First off I really like the cards function. I think it would free a huge amount of strategies from inside the rainbow cage. Its the theme of the card that I'd have a problem with.
Theme – 5/5
Does the theme of the card fit the Elements environment? Yes. Pillars are allready a key part of elements the game. A spell to flash a pillar into play is quite within theme.
It might just be me but I view elementals as requiring sources of worship to gain power. A bit like how small Gods are portrayed in Terry Pratchetts Discworld series. Pillars and towers would be constructs raised to them, taking time to amass and develop into a steady powerhouse. Immolation and cremation would be sacrafices made to them, granting sudden bursts of power. Novas would be great celestial events that would result in a burst of awe at the elementals glory, lending belief and hence power. What you're suggesting is an elemental who does not require an outside force in order to gain power, but has the ability to make that power simply appear. Philosophically speaking worshipped beings cannot create their own power, but must guide others to make it for them. Sorry if I'm reading into this too much but it doesn't hold true with what I see as the power system in the game. Again, great card function (btw I completely accept that other people probably have very different views of the game, just throwing this out there)
Thats an interesting view. Doesn't really match mine tho. Elements aren't gods.
From the evidence I've seen in the game Elementals (The Player Characters) are simply creatures of focused energy. To gather more power the Elemental has to build a tool or force a conversion to gain that energy. The simple version of this is constructing a Pillar. The internal mechanics of the pillar gather a particular energy from the Environment for the Elemental to use.
More complex variations are Nova and Cremate. They work by the elemental putting a conjuncture into effect and harvesting the results. The Quantum rush is an example of this, allowing the elemental while creating a pillar to put a conjuncture into effect and gain a particular type of elemental energy at the same time.
I can understand if you don't see things this way. Any suggestions on what to change or do you think the card should be denied altogether because of the theme issue?
The value of 3 is critical to the turnover of quanta being correct to cast out of element cards. It is plausible that the single quanta windfall is too much and increase the speed of the game by too much. In this case to balance we would increase the deployment cost.
Why is the value of 3 important?
Why is the value of 3 important?
I would also be interested in why exactly this is a critical point.
There is a great deal of maths to it. Here are the simple points to it.
Card activators are often 1-2 in cost.
Power cards from the various elements fall into prime cost slots of 1, 2, 3, 5, 7
The Fibonachi numbers represent the activator group values and and the inherence of game stepup, these fall into slots 1, 2, 3, 5, 8, 13
Using these values and the divisor as the production of the card we get
1 2 3 5 7 11
1 1 2 3 5 7 11
2 0.5 1 1.5 2.5 3.5 5.5
3 0.33 0.67 1 1.67 2.33 3.67
4 0.25 0.5 0.75 1.25 1.75 2.75
5 0.2 0.4 0.6 1 1.4 2.2
1 2 3 5 8 13
1 1 2 3 5 8 13
2 0.5 1 1.5 2.5 4 6.5
3 0.33 0.67 1 1.67 2.67 4.33
4 0.25 0.5 0.75 1.25 2 3.25
5 0.2 0.4 0.6 1 1.6 2.6
If we drop the quanta produced then the iterations of the card required is so high that it is implausible for game use, Ie, you might as well use nova or quantum Pillars. If we increase the amount that it produces beyond 3 then the iterations becomes to low and the card too powerful. This turnover can be seen at the 3/7 and 3/8 junctures. Thats about as Lay as I can get.
This card does not work the same as dark ritual does in magic. There is a great deal of differences in the resource usage primarily because of elements ability to stockpile.
All is good except the art is less than admirable and not that original.
Yeah, art sucks. I made point of that. Got a better image?