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Fallower

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg168340#msg168340
« Reply #24 on: October 01, 2010, 05:54:49 am »
You need both air and fire quanta to fire the nymphs, which is pretty rare for the opponent since air doesn't synergise with fire, and its hard for the opponent to get so much air quanta. Nymph decks are not rush decks too, so you can also include a few wings into the deck to stall, and rush decks usually don't have CC.

miniwally

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg168353#msg168353
« Reply #25 on: October 01, 2010, 07:30:22 am »
Never though of using it for multiple skills just thought of using it offensively so shields would work better and block more damage and waste space on the field.

Offline PineappleTopic starter

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg168359#msg168359
« Reply #26 on: October 01, 2010, 07:47:46 am »
You need both air and fire quanta to fire the nymphs, which is pretty rare for the opponent since air doesn't synergise with fire, and its hard for the opponent to get so much air quanta. Nymph decks are not rush decks too, so you can also include a few wings into the deck to stall, and rush decks usually don't have CC.
Right. Forgot about the air quanta for gasses.

Offline vrt

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg242316#msg242316
« Reply #27 on: January 07, 2011, 09:50:04 am »
I think the biggest issue with a card idea like this, is that there already is a card that does this in a more powerful way. Parallel Universe gives you the exact same creature – I’ll admit that the cost on this one is a lot better though.  I suppose the power deduction could be a handy trick, but you’re effectively only taking one third.. you’ re not really doing that much in terms of limiting damage. In fact, since it’s rounded up; copying a 1|1 creature this way (and you just know the AI is going to do it) will only give your opponent a stronger attack.

I can see how it fits the Aether theme with the copying, but with PU already existing within that element, I think it’d be a lot more fitting with another element – possibly even as a soft CC for Light; it’d seem to fit its ‘forgiving ‘ theme a bit better. Plus, with Light, you’d get some very fancy options for Artwork – I’d imagine some sword of holy force diminishing a creature..
All in all; the idea is fairly solid, but with the competition in Aether, I think it’d be better off in a different element. Just my two cents.

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Re: Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg288737#msg288737
« Reply #28 on: March 12, 2011, 11:43:42 am »
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Question: is the card OP if it can target weapons? flying adrenadruidspam won't work cuz you'll be giving your opponent healing, too...and the only reason mitosis was OP was because weapons have an abnormally low cost..

Discuss.

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Re: Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg292374#msg292374
« Reply #29 on: March 17, 2011, 09:33:42 am »
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Question: is the card OP if it can target weapons? flying adrenadruidspam won't work cuz you'll be giving your opponent healing, too...and the only reason mitosis was OP was because weapons have an abnormally low cost..

Discuss.
One weird idea I thought about after looking at this card was its usefulness in a Voodoo Deck - I don't know if it divides the current (that triggers the Voodoo passive) or the full HP, but I assume that if it's the former, then I can imagine some people using Refract, a cheap card (1 :light from a nova), to finish the battle.

That said, there one's effect that I would utilize with Refract exclusively; Rewind.

I think this card can work perfectly with Rewind (improving the Time-Light synergy), seeing that the current creature may be given to your opponent, but the opponent might not be able to play it due to lack of quanta/space/etc.. While I'm not a deck-master (especially when it comes to trios), using Refract on say, a high HP Chimera on your field would only reduce its HP by 1/3 (because you basically play two Chimeras on your field with 1/3 of the original Chimera targeted), while at the same time MERGING all of your opponent's creatures into a Chimera... that can be easily sabotaged.  :o

This duplication tactic might make several Aether users jealous, but I figure that Refract has to be played much more carefully than TU/PU, because you may benefit the enemy more than yourself. It all depends on what creature you choose to Refract, especially as some of them (Ghost of the Past/Chimera + Rewind, Malignant Cell, Voodoo Doll, etc.) can be tide-turners within a match.

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Re: Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg292383#msg292383
« Reply #30 on: March 17, 2011, 10:31:17 am »
I think this is kinda broken....? I mean, think about creatures with good skills. You double the usage giving a sub-par creature (1/1 Fallen Druid?) to your opponent... and it's as cheap as hell. Also, Dune Scorp deck with rewinds. Split your neurotoxin all around. Or, you could use it on crusaders, why not? Heck, you could use it on Crusaders endowing Eternities, that could make a deadly duo. You could also use this on blessed otys to get field advantage really fast. You could use it on Dived Peggy to get PU boost on top of being a duo rather than a trio. You could splash light in a life deck and play with copied mitosis creature spawning full creatures. SoR + Mitosis + Dragon + this, it's a duo - with rustler boost - and would probably be a LOT fast for FG grinding. I'm just... not sure about the balance of this card in the current metagame.
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Re: Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg292386#msg292386
« Reply #31 on: March 17, 2011, 10:44:48 am »
I think this is kinda broken....? I mean, think about creatures with good skills. You double the usage giving a sub-par creature (1/1 Fallen Druid?) to your opponent... and it's as cheap as hell. Also, Dune Scorp deck with rewinds. Split your neurotoxin all around. Or, you could use it on crusaders, why not? Heck, you could use it on Crusaders endowing Eternities, that could make a deadly duo. You could also use this on blessed otys to get field advantage really fast. You could use it on Dived Peggy to get PU boost on top of being a duo rather than a trio. You could splash light in a life deck and play with copied mitosis creature spawning full creatures. SoR + Mitosis + Dragon + this, it's a duo - with rustler boost - and would probably be a LOT fast for FG grinding. I'm just... not sure about the balance of this card in the current metagame.
I think you're underestimating giving the card to the opponent...
Plus, remember that you cannot use the new creature's skill until the next turn.

Dune Scorp with rewinds: You don't need more than one neurotoxin counter, and you're giving your opponent a dune scorpion so you need to wait for a refract+rewind combo

Blessed Otyughs: Do you really need that many devouring creatures? Plus, you need to draw 2 blessings, a refract, and an oty before you can get out two 0|5 0|5 otys out...doesn't seem worth it.

Dived Peggy: If you have a 9 attack peggy and dive it for 18 attack, and then you get two 6-attack peggies and give your opponenta  6-attack peggy...why would you want to do that again?

SoR+Mitosis+Dragon: You give your opponent a Sor'd Mitogon too...

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Re: Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg292395#msg292395
« Reply #32 on: March 17, 2011, 11:49:47 am »
Quote
Blessed Otyughs: Do you really need that many devouring creatures? Plus, you need to draw 2 blessings, a refract, and an oty before you can get out two 0|5 0|5 otys out...doesn't seem worth it.

Dived Peggy: If you have a 9 attack peggy and dive it for 18 attack, and then you get two 6-attack peggies and give your opponenta  6-attack peggy...why would you want to do that again?

SoR+Mitosis+Dragon: You give your opponent a Sor'd Mitogon too...
Point, point and point. :P Forgot about giving it to the opponent in the second half of the post.

Quote
Dune Scorp with rewinds: You don't need more than one neurotoxin counter, and you're giving your opponent a dune scorpion so you need to wait for a refract+rewind combo
Not so much point. Dune Scorpion deck can really benefit from multiple scorps out for speed, and you're slowing your opponent too.

Plus, I still stand on Crusaders + Eternity. Use Endow, use Refract, use Rewind. You lose 3 points of attack to gain another rewinding creature, opponent loses a draw. Check!
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Re: Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg292402#msg292402
« Reply #33 on: March 17, 2011, 12:06:40 pm »
I think something that allows the user to get the opponent's creature is very smart indeed, especially if it was an off-element ability, allowing the person using refract to make a lot of this card. However, I think the cost of this card is a bit low, especially with two as the UNupped version. Maybe increasing the cost of the unupgraded version would make it more balanced. Which obviously means the upgraded one should have a higher cost.

  :aether :aether :aether :aether | :aether :aether

Sadly, I see that if this card was to go in the game, many other cards (and other new ones) would have to be reconsidered due to refract's megadiverse abilities.

Otherwise...
Great workpatachx94! :)) (on the idea of duplicating and making an unknown situation with this card)

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Re: Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg292412#msg292412
« Reply #34 on: March 17, 2011, 12:30:59 pm »
Plus, I still stand on Crusaders + Eternity. Use Endow, use Refract, use Rewind. You lose 3 points of attack to gain another rewinding creature, opponent loses a draw. Check!
Scenario 1:
Turn 1: Play crusader and eternity: Vulnerable 5hp crusader, vulnerable eternity. 5 :light 5 :time 2 cards
Turn 2: Endow crusader, play refract, rewind opponent's crusader with your eternity: 2 Vulnerable 3hp crusaders, vulnerable eternity, 4 :light 3 :time 1 card
3 card, 2 turn combo that costs 9 :light and 8 :time and ends with 2 3hp creatures.. and this is not the safest scenario because you have to assume the opponent has no permanent control.

Scenario 2:
Turn 1: Play crusader: Vulnerable 5hp crusader 5:light 1 card
Turn 2: Play eternity, endow crusader: vulnerable 5hp crusader, vulnerable eternity 5 :time 3 :light 1 card
Turn 3: Refract crusader, rewind with original crusader or eternity: 2 Vulnerable 3hp crusaders, vulnerable eternity, 1 :light 3 :time 1 card
3 card, 3 turn combo that costs 9 :light and 8 :time and ends with 2 3hp creatures..

As you can see, this combo takes a few turns to pull off (4-5 at the very least). Even after setting up, it is pretty vulnerable to things like firestorm, otyughs, mind flayers, maxwells, freeze/delay, decking out...

So I don't see this deck as too much of a threat.

I think something that allows the user to get the opponent's creature is very smart indeed, especially if it was an off-element ability, allowing the person using refract to make a lot of this card. However, I think the cost of this card is a bit low, especially with two as the UNupped version. Maybe increasing the cost of the unupgraded version would make it more balanced. Which obviously means the upgraded one should have a higher cost.

  :aether :aether :aether :aether | :aether :aether

Sadly, I see that if this card was to go in the game, many other cards (and other new ones) would have to be reconsidered due to refract's megadiverse abilities.

Otherwise...
Great workpatachx94! :)) (on the idea of duplicating and making an unknown situation with this card)

Hm... i would make it cost 3 | 2 (light) at the very most, since that, assuming they both cost the same, one TU (in most scenarios/decks) is much more useful than one refract.

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Re: Refract | Refract https://elementscommunity.org/forum/index.php?topic=12741.msg292414#msg292414
« Reply #35 on: March 17, 2011, 12:40:53 pm »
As you can see, this combo takes a few turns to pull off (4-5 at the very least). Even after setting up, it is pretty vulnerable to things like firestorm, otyughs, mind flayers, maxwells, freeze/delay, decking out...

So I don't see this deck as too much of a threat.
Ok, you convinced me that in PvP it would be situational. It would be very strong to farm the AIs, though, IMO. Which is not necessarily bad, so props to you and this card. :)
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