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Offline PineappleTopic starter

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Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg161095#msg161095
« on: September 19, 2010, 12:03:57 pm »
NAME:
Refract
ELEMENT:
Light
COST:
2 :light
TYPE:
Spell
ATK|HP:
TEXT:
The target creature's ATK and HP are divided by 3. The new creature is copied onto both sides of the field.
NAME:
Refract
ELEMENT:
Light
COST:
1 :light
TYPE:
Spell
ATK|HP:
TEXT:
The target creature's ATK and HP are divided by 3. The new creature is copied onto both sides of the field.
ART:
patchx94
IDEA:
patchx94
NOTES:
version 2: refract (light)
version 1: shatter (aether)

I thought the text was self-explanatory, but:
The target creature's ATK and HP are divided by 3. Then, it is as if both players used Parallel Universe or Twin Universe on the creature.

Skills stay. All values are rounded up. 24-creature limit still applies.
Example: Your opponent has a single 12|3 Crimson Dragon. You use Shatter refract on said Crimson Dragon. Your opponent now has two 4|1 Crimson Dragons on his side of the field and you have one 4|1 Crimson Dragon on your side of the field.

Synergy with damage reduction shields (A ruby doing 12 damage per turn against a titanium would do 4 damage per turn...and it only costs 1 :light.) In-element synergy with solar buckler, and also has synergy with skull buckler's new effect.
SERIES:

Xavius

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg161194#msg161194
« Reply #1 on: September 19, 2010, 04:08:11 pm »
This looks like a good effect. Maybe put it on a creature instead, though??

Offline Kuroaitou

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg161213#msg161213
« Reply #2 on: September 19, 2010, 04:36:11 pm »
This looks like a good effect. Maybe put it on a creature instead, though??
Maybe, but as a spell it's already fantastic as is - this would have -ridiculous- amounts of strategy if implemented (since it's a even crazier version of TU/PU), but what would happen if the creature's HP or ATK were non-divisible by 3 (or not equal to 3)? I can imagine this would have an interesting effect on cards like Sparks (with Bone Wall), Minor Phoenixes, and Voodoo Dolls...

Offline Dragoon1140

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg161216#msg161216
« Reply #3 on: September 19, 2010, 04:40:45 pm »
This is a fantastic card, in my opinion.  I just can't see any reason why this couldn't be added to the game, other than which element it should actually go into.

Fantastic job nonetheless.
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Offline PineappleTopic starter

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg161702#msg161702
« Reply #4 on: September 20, 2010, 02:06:14 pm »
This looks like a good effect. Maybe put it on a creature instead, though??
Maybe, but as a spell it's already fantastic as is - this would have -ridiculous- amounts of strategy if implemented (since it's a even crazier version of TU/PU), but what would happen if the creature's HP or ATK were non-divisible by 3 (or not equal to 3)? I can imagine this would have an interesting effect on cards like Sparks (with Bone Wall), Minor Phoenixes, and Voodoo Dolls...
As it says in the NOTES, "All values are rounded up." So a 10|5 dragon would become 4|2 dragons, a 5|0 Ball Lightning would become three 2|0's, and a 2|1 Scarab would become two 1|2 Scarabs and one 1|1 Scarab.

As for Voodoo Dolls, I don't know if the current card makes the creature lose HP. From my point of view, it sets both the full HP and the current HP to 1/3 of the previous values. More combos are always good. Should I change the wording to say "The target creature loses 2/3 ATK and HP."?

This is a fantastic card, in my opinion.  I just can't see any reason why this couldn't be added to the game, other than which element it should actually go into.

Fantastic job nonetheless.
Yeah, I had a hard time choosing the element. xD First, I wanted to do Entropy, but I decided to made it Aether because the card sounded a lot like PU. I'm still up for any other element suggestions if you explain why it fits better than Aether.

--

Thanks for the 100% positive feedback, guys, I never really thought this idea was all that awesome. ^^;;
After some fixing after getting suggestions for the bolded things...Crucible Time? :D

Xavius

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162018#msg162018
« Reply #5 on: September 20, 2010, 11:18:47 pm »

Yeah, I had a hard time choosing the element. xD First, I wanted to do Entropy, but I decided to made it Aether because the card sounded a lot like PU. I'm still up for any other element suggestions if you explain why it fits better than Aether.

--

Thanks for the 100% positive feedback, guys, I never really thought this idea was all that awesome. ^^;;
After some fixing after getting suggestions for the bolded things...Crucible Time? :D
Perhaps try Entropy? after all in the description for Entropy, it says taht it is what makes a broken glass unfixable.. and these creatures can't be fixed either.
Of course, you could use Earth, as glass (a part of Earth) shatters, and would fit better on that.

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162023#msg162023
« Reply #6 on: September 20, 2010, 11:24:55 pm »
I like the card idea, but it seems like it should go in Entropy. Maybe make it split up the value into three randomly. So a 10/5 dragon could become creatures with this: 5/1 2/3 3/1. Of course, there should be a card or two that reassembles the creature on the caster's side of the field. Maybe duct tape or superglue.

Offline AnonymousRevival

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162072#msg162072
« Reply #7 on: September 21, 2010, 12:13:11 am »
But what if the creature's attributes cannot be divided by 3? :o
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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162080#msg162080
« Reply #8 on: September 21, 2010, 12:25:15 am »
Well, it would be split up. It would not be equal between them. One could get 0 attack or defense.

Offline PineappleTopic starter

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162517#msg162517
« Reply #9 on: September 21, 2010, 08:13:06 pm »
Hmm...Entropy and randomness would fit...but Entropy itself wouldn't and a random distribution of stats kind of clashes with my original intentions...I guess I'll leave it at Aether and make a new card that is somehow entropic and random :P

Since no one replied about changing it from lowering full HP to actually damaging it, I'll just leave the card description as is and allow whoever makes cards (zanz?) to interpret it if it ever goes far.

Crucible Time! :D

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162524#msg162524
« Reply #10 on: September 21, 2010, 08:44:24 pm »
If you want some art for this card here's a little something I whipped up. It's probably not the best art, but it's still something.
(http://imageplay.net/)
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Offline Kuroaitou

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162549#msg162549
« Reply #11 on: September 21, 2010, 09:41:02 pm »
CURATOR COMMENT
-Leave the ATK|HP section blank in the table if the card idea is not a creature
-Please add an image to the card (TimerClock14's will do given that you credit his name on the picture and in the table, OR you can use this image and throw it in the card image box: http://www.sxc.hu/photo/76746)


Yeah, Entropy wouldn't work for this ('Shatter' implies something of a more physical nature rather than energy, which Entropy relates to more).

 

blarg: