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dramore

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162797#msg162797
« Reply #12 on: September 22, 2010, 06:01:36 am »
Love the card idea hope to see it in the forge soon. As far as the element Aether is ok but it does have Fractal,PU/TU. Entropy while funny is just wrong for the "shatter" effect. Feels much more solid like either Earth or Gravity. Earth could be looked at as if you are spliting a rock being into equal thirds tho smaller they still equal the whole. Gravity also could be used because with the force being high enough it could shatter the phycial form and also condence to keep the essence together and pulled into different units all effects of controled Gravity. I think if you want it into a different element then Gravity would be the best. As with the over all mutiplation of gravitional forces you could (as an elemental being) do what you have the spell doing. Also unlike Aether which take space raw and forms it into a (or mutiple) copy of target creature you are only useing what is currently there. Not adding to or making from scratch.

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162838#msg162838
« Reply #13 on: September 22, 2010, 08:24:17 am »
Thanks to TimerClock14 for the art idea.

@curator:
fixed

@dramore:
Hm..your thoughts on gravity and force do make sense, though I still don't see the element Gravity as used in the game (high HP, momentum, gravity fall) having much to do with Shatter's effect, while aether's list of duplication cards (although, as you mentioned, would be an effect overused if Shatter is added into the arsenal) allows Aether to fit Shatter better.

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162860#msg162860
« Reply #14 on: September 22, 2010, 10:10:00 am »
would be very interesting with voodoo doll...

assuming that the HP after shatter rounds down,

20hp doll -> 6 hp doll (14 damage to opponent)
               -> 6 hp doll copied on both sides (14 damage to both players)

so it's a double edge combination damaging the opponent by 28 and player by 14. Funny.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg162876#msg162876
« Reply #15 on: September 22, 2010, 11:35:54 am »
"All values are rounded up." ._. Read the NOTES, guys, the NOTES! >.<

Offline PineappleTopic starter

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg164273#msg164273
« Reply #16 on: September 24, 2010, 07:33:41 pm »
Sigh..no one's voting for Shatter...
/complainwhinefrownbegforvotes

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg167708#msg167708
« Reply #17 on: September 30, 2010, 03:00:28 am »
Shatter is a very confusing card. Sry. :(
Ignotum venit retro vivere. :aether :light

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg167710#msg167710
« Reply #18 on: September 30, 2010, 03:06:54 am »
Its too weird and I don't see myself ever using it. Sorry. :(

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg167830#msg167830
« Reply #19 on: September 30, 2010, 12:21:26 pm »
Shatter is a very confusing card. Sry. :(
It's very simple. It splits the target creature into 3 creatures (each with 1/3 of the old creature's stats, rounded up). Two of them are in the original side and the other is on the other side.

Its too weird and I don't see myself ever using it. Sorry. :(
It's extremely cheap, and there are an infinite amount ways to use it. In general, it's used for monsters who's stats don't matter but skills are useful (and, better yet, universally useful to you and not your opponent). For example, using Shatter on a 0|16 Voodoo Doll on your side of the field would make your opponent lose 18 HP and you lose 9 HP. Using Shatter on Sparks works with any creature-death triggers such as Vultures and Boneyards (and, to a lesser degree of usefulness, Bonewalls). It would work very well with Scarabs (If you have at least two Scarabs on your side, Shatter one of them and devour the one summoned on the other side with the Scarab that still has high HP). Shove a creature not in your opponent's deck into your opponent's side (okay, I admit it, I have no clue what deck would work with this mechanic). Use it to clone a quanta-generating creature without using a 6 :aether TU or an 8 :aether fractal. Use it as CC...maybe. Use it on fire eaters or spirits or chrysaoras..

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg167875#msg167875
« Reply #20 on: September 30, 2010, 02:55:31 pm »
What if you clone 5 air nymph? That'll be way OPed.

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg168170#msg168170
« Reply #21 on: October 01, 2010, 12:50:01 am »
The point of this card is to be like parallel universe, except less effective when copying stats and more effective when copying skills. In addition, it's cheaper because the creature can be used against you.

What if you clone 5 air nymph? That'll be way OPed.
No, because first your opponent must NOT have fire quanta, or he would be able to make unstable gasses, too, which will stack upon whatever deck he already has AND kill your nymphs because they only have 2 HP, 1 when shattered. Then, you need to make sure your opponent has no deflagrations, steals, or pulvies. THEN, you need to make sure they have no devourers, or black holes (assuming you're duoing and powering gasses with only fire mark or powering shatters with only aether mark). THEN, you have to make sure your opponent has no CC to kill your weak 3|2 or 1|1 nymphs, and any of these combined with heals or stoneskins or miracles would be painful...

Upgraded, yes, shatter is cheaper, but so are all the PC and CC cards. Plus, you have to worry about SoDs, maybe combined with SoGs, or SoRing the nymphs you shatter to their side.

Test Deck (unupped):
Aether Mark
4 air nymphs
6 shatters
16 air pillars
4 fire pendulums

starting hands would theoretically average at 1 nymph, 1.4 shatters, 3.7 air pillars, and 1 pendulum
so that's 3-4 air quanta the first turn, so an nymph would only come out on turn 3 or 4, and by then the opponent should already have CC or PC in hand..it should take AT LEAST 6 turns to get enough unstable gasses because of lack of air quanta and whatnot, and ttw when not facing CC would probably average around 8-9. Shrieker rush, on the other hand, would be faster and has a greater chance against CC.

Kurohami

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg168179#msg168179
« Reply #22 on: October 01, 2010, 12:59:02 am »
This card idea is awesome! The stat don't necessarily matter that much, but you can steal your opponent's creature skill! This has pretty good synergy with mindgates. Many mindgate decks have no creature, and if your opponent played too many important creatures before you set up you are doomed. With this however, you can steal a "fraction" of your opponent's creature and use its ability against them. Totally balanced and creative. Now where do I vote?

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Re: Shatter | Shatter https://elementscommunity.org/forum/index.php?topic=12741.msg168205#msg168205
« Reply #23 on: October 01, 2010, 01:25:36 am »
This card idea is awesome! The stat don't necessarily matter that much, but you can steal your opponent's creature skill! This has pretty good synergy with mindgates. Many mindgate decks have no creature, and if your opponent played too many important creatures before you set up you are doomed. With this however, you can steal a "fraction" of your opponent's creature and use its ability against them. Totally balanced and creative. Now where do I vote?
Aether Crucible? [Official Forums of Elements, Free Online Fantasy Card Game » Card Ideas and Art » Level 1 - Crucible » Level 1 - Crucible - Aether Card Ideas - 21 Cards] or http://elementscommunity.org/forum/index.php/topic,5513.0.html

You get to vote on 4 card ideas.

 

anything
blarg: