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Re: Quantum Rush | Quantum Rush https://elementscommunity.org/forum/index.php?topic=5174.msg72685#msg72685
« Reply #36 on: May 21, 2010, 11:01:03 pm »
I like it - neither OP nor UP

even a mono deck it would gain 1 quanta and tower when played - better than a nova/supernova? maybe not (all you get is 1+1 a go) -- nova you get 12 in one go and supernova gets 24 in one turn -- thought they are all different but it's besides the point...

saves your life if you draw this and no towers (mark allows you to play)

however my only downside to the card series was you said to allow 6 of each type of card (6 entropy/6 life/6 air etc all in one deck) -- i would prefer only 6 total between all colours but then again the clog the deck and mess draws/staregies so maybe more than 6 is your funeral :L

+1 for allowing any one of the 12 to be played for diff quanta but keeping 1 mark/tower colour - good idea :D

Offline Kuroaitou

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Re: Quantum Rush | Quantum Rush https://elementscommunity.org/forum/index.php?topic=5174.msg75972#msg75972
« Reply #37 on: May 27, 2010, 04:21:38 pm »
This is probably one of if not the best 'Quantum Mechanic' cards for gaining quanta of a desired type (your mark) when you really need it. As other have stated above, this would REALLY support mono and duo decks (possibly trio, and to a much lesser extent, rainbow) due to the synergy and cheap cost of the card, but it kind of sucks that it has to cost something. (Why 2 for the non-upgraded version? Wouldn't it be better if it was just from 1 -> 0 upgraded quanta, since you're technically adding a pillar anyway...).

Suggestion: Make the upgraded version put a Tower into play than a pillar of your mark, giving it a much more immediate effect than a pillar. ;)

Otherwise, I love this. THIS is the new card for 'semi'-consistent quanta generation when you're getting screwed by a denial deck.

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Re: Quantum Rush | Quantum Rush https://elementscommunity.org/forum/index.php?topic=5174.msg76244#msg76244
« Reply #38 on: May 28, 2010, 01:08:16 am »
This is probably one of if not the best 'Quantum Mechanic' cards for gaining quanta of a desired type (your mark) when you really need it. As other have stated above, this would REALLY support mono and duo decks (possibly trio, and to a much lesser extent, rainbow) due to the synergy and cheap cost of the card, but it kind of sucks that it has to cost something. (Why 2 for the non-upgraded version? Wouldn't it be better if it was just from 1 -> 0 upgraded quanta, since you're technically adding a pillar anyway...).

Suggestion: Make the upgraded version put a Tower into play than a pillar of your mark, giving it a much more immediate effect than a pillar. ;)

Otherwise, I love this. THIS is the new card for 'semi'-consistent quanta generation when you're getting screwed by a denial deck.
The card needs to produces 3 to be in the effective range. If it cost nothing then the windfall would be to high and it could break the early game. Jmizzle noted how he could open with Nova and this, if it was free then you could simple open with it alone.



MXXE

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Re: Quantum Rush | Quantum Rush https://elementscommunity.org/forum/index.php?topic=5174.msg89365#msg89365
« Reply #39 on: June 12, 2010, 01:58:04 pm »
With this card, why would you ever use pillars?
Six of these, six lycanthropes, and a dark mark make for the most brutal rush deck ever.
You're right.

But I am also right if I say "With nova, why would I ever use pillars, 2forestspirit 2deflag, 2lycantropes, 2graboid, 2solarshield, 2gravitypull, 2... (and entropymark If supernova) make for the most brutal (already existing) rush'n'control deck ever" With Nova i have even more possibilites! And its free to cast!

I would use firerush to ragepotion my guardianangels, consuming 2 lightquanta! Duo and trio decks... not mono.
Rainbow is overpowered in my opinion.


Its the theme of the card that I'd have a problem with.
Well... then you should write something in the storyline section of the wiki. In my opinion we are discussing quantum mechanics here.

Look at it that way: Why the hell is it "Graviton Fire Eater"? Because Zanz chose it... at random. It could be dark( :darkness) waterdrinker( :water) or godly ( :light) experience gainer ( :time) as well... The gameplay has NOTHING to do with the Theme.

The only place where someone could say it is out of Theme nobody seems to complain!! What is the logic of Quantumpillars? Who are you if you create quantum pillars? Randomness? No thats Entropy already. God of the Gods? Well rainbow is overpowered so maybe yes.


But your opinions about the theme in itself are cool I must admit.



Why is the value of 3 important? You could choose every number of gained number as long as you would increase the cost of the card. The important value is the number of quanta, you really gained by the card.
That's why the increasing of the cost or the decreasing the amount of gained quanta have a similar effect. You reduces amount of the finally gained quanta.
Imagine it that way: you want a netto plus of 1. If you make the card cost 12 random quanta and produce 13 light quanta: Nova+lightrush=Lightdragon. Nova+aetherrush=Phasedragon. PWN. Then (and only then) it would be overpowered. I think 3for2 is just perfect.
If it was gain of 4, It should cost 4 random. If it was gain of 5 it should cost 6 or 7 random you see?

But when you're increasing the costs of the card, the card will be played later in the game and lose in my eyes more of her impact in the game as it would be with decreased quanta gain.
You're right... that too.

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Re: Quantum Rush | Quantum Rush https://elementscommunity.org/forum/index.php?topic=5174.msg232085#msg232085
« Reply #40 on: December 24, 2010, 07:52:50 am »
I like this. It's even more beautiful than Atmospheric Flash.
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Offline Amilir

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Re: Quantum Rush | Quantum Rush https://elementscommunity.org/forum/index.php?topic=5174.msg247258#msg247258
« Reply #41 on: January 14, 2011, 12:34:42 pm »
Okay, I'll go after the main debate this time:  It it overpowered?  To answer that we must ask:  What is overpowered?  Calling this OP would be like calling pillars OP, you can't do it without a point of reference.  Thankfully, we do have a point of reference.  Pillars are a safe thing to compare this to, and now, so are pendulums.  The trade off of this card is simple:  It gives extra quanta of a type of your choice in return for requiring a starting fee, and limited to use when you want a pillar of your mark.  Now, unupped this is probably a fair trade.  You need a turn to activate it in which you could have drawn another pillar that would give you the quanta anyway.  In the rare event you don't draw the quanta to play it second turn, it's notably worse.  These problems don't apply to the upped version.  With towers, getting the one quanta required to start using these is pointlessly easy.  As such, these are simply better than pillars in almost any upped game you can use them in.  I believe this would be easily solved by making the penalties to play a bit higher.   Simply switch the cost from one or two random to two or three of your mark.

 

blarg: