I was thinking it would be cool if Purify turned into "Recover" or "Dispel", where you can dispel effects from target player.
This would be included, along with Silence, Sanctuary, and any other similar things that will come out with time.
nice idea, but you need to fix
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NAME: | Reaver
| ELEMENT: | Fire
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 3 | 1
| TEXT: | Rend: Applies Bleeding on a successful attack. Bleeding is cumulative.
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| NAME: | Reaver
| ELEMENT: | Fire
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 5 | 1
| TEXT: | Rend: Applies Bleeding on a successful attack. Bleeding is cumulative.
|
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Not sure about balance on this one yet.
It seems powerful compared to other venomous creatures, but Max HP damage takes a few turns to actually catch up to the normal damage.
this, but otherwise, yes, good.
Thought I changed the image already. Thanks.
Is there any way to remove bleeding? Does purify stop it?
purify only removes player poison counters, besides i don't think bleeding is poison.
in concept it isnt, but in game mechanic its the same thing, just purify wont do anything.
bleeding should have to last for only a few turns, like maybe 3-2 turns.
bleeding in other games is usually temporary, so that would make sense.
also to prevent constant bleeding, make it 50% chance on a successful attack that bleeding is caused, since accumulative would make it Arsenic on a creature, and if always successful, its a little too OP.
50% chance would work better.
Bleeding is actually weaker than poison for a small while, because it doesn't actually do any damage until the bleeding catches up with your creature damage.
It takes 3/5 turns for blood loss to catch up in damage to the Reaver itself, and another 3/5 turns for it to actually start outdamaging the Reaver.
This gives it 6/10 turns where the max HP loss is negligible.