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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: artimies7 on August 14, 2012, 06:13:30 pm

Title: River Monster | River Behemoth
Post by: artimies7 on August 14, 2012, 06:13:30 pm
(http://imgur.com/IxOW0.png)
(http://imgur.com/e3nFd.png)
NAME:
River Monster
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:time :time: Negative effects on the target creature are eroded by one.
NAME:
River Behemoth
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:time :time: Negative effects on the target creature are eroded by one.

ART:
artimies7
IDEA:
artimies7, with OldTrees and some people in the chat.
NOTES:
This has some art that was fun to draw.

Cardwise, I asked OT in his thread which element needed a card most. Water came up, so I did a duo Water | Time at the behest of the Chat group.

Thematically, this is with the effect of water's eroding properties sped up with a bit of temporal finnery.

Negative effects would denote delay, poison, gravity pull, etc. If your creature has more than one of those effects upon it, I suppose all of them might decrease, but that's not set in stone yet. It won't heal damage set upon it, that's for sure.
Voodoo Doll doesn't require any changes to the ability, code-wise. They're still negative, but Voo is redirecting it toward its opponent.

I suppose at my first real look at this, it could be considered a bit UP, but that's debateable. (Thus, debate.)
SERIES:
Title: Re: River Monster | River Behemoth
Post by: Rutarete on August 14, 2012, 06:34:05 pm
Hooray for :water :time cards!

Does the ability work as a buffer for effects to come? Example: Turtle Shield. Would it make the delay caused by it become 0, or only if it's already delayed make it 0.
Title: Re: River Monster | River Behemoth
Post by: artimies7 on August 14, 2012, 06:37:57 pm
Hooray for :water :time cards!

Does the ability work as a buffer for effects to come? Example: Turtle Shield. Would it make the delay caused by it become 0, or only if it's already delayed make it 0.

Only if it's already delayed. Water cannot erode a rock that is not there, no matter how fast it goes.
Title: Re: River Monster | River Behemoth
Post by: Rutarete on August 14, 2012, 06:40:27 pm
Hooray for :water :time cards!

Does the ability work as a buffer for effects to come? Example: Turtle Shield. Would it make the delay caused by it become 0, or only if it's already delayed make it 0.

Only if it's already delayed. Water cannot erode a rock that is not there, no matter how fast it goes.
But what if it's a river that just 'flows' fast through the turtle shield? :p
Title: Re: River Monster | River Behemoth
Post by: artimies7 on August 14, 2012, 06:48:01 pm
Hooray for :water :time cards!

Does the ability work as a buffer for effects to come? Example: Turtle Shield. Would it make the delay caused by it become 0, or only if it's already delayed make it 0.

Only if it's already delayed. Water cannot erode a rock that is not there, no matter how fast it goes.
But what if it's a river that just 'flows' fast through the turtle shield? :p

The problem here is that I'm not sure what this Turtle shield is. I can't find it in the Cards section. Explain a bit.
Title: Re: River Monster | River Behemoth
Post by: EmeraldTiger on August 14, 2012, 06:50:28 pm
 :time's shield
Title: Re: River Monster | River Behemoth
Post by: artimies7 on August 15, 2012, 04:07:23 pm
:time's shield

I was thinking of the unupgraded Procrastination.

@Rutarete No, it is not proactive.

Anything else, ET or anybody else?

Seriously, does anybody have anything to say about it before I submit it to the crucible?
Title: Re: River Monster | River Behemoth
Post by: artimies7 on August 16, 2012, 04:25:12 pm
Submitted to crucible!
Title: Re: River Monster | River Behemoth
Post by: justaburd on August 16, 2012, 04:29:40 pm
Since abilities normally can't be used while frozen or delayed, does that mean river monster can use skills while delayed?
Title: Re: River Monster | River Behemoth
Post by: artimies7 on August 16, 2012, 04:33:22 pm
Since abilities normally can't be used while frozen or delayed, does that mean river monster can use skills while delayed?

No. But you can speed up the undelaying by having another copy of river monster out and using its ability on the first. It will, however, work to remove one Poison counter from itself.
Title: Re: River Monster | River Behemoth
Post by: OdinVanguard on August 16, 2012, 06:11:05 pm
Not bad... would be cool if it could target weapon as well (i.e. remove stun or freeze put on weapons)
Title: Re: River Monster | River Behemoth
Post by: artimies7 on August 16, 2012, 06:12:49 pm
Not bad... would be cool if it could target weapon as well (i.e. remove stun or freeze put on weapons)

Can you delay a weapon? It would be cool, though.
Flying weapons for sure, but in the permanent slot?

Besides, the ability says 'creature.'
Title: Re: River Monster | River Behemoth
Post by: OdinVanguard on August 16, 2012, 06:19:33 pm
Not bad... would be cool if it could target weapon as well (i.e. remove stun or freeze put on weapons)

Can you delay a weapon? It would be cool, though.
Flying weapons for sure, but in the permanent slot?

Besides, the ability says 'creature.'

Yes, you can freeze and stun weapons. There are currently 2 methods to do so.
1) Delay or freeze a voodoo doll and it does the same to enemy's weapon (even untargetable ones)
2) Cast an icebolt on opponent and non-immaterial weapons may get frozen
Title: Re: River Monster | River Behemoth
Post by: artimies7 on August 16, 2012, 06:21:08 pm
The ability still just says 'Creature.'
Title: Re: River Monster | River Behemoth
Post by: AnonymousRevival on August 17, 2012, 01:12:36 am
Sounds quite similar to my Epsilon

http://elementscommunity.org/forum/index.php/topic,42662.0.html (http://elementscommunity.org/forum/index.php/topic,42662.0.html)

But I guess it is different in the sense that it could be applied to non-airborne creatures as well.
Title: Re: River Monster | River Behemoth
Post by: artimies7 on August 17, 2012, 02:27:53 am
It's a bit similar to your Epsilon, but not so close that it would be important, I think.

Yours accounts for all cards that might target a specific group of cards, while mine reacts to existing effects.
Title: Re: River Monster | River Behemoth
Post by: Trollinator on August 17, 2012, 05:20:11 am
I like it, props to you for the cool idea and  :water :time symmetry

symmetry lol, meant synergy
blarg: