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Offline Ekki

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189949#msg189949
« Reply #12 on: November 01, 2010, 02:22:15 am »
It does affect boneyard. The rewind effect triggers upon death, so there will be a death effect as well.
Oops, reading fail... Then it's really OP, apart from preventing deckout, its GREAT synergy with bonewall and boneyard, making it an every-turn-kill... Maybe make it non-death triggered, or as Krahhl said, making it 1 hp

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189960#msg189960
« Reply #13 on: November 01, 2010, 02:34:33 am »
Yes, but you don't get that synergy until you actually are about to deck out. Use this card earlier, and you're just stopping yourself from drawing more necessary cards. I guess the upgraded version overcomes this problem though. Maybe I should make it simply rewind without triggering a death effect? Or make it 1 hp.

Even increasing the cost would make it less practical to use. Since we're talking about boneyards, I'd assume this is in a rainbow deck context. Most supernova rainbows can't even maintain the three time forever, so increasing it to four or five would make eternity the better choice for preventing deck out. If it's more of a PvP rage quit deck out, this solution won't be as effective.

Offline Ekki

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189980#msg189980
« Reply #14 on: November 01, 2010, 03:07:45 am »
Yes, but you don't get that synergy until you actually are about to deck out. Use this card earlier, and you're just stopping yourself from drawing more necessary cards. I guess the upgraded version overcomes this problem though. Maybe I should make it simply rewind without triggering a death effect? Or make it 1 hp.
Maybe both, but I guess it's useless :D

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189993#msg189993
« Reply #15 on: November 01, 2010, 03:28:52 am »
Well I don't want it to be useless, but it does seem it will be just that if I make both changes. Yet with only one change, it might still be OP. If I make it not trigger death effects, it's still a great way to avoid deck out and it doesn't compromise the weapon slot. If I make it 1 hp, it could easily still prevent deck out, trigger death effects, and become unlimited otyugh food. Hmm.

I added a poll, what do you guys think?

Offline Ekki

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg189999#msg189999
« Reply #16 on: November 01, 2010, 03:37:26 am »
become unlimited otyugh food. Hmm.
Oh, Sh.. Shards. Didn't noticed that... Perfect for Butterfly angel anti-deckout.
Now I don't really know what to do to balance it so IMO (I'm out :P)

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg190011#msg190011
« Reply #17 on: November 01, 2010, 03:52:20 am »
Is the very idea itself just so powerful that it can't be balanced? That shouldn't be the case, but I can't think of a way to balance it either. Maybe we're just imagining ideal scenarios that in reality won't be achieved so easily, so it's not as OP as it seems. I think a cost increase might work though..

Maybe I should change the mechanic itself and make the rewind effect triggered by something other than death? It could be upon successful attack or something, possibly even making it 0|1 in that case.

Offline AnonymousRevival

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg190013#msg190013
« Reply #18 on: November 01, 2010, 03:54:13 am »
Do you think that the cost should just be :time?
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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg190016#msg190016
« Reply #19 on: November 01, 2010, 03:58:24 am »
Current cost is 3 :time.

"It's overpowered right now. Maybe I should increase the cost."

"Do you think that the cost should just be :time?"

What do you think?..

Of course I think the cost should be lowered. Because that's completely what I suggested.

I don't want to just say that you're trolling, because sometimes your posts actually bring up a valid point. But most of the time they just make you look stupid.

Offline AnonymousRevival

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg190020#msg190020
« Reply #20 on: November 01, 2010, 04:02:00 am »
Sorry, I don't look at ALL the posts before me, anyways, you can post this idea in the 0HP series............unless you did that too.
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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg190025#msg190025
« Reply #21 on: November 01, 2010, 04:08:31 am »
You should read all the posts before you, or you won't be able to follow what people are talking about.

This creature wouldn't fit into EvaRia's 0 hp series, which are all creatures that require buffs to work effectively. The way this card works right now, it would be harmful to buff it. And I don't want to give more than suggestions for other people's work; then it isn't really their work.

Offline AnonymousRevival

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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg190028#msg190028
« Reply #22 on: November 01, 2010, 04:12:28 am »
Well, suggestions are supposed to apply to the card idea isn't it? So why not just post them and we can agree or disagree on it. After all, this is your card.
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Re: Return | Replay https://elementscommunity.org/forum/index.php?topic=14899.msg190030#msg190030
« Reply #23 on: November 01, 2010, 04:16:56 am »
But I'm not making a suggestion for the series. Seeing as that's what that thread is for, this would not belong in that thread.

I'm not here to discuss how I can get ideas for improving the card, but to actually discuss ideas for improving the card.

 

blarg: