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Flayne

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Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg66754#msg66754
« on: May 11, 2010, 04:06:10 am »
NAME:
Rift Plasma
ELEMENT:
:aether
COST:
:aether
TYPE:
creature
ATK|HP:
2|8
ABILITY:
Rift Plasma gains +1/+0 for each spark that dies. When the first Spark dies, Rift Plasma
will only last for 4 turns. When Rift Plasma dies, it turns into 2 Sparks.
NAME:
Rift Aeon
ELEMENT:
:aether
COST:
10  :aether
TYPE:
creature
ATK|HP:
3|8
ABILITY:
Rift Aeon gains +1/+0 for each spark that dies. When the first Spark dies, Rift Aeon
will only last for 4 turns. When Rift Aeon dies, it turns into 2 Ball Lightnings.
ART:
Flayne
IDEA:
Flayne
NOTES:
tried really hard to balance this card, hope its not too OP.
SERIES:
***Insert series name and link to series page (if any)***


dragonhuman

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg66756#msg66756
« Reply #1 on: May 11, 2010, 04:10:46 am »
god this is overpowered with fractual (not that anything isn't overpowered with fractual)

so if you play this and not a spark it stays normal?

seems like an interesting idea

Flayne

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg66767#msg66767
« Reply #2 on: May 11, 2010, 04:23:54 am »
god this is overpowered with fractual (not that anything isn't overpowered with fractual)

so if you play this and not a spark it stays normal?

seems like an interesting idea
yep, if u dont play a spark, its just a normal creature, though if u kill it, it turns into 2 sparks (Ball lightnings upg.).
i thought it would be good to make more use of the sparks since at this point of time, they are only useful when upgraded and when using fractal on them.
 in other words, This guy is the daddy of the sparks  :D



Offline icecoldbro

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg66770#msg66770
« Reply #3 on: May 11, 2010, 04:30:57 am »
looks interesting and i also love cardart :D

Flayne

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg66771#msg66771
« Reply #4 on: May 11, 2010, 04:32:06 am »
looks interesting and i also love cardart :D
thanks  ;D

Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg66772#msg66772
« Reply #5 on: May 11, 2010, 04:33:36 am »
Given the condition that you have at least 18  :aether, and only this, a Fractal, and a Ball Lightning in your hand (not exactly a given, but easy enough to pull off by turn 4 in mono:

Play Rift Aeon.
Play Ball Lightning
Fratcal
Play 7 more Ball Lightnings(hold one to fractal later). 

Do 38 damage, and next turn have a 19|8

Turn 5:
Do 19 damage.

Turn 6:
Repeat Fractal/Ball Lightning, assuming you draw a fractal.
40 damage in BL+19 for this guy.

Turn 7: 35|8 Rift Aeon.

This is assuming a deck that carries nothing but pillars, fractal, ball lightning, and a few of these.  Of course this is the ideal draw, there's always the chance your hand is clogged with more than one fractal or Rift Aeon, so it may not be this bad.  You could also carry Parallel Universe, copy a huge one of these guys but don't kill any BL this way it never dies.  That just risks clogging your hand more though.

Positives:
Huge potential for big damage
Very good in mono :aether

Negatives:
Can be victim to Paradox, Rewind, other creature control (it could die without getting to attack if it is Congealed or hit with Basilisk's Blood, etc...)
Mono  :aether is already really good, may not need a boost. 

I listed the mono thing for both... which is weird.  I like it when mono/duo decks get boosts, but the fact that it is already a really good mono makes me hesitant to support it as much.  It would be like adding something that made a life rush or fire rush better.  Overall, cool idea.  Potential for a very fun deck here. 

Flayne

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg66990#msg66990
« Reply #6 on: May 11, 2010, 04:30:12 pm »
Given the condition that you have at least 18  :aether, and only this, a Fractal, and a Ball Lightning in your hand (not exactly a given, but easy enough to pull off by turn 4 in mono:

Play Rift Aeon.
Play Ball Lightning
Fratcal
Play 7 more Ball Lightnings(hold one to fractal later). 

Do 38 damage, and next turn have a 19|8

Turn 5:
Do 19 damage.

Turn 6:
Repeat Fractal/Ball Lightning, assuming you draw a fractal.
40 damage in BL+19 for this guy.

