Relic: generate 1 quantum matching your mark and consume the relic in the process.
Chaos Seed: a determined effect is inflicted to the target and this effect is always
firebolt inflicting 1 poison.
Chaos Power: random penalty in attack power and health are granted to target creature. Stats can go negative.
Nova: absorbs 1 quanta from each element.
Mutation: set target creature back to its original form unless nothing happens.
Antimatter: keep the attack power of the target creature, don't modify it. (= nothing happens).
Butterfly Effect: target low attack creature's skill is now:
Protect Artifact.
Pandemonium: mass Chaos Seed (= plague). Removes invisibility.
Shard of Serendipity: Remove 3 random cards from your hand. The first one is the shard itself.
Poison: poison yourself.
Plague: infect every creature on own field. Removes own invisibility.
Aflatoxin: remove all poison and inflict a +2 purify counter on target creature.
Shard of Sacrifice: inflict 48 damage to yourself and remove all but your
quanta, but your opponent will swap the damage with healing, not you.
Momentum: target creature gets -1|-1 and is fully blocked by any shield. Lobotomizing enables the creature to go through shields again but with the reduced stats.
Gravity Pull: all damage done to the gravity pulled creature is directed at the creature's owner. (A creature that was GPulled before Reversing Mirror was played would not get this twist)
Black Hole: generate 3 quanta per element for your opponent. Deals 36 damage to the user if the opponent didn't have a Sanctuary.
Acceleration: accelerated creature gets -2|+1 per turn, but attack power cannot go under 0.
Plate Armor: deal 3 damage to target creature.
Enchant Artifact: destroy target permanent (or how about a gravity pull but on permanents?).
Earthquake: add 3 pillars or pendulums to target cluster. Add only 1 or 2 pillars/pendulums if target cluster has only 1 or 2 pillars/pendulums.
Stone Skin: reduce your max health by X. X is the number of
you own.
Basilisk Blood: target creature gains adrenaline.
Heal: damage yourself for 20 HP.
Adrenaline: target creature gains basilisk blood.
Mitosis: target creature gains the skill to kill itself. New skill overwrites any old ones.
Firebolt: deal the damage to yourself. Ignores targetting.
Deflagration: no change.
Rain of Fire: heal all enemy creatures for 3 HP.
Immolation: sacrifice a creature, your opponent gains 6
plus 1 quantum for each non-fire element.
Rage Potion: -5|+5. Attack power can go into negative.
Shard of Bravery: silence your opponent for 1 turn. Discard a card if your mark is
. It does nothing if the opponent has a Sanctuary in play.
Freeze:
Icebolt: deal the damage to yourself. Ignores targetting.
Purify: poison the target with 2 poison.
Nymph's Tears: turn target creature into a pillar|tower of its element.
Dry Spell: heal the creatures and drain
quanta.
Holy Light: heal 10 points as usual, but damage Life and Light creatures instead.
Blessing: grant -3|-3.
Miracle: set your HP to 1. Consumes all your
quanta.
Luciferin: heal 10 points as usual, but your creatures generate
instead of
.
Shard of Divinity: decrease your max HP by 16, 24 if your mark is
.
Thunderstorm: deals 2 damage to every own creature. Removes own invisibility.
Flying Weapon: fly the opponent's weapon if he has any.
Shockwave: target your own HP.
Sky Blitz: halve the attack power of all your airborne creatures for 1 turn. Consumes all your
quanta.
Reverse Time: target creature becomes the last card of its owner's deck.
Precognition: You draw a card, but your opponent will see your hand.
Shard of Readiness: lobotomize target creature.
Steal: no change.
Drain Life: target your own HP and THEN heal back the same amount. If you don't die from this, essentially nothing happens.
Liquid Shadow: remove target creature's skill. Poison and antimatter the target creature.
Nightmare: Fractal target creature. Suffer 2 damage for each card added, the opponent heals the same amount of HP.
Lightning: heals 5 HP to target.
Parallel Universe: target creature is placed on your opponent's field.
Quintessence: cast gravity pull on the target creature.
Fractal: generates a Chimera.
Silence: acts like Shard of Bravery but your opponent only draws 3 cards if your mark is
.
Shard of Wisdom: grants +4 attack power and spell damage to target creature.
Spell damage creatures: they act like if they were antimattered.