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assassim

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Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg55035#msg55035
« on: April 18, 2010, 01:57:49 am »
Here you guys go!

Tell me what you think

NAME:
Retreat
ELEMENT:
Time
COST:
15  :time
TYPE:
Permanent
ATT/HP:
N/A
ABILITY:
At the end of each players turn,
return a random creature to the
top of their deck. Lasts 5 turns.
Drains all time quanta when
used.
.
ADDITIONAL
INFORMATION:
Use your imagination
ART BY:
Acrylicdreams
CARD IDEA BY:
Assassim
NAME:
Evacuate
ELEMENT:
Time
COST:
12 :time
TYPE:
Permanent
ATT/HP:
N/A
ABILITY:
At the end of each players turn,
return a random creature to the
top of their deck. Lasts 5 turns.
Drains all time quanta when
used.
.
ADDITIONAL
INFORMATION:
Use your imagination
ART BY:
Acrylicdreams
CARD IDEA BY:
Assassim
Discuss away!

Offline Glitch

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg55036#msg55036
« Reply #1 on: April 18, 2010, 02:04:07 am »
That's a little expensive....

I might cut those prices to a third of what they are now.

Kameda

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg55045#msg55045
« Reply #2 on: April 18, 2010, 02:49:16 am »
So this makes you and your opponent draw nothing more for five turns if you don't run out of creatures.
I don't really see the point of it. It could extend your deck for five turns, but an Eternity does the same thing for the same amount of quantum (3 more compared with Evacuate, if you have exactly 12 quanta) and do damage.

The only point of this is making your opponent don't play nothing different, but in your end game this probably don't make any difference and in the mid game this stall your too.

Kael Hate

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg63249#msg63249
« Reply #3 on: May 04, 2010, 01:16:10 pm »
CURATOR COMMENT
- You need to address the concerns given by Gl1tch and Kameda.

Offline Boingo

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg63336#msg63336
« Reply #4 on: May 04, 2010, 03:39:42 pm »
I'll make the assumption that quinted creatures are safe.  With that in mind, the problem I see with lowering the cost is this + Anubis means you get 5 free turns of creature development and he gets creature lock.  And then you play another Retreat since the cost has been lowered to make that feasible and the cycle continues.  Suspiciously close to OP if not already there.
Bring back Holy Cow!

assassim

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg63401#msg63401
« Reply #5 on: May 04, 2010, 05:30:03 pm »
That's a little expensive....

I might cut those prices to a third of what they are now.
Reverse time x 5 = 15 :time
Evac-10 cards reversed = 15 :time

Upped
Reverse time x 5 = 10 :time
Evac - 10 cards reversed = 12  :time

The costs are a lot cheaper for this but you get no choice for which cards to reverse


So this makes you and your opponent draw nothing more for five turns if you don't run out of creatures.
I don't really see the point of it. It could extend your deck for five turns, but an Eternity does the same thing for the same amount of quantum (3 more compared with Evacuate, if you have exactly 12 quanta) and do damage.

The only point of this is making your opponent don't play nothing different, but in your end game this probably don't make any difference and in the mid game this stall your too.
-Faster mummies
-slows down your opponents in mid/late game
-prevents deck out for a while

Scaredgirl

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg66366#msg66366
« Reply #6 on: May 10, 2010, 04:49:08 pm »
This is a bit similar to an "other" card I'm working on. Even the unupped name is the same.

Not a bad idea. I think the cost is fine, if not even too low.

Image is great but makes me think about Death.

Offline Avenger

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg66369#msg66369
« Reply #7 on: May 10, 2010, 04:55:11 pm »
Wouldn't this effectively stop anyone without the ability of drawing extra cards?
That is anyone without hourglass. That is, this is almost an instant win card if the opponent cannot destroy it in a few turns.

Offline Kuroaitou

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg66906#msg66906
« Reply #8 on: May 11, 2010, 12:21:50 pm »
So this makes you and your opponent draw nothing more for five turns if you don't run out of creatures.
I don't really see the point of it. It could extend your deck for five turns, but an Eternity does the same thing for the same amount of quantum (3 more compared with Evacuate, if you have exactly 12 quanta) and do damage.

The only point of this is making your opponent don't play nothing different, but in your end game this probably don't make any difference and in the mid game this stall your too.
-Faster mummies
-slows down your opponents in mid/late game
-prevents deck out for a while
I don't understand how this card would necessarily result in a 'faster' Pharoh. If the effect is random, doesn't that mean that you have an equal chance of simply REWINDING a Pharoh during the process? Also, as long as you have an Eternity (especially if it's protected), then you can prevent decking out for as long as you want for the simple cost of 3 :time quanta a turn.

I can sort of see the 'slows down your opponents' in mid/late game, but personally, why not just rewind ALL creatures (not immortalized) on the field at once, sort of like an automatic reset button? That way, it can be effective if you're playing a bunch of Mummies down simultaneously (faster mummies), and will definitely help against 'creature' rush decks, where resetting everything back will give you time to breathe.

Offline Xinef

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Re: Retreat | Evacuate https://elementscommunity.org/forum/index.php?topic=5449.msg68641#msg68641
« Reply #9 on: May 14, 2010, 04:04:35 pm »
I'm not sure, but I don't think we can call it 'fast mummies' if we need to gather 12 :time in a duo deck... and if we want to add :gravity to eat anything with those scarabs then it would be even slower.
Adding :aether and anubises instead would allow us to protect pharaohs from rewinding, but would also make a very slow deck with little control.
It's not a big advantage if it rewinds a single creature each turn if you can only play it later when opponent already has a number of creatures on the field, and you have to worry about your own creatures too. Using it in mono-time would require you to use cheap creatures (deja vu probably would be best) but without buffs it would be very vulnerable to shields and RoF/plague/thunderstorm.

So basically in mono it's not a big advantage, in duo it's slow. The best use for it I can think of is to use it in conjunction with eternity in late game to rewind 2 or more creatures each turn without having to use flying eternities, but then you would only use it when you already have a lot of creatures in play and enough pillars to play them back after they are rewound.

I wonder if you could make any good creatureless decks with it. Maybe a :time :aether with only immaterial creatures could make a use of these.

At least that's what I think. I'm not saying it's underpowered, but it simply does not seem to have many advantages or uses that would actually help you win.
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