Turn 7: 35|8 Rift Aeon.

This is assuming a deck that carries nothing but pillars, fractal, ball lightning, and a few of these.  Of course this is the ideal draw, there's always the chance your hand is clogged with more than one fractal or Rift Aeon, so it may not be this bad.  You could also carry Parallel Universe, copy a huge one of these guys but don't kill any BL this way it never dies.  That just risks clogging your hand more though.

Positives:
Huge potential for big damage
Very good in mono :aether

Negatives:
Can be victim to Paradox, Rewind, other creature control (it could die without getting to attack if it is Congealed or hit with Basilisk's Blood, etc...)
Mono  :aether is already really good, may not need a boost. 

I listed the mono thing for both... which is weird.  I like it when mono/duo decks get boosts, but the fact that it is already a really good mono makes me hesitant to support it as much.  It would be like adding something that made a life rush or fire rush better.  Overall, cool idea.  Potential for a very fun deck here.
you just listed everything that this card is meant to be lol  :D, though i just realized that  this card could also improve your chances (dramatically) to win against a Level 6 opponent with just fractals, sparks/BL's, and this card (and probs parallel U's), since now if u made a BL rush deck with only BL's and fractal, you'd have no chance of slaying a 200hp opponent, however Rift Plasma/ Aeon is something that could improve your chances greatly in defeating a lv 6 opponent with the BL's and Fractal's.
so my opinion of this card overall, is its mainly built to improve and increase the uses of the sparks/BL's. however u could also compliment this card with other things to make it more powerful such as blessings, momentums/unstpl.'s, vampire ability would be a good one to restore your health aswell since besides, poison, RA would die anyway, also since it has 8 defence you could a single rage potion on it to make a dramatic difference in its attack power (though leaves you vulnerable to FB's, thunders, otyughs, Rof's etc). and there are countless ways you could use this card lol (i said too much?)  :o  :P   

Wisemage

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg67013#msg67013
« Reply #7 on: May 11, 2010, 05:04:32 pm »
Im kind of sickt he number of cards fractal is good with, so i dont agree with his card.

Flayne

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg67022#msg67022
« Reply #8 on: May 11, 2010, 05:19:22 pm »
Im kind of sickt he number of cards fractal is good with, so i dont agree with his card.
see, i was thinking about making this creature immaterial, but then if its not 'Fractal' we have to whine about, its gonna be 'OP' we have to whine about, and trust me, if Rift Aeon was immaterial, that would be way too overpowered, so what do you suggest?

another thing, true about fractal, but im actually surprised how many people complain about Fractal always making something OP. If thats the case, then whats the use of agreeing with any creature-card since fractal is always gonna be there to generate a legion of them? we can't just keep whining about fractal, 'Fractal' is not going anywhere so we might as well just move forward.

I say this for the sake of creature cards!!! (lol? Drama?)  ::)  :)

Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg67068#msg67068
« Reply #9 on: May 11, 2010, 06:23:55 pm »
Making this guy immaterial wouldn't do anything.  Nobody wants to play Fractal on a creature that costs 10 :aether.  The complaint is about the synergy it has with Fractal/Ball Lightning.  I'm pretty okay with it.  Especially considering you can't actually keep a buffed one alive forever with TU because when the first one dies the BL it creates will trigger the countdown on the copy. 

Flayne

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg67071#msg67071
« Reply #10 on: May 11, 2010, 06:29:45 pm »
Making this guy immaterial wouldn't do anything.  Nobody wants to play Fractal on a creature that costs 10 :aether.  The complaint is about the synergy it has with Fractal/Ball Lightning.  I'm pretty okay with it.  Especially considering you can't actually keep a buffed one alive forever with TU because when the first one dies the BL it creates will trigger the countdown on the copy.
Yeah, that 's what im trying to get at, even though its buffed, its still gonna die, i already thought about most of these things before creating this card, and as i said before, its mainly built to be a (rather big) compliment to spark/BL.
but well, i tried, lol  :))

Flayne

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Re: Rift Plasma | Rift Aeon https://elementscommunity.org/forum/index.php?topic=6435.msg79789#msg79789
« Reply #11 on: June 01, 2010, 08:36:55 pm »
Update: the image is back. ::)

 

blarg: