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rohlfo

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266087#msg266087
« Reply #12 on: February 07, 2011, 01:47:59 am »
how does this work with Crusader?

Offline Ekki

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266093#msg266093
« Reply #13 on: February 07, 2011, 01:54:51 am »
Again, didn't think of it... It gains the Endow ability again, another synergy, added to the notes. Thanks!

rohlfo

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266095#msg266095
« Reply #14 on: February 07, 2011, 02:02:42 am »
Again, didn't think of it... It gains the Endow ability again, another synergy, added to the notes. Thanks!
but keeps the ability (and attack|HP!!!) from weapon?
I can already see a mega  :time :light deck with this, Crusaders and Eternity. Crusaders would just get HUGE! Argh!  :-\

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266111#msg266111
« Reply #15 on: February 07, 2011, 02:18:10 am »
Again, didn't think of it... It gains the Endow ability again, another synergy, added to the notes. Thanks!
but keeps the ability (and attack|HP!!!) from weapon?
I can already see a mega  :time :light deck with this, Crusaders and Eternity. Crusaders would just get HUGE! Argh!  :-\
It doesn't keep the ability, just attack/hp, but yeah, didn't think of it. Now it can be OP  :-X
It's still a 3-card combo in 2 elements, so I'll have to see how to fix it (if it is OP, an element changing sounds as the best choice), if it needs to be fixed.
In moments like these I wish for more feedback :D

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266118#msg266118
« Reply #16 on: February 07, 2011, 02:28:46 am »
Again, didn't think of it... It gains the Endow ability again, another synergy, added to the notes. Thanks!
but keeps the ability (and attack|HP!!!) from weapon?
I can already see a mega  :time :light deck with this, Crusaders and Eternity. Crusaders would just get HUGE! Argh!  :-\
It doesn't keep the ability, just attack/hp, but yeah, didn't think of it. Now it can be OP  :-X
It's still a 3-card combo in 2 elements, so I'll have to see how to fix it (if it is OP, an element changing sounds as the best choice), if it needs to be fixed.
In moments like these I wish for more feedback :D
Cards for 2 element combo   


Eternity 5

Crusader 5 + 2 a turn for ability

Blessing 4 (2x2)

Animate weapon 1

Restorer 5 + 1 a turn for ability   


5 cards

20 + 3 quanta every turn


(note the under lines are just to separate stuff)
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Offline Ekki

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266127#msg266127
« Reply #17 on: February 07, 2011, 02:35:10 am »
Again, didn't think of it... It gains the Endow ability again, another synergy, added to the notes. Thanks!
but keeps the ability (and attack|HP!!!) from weapon?
I can already see a mega  :time :light deck with this, Crusaders and Eternity. Crusaders would just get HUGE! Argh!  :-\
It doesn't keep the ability, just attack/hp, but yeah, didn't think of it. Now it can be OP  :-X
It's still a 3-card combo in 2 elements, so I'll have to see how to fix it (if it is OP, an element changing sounds as the best choice), if it needs to be fixed.
In moments like these I wish for more feedback :D
3 elements if you want the damage ramp to be decent with out blessings if you add blessings then you also need to fly the weapon so its a 5-card combo for 18ish quanta.
Don't get the logic 100%, but I guess you're saying it's not that OP.
Remember Crusaders+Restorer+Eternity is a duo, but well, for the blessings stuff you would need to fly the weapon. But again, Animate Weapon uses random quanta, so it's a duo (even though a 5-card combo). I still think it's OK, maybe a tad bit OP.

rohlfo

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266132#msg266132
« Reply #18 on: February 07, 2011, 02:40:41 am »
It's annoying when you have a good idea, and then one card in the game just makes it OP/UP/whatever so that it throws the whole thing off balance! I remember once a card balancing something with the HP of creatures, was fine until you considered a flying Titan....

Anyway, keep it as it is for now I think, at least Crusader doesn't keep the skill it gained.

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266133#msg266133
« Reply #19 on: February 07, 2011, 02:41:10 am »
Again, didn't think of it... It gains the Endow ability again, another synergy, added to the notes. Thanks!
but keeps the ability (and attack|HP!!!) from weapon?
I can already see a mega  :time :light deck with this, Crusaders and Eternity. Crusaders would just get HUGE! Argh!  :-\
It doesn't keep the ability, just attack/hp, but yeah, didn't think of it. Now it can be OP  :-X
It's still a 3-card combo in 2 elements, so I'll have to see how to fix it (if it is OP, an element changing sounds as the best choice), if it needs to be fixed.
In moments like these I wish for more feedback :D
3 elements if you want the damage ramp to be decent with out blessings if you add blessings then you also need to fly the weapon so its a 5-card combo for 18ish quanta.
Don't get the logic 100%, but I guess you're saying it's not that OP.
Remember Crusaders+Restorer+Eternity is a duo, but well, for the blessings stuff you would need to fly the weapon. But again, Animate Weapon uses random quanta, so it's a duo (even though a 5-card combo). I still think it's OK, maybe a tad bit OP.
I fixed my post to make it more understandable.
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Offline Ekki

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266135#msg266135
« Reply #20 on: February 07, 2011, 02:46:40 am »
OK then, thanks for the clarification.
Cards for 2 element combo   

Eternity 5

Crusader 5 + 2 a turn for ability

Blessing 4 (2x2)

Animate weapon 1

Restorer 5 + 1 a turn for ability   

5 cards

20 + 3 quanta every turn


(note the under lines are just to separate stuff)
Well, it doesn't sound THAT OP that way.

It's annoying when you have a good idea, and then one card in the game just makes it OP/UP/whatever so that it throws the whole thing off balance! I remember once a card balancing something with the HP of creatures, was fine until you considered a flying Titan....

Anyway, keep it as it is for now I think, at least Crusader doesn't keep the skill it gained.
Hopefully, there's always a way to balance that stuff without having to raise or lower the cost of a card (like Fractal nerf-buff chain), since just upping or lowering it because one combo breaks it is imbalancing the card. So I think I will think of something in case that combo is OP.

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266144#msg266144
« Reply #21 on: February 07, 2011, 02:53:57 am »
With lycan I could see a fg rainbow that uses lycan for dmg it would be awesome.
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QuantumT

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266189#msg266189
« Reply #22 on: February 07, 2011, 04:09:56 am »
Cards for 2 element combo   


Eternity 5

Crusader 5 + 2 a turn for ability

Blessing 4 (2x2)

Animate weapon 1

Restorer 5 + 1 a turn for ability   


5 cards

20 + 3 quanta every turn


(note the under lines are just to separate stuff)
Not sure that the blessings & animate are strictly necessary, though I suppose they do increase the buff. However, the ideal target for the ability would likely be Longsword over eternity. This would mean that you could run a mono :Light with a time mark. Your crusader would gain 6|2 a turn, more if you decided to animate and buff the longsword.

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Re: Restorer | Restorer https://elementscommunity.org/forum/index.php?topic=20686.msg266196#msg266196
« Reply #23 on: February 07, 2011, 04:20:51 am »
Not sure that the blessings & animate are strictly necessary, though I suppose they do increase the buff. However, the ideal target for the ability would likely be Longsword over eternity. This would mean that you could run a mono :Light with a time mark. Your crusader would gain 6|2 a turn, more if you decided to animate and buff the longsword.
Huh, another drawback... But it's still worth 3-5 quantum from 2 elements each turn, with 3 targets that, once one is killed, kill the combo.
Well, I guess this card might see another element different from  :light. Maybe just  :time? Or  :aether/ :time?
I'll run a poll just in case...

 

anything
blarg: