to exist (is endowed). Anyway, your idea is good and I'll consider it when (if necessary) changing the card. Thanks.
Not true, if you buff a flying weapon and then Endow it, the Crusader will get the benefit of the added attack.  So if you have a Pulverizer, Forge, and Crusader, the Crusader's Endow will create a 10|7 Crusader, not 8|7.

Offline karis

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247566#msg247566
« Reply #9 on: January 14, 2011, 08:04:33 pm »
um....   everything you say 'yes' to me is absolutely opposite of what i'm trying to say with this card...

maybe it's my bad....

YoYoBro

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247578#msg247578
« Reply #10 on: January 14, 2011, 08:26:22 pm »
Since the feedbacks seem to express the general opinion that it would be good if this card indirectly buffed crusader too, I'll add it into the notes :)

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Re: Runic Forge | Hephaestus' Forge https://elementscommunity.org/forum/index.php?topic=19473.msg247628#msg247628
« Reply #11 on: January 14, 2011, 09:44:25 pm »
A powerful card. This would make stalls and crusader decks a lot deadlier than they currently are.  I really don't like this card, because it would force players to always have PC ready, and considering previous posts I have read on always needing PC, I really don't think this will work in the game's current metagame.

 

blarg: