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Flayne

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Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303327#msg303327
« on: April 01, 2011, 07:57:27 pm »
NAME:
Remove
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Destroy a random card in your opponents hand.
NAME:
Relinquish
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Spell
ATK|HP:
TEXT:
Choose a card from your opponents hand and destroy it.
ART:
By Flayne,
original Back-card image by Zanzarino.
IDEA:
Flayne
NOTES:
this is to create a different means of permanent and creature control, and not just that, but to introduce Spell control as well.
NOTE: The upped version DOES NOT allow you to see opponents hand! You pick at your own instinct.
This card can go very well with precognition and also nightmare decks, to empty out the opponents hand.
SERIES:

Re: Remove|Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303330#msg303330
« Reply #1 on: April 01, 2011, 07:59:39 pm »
I like that card! It is a fair card, goes well in  :darkness or  :time decks like you said. And the art is awesome!Not to say yours is bad but shouldnt only one card be on fire?   :))

Flayne

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Re: Remove|Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303332#msg303332
« Reply #2 on: April 01, 2011, 08:01:21 pm »
I like that card! It is a fair card, goes well in  :darkness or  :time decks like you said. And the art is awesome!Not to say yours is bad but shouldnt only one card be on fire?   :))
thanks, and yeah maybe it should be one, but you can do this a couple of times to your opponents hand, so its to symbolize most of the hand being destroyed  :)

Manipul8r

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303420#msg303420
« Reply #3 on: April 01, 2011, 09:07:50 pm »
Good idea, although the only thing tying this to Entropy is the randomness, which goes away with the second card.  I'd rather see this in :darkness as it goes thematically with Steal and works with Nightmare as you said.

Also, the name Relinquish could be better - to relinquish is to give something up, but you are making your opponent do it.  More of an Extricate, Expel, Extract or Ostracize type of card.

Flayne

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303430#msg303430
« Reply #4 on: April 01, 2011, 09:13:11 pm »
Good idea, although the only thing tying this to Entropy is the randomness, which goes away with the second card.  I'd rather see this in :darkness as it goes thematically with Steal and works with Nightmare as you said.

Also, the name Relinquish could be better - to relinquish is to give something up, but you are making your opponent do it.  More of an Extricate, Expel, Extract or Ostracize type of card.
not necessarily, because your picking from your own instinct, you can't see the cards in your opponents hand (as it says in notes), thats still randomly picking, picking out of instinct is still a disorder in strategic means.

on relinquish, perhaps you're right but you can also make someone giving something up, so it serves as an irony, but ill see what others think.


Manipul8r

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303441#msg303441
« Reply #5 on: April 01, 2011, 09:23:05 pm »
It's naturally strategic, since people usually play all of the pillars/pendulums they draw and are going to only have creatures/permanents in their hand.  It's practically PC/CC, and is the only card that can counteract some spells.  I don't think the randomness is non-strategic either, none of the cards in their hand should be useless if they are playing a decent deck, and so far in this game, discarding is the player's choice and not random (when hand is full at EoT).

The upgraded card lets you combo with Precognition/Golden Nymph so it has the potential to be not random at all, and the fact you are picking in the first place is not very entropic.

Flayne

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303445#msg303445
« Reply #6 on: April 01, 2011, 09:26:22 pm »
It's naturally strategic, since people usually play all of the pillars/pendulums they draw and are going to only have creatures/permanents in their hand.  It's practically PC/CC, and is the only card that can counteract some spells.  I don't think the randomness is non-strategic either, none of the cards in their hand should be useless if they are playing a decent deck, and so far in this game, discarding is the player's choice and not random (when hand is full at EoT).

The upgraded card lets you combo with Precognition/Golden Nymph so it has the potential to be not random at all, and the fact you are picking in the first place is not very entropic.
Entropy isn't necessarily about randomness, its also disorder, if you wanna implement strategy, you gotta do it properly, having the opportunity to pick a random card out of someones hand can be counted as a disordered strategy.
imo, your being over-critical by comparing it with other duo card strategies, the important thing is that it is entropic in its own element, not in duo decks. for example, phoenix is used with fractal, doesnt mean that phoenix isnt really a firey phoenix creature because they don't multiply. that wouldn't make sense, because im comparing it with another duo element strategy all together, when more importantly, it is considered as a firey phoenix in its own element (just an example of what your saying).

Manipul8r

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303450#msg303450
« Reply #7 on: April 01, 2011, 09:31:35 pm »
I didn't mean to be overly critical, it's just my opinion that it would go better in another element.  It's a good concept and the game could use discard cards, and Entropy would be my second choice for element.

Flayne

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303451#msg303451
« Reply #8 on: April 01, 2011, 09:32:18 pm »
I didn't mean to be overly critical, it's just my opinion that it would go better in another element.  It's a good concept and the game could use discard cards, and Entropy would be my second choice for element.
which element would be more suitable in your opinion?

Manipul8r

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303458#msg303458
« Reply #9 on: April 01, 2011, 09:37:52 pm »
Darkness, as I said it fits thematically with Steal and Nightmare (messing with your opponents' permanents and hand).  However, the ability of forcing discard doesn't really exist in game yet, so choosing the element is pretty much a gray area.  It could even be non-elemental.  Although with :darkness it might be more appropriate if it took the card from your opponent's hand and put it into yours.

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303459#msg303459
« Reply #10 on: April 01, 2011, 09:38:50 pm »
I like the picking card part of the upped version. If the opponent previously used fractal or you've used nightmare, then you can at least figure out some part of the hand. I approve.
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Flayne

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Re: Remove | Relinquish https://elementscommunity.org/forum/index.php?topic=23788.msg303466#msg303466
« Reply #11 on: April 01, 2011, 09:43:11 pm »
Darkness, as I said it fits thematically with Steal and Nightmare (messing with your opponents' permanents and hand).  However, the ability of forcing discard doesn't really exist in game yet, so choosing the element is pretty much a gray area.  It could even be non-elemental.  Although with :darkness it might be more appropriate if it took the card from your opponent's hand and put it into yours.
but in darkness it would be totally OP, because of nightmare
in all honesty i put it into entropy because i didn't want it to be too OP alongside Time or Darkness, entropy has nothing to do with them and fits it closely to the concept.

 

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