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Offline JyiberTopic starter

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Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1096552#msg1096552
« on: September 11, 2013, 09:22:30 pm »
NAME:
Quantum Mechanic
ELEMENT:
Water
COST:
1 :water
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
Blueprints:
Destroy target pillar. Gain generate skill. Generate 2x target's element.
NAME:
Quantum Mechanic
ELEMENT:
Water
COST:
1
TYPE:
Creature
ATK|HP:
0 | 4
TEXT:
Blueprints:
Destroy target pillar. Gain generate skill. Generate 2x target's element.

ART:
Jyiber (placeholder art)
IDEA:
Jyiber
NOTES:
Help with balance would be appreciated. Should this be able to target quantum pillars?

When I imagined this, I had the image of a goblin mechanic in mind, but sadly couldn't find any free art with such an image.

Good idea, or bad idea?
SERIES:

<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline grimdragon64

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1096742#msg1096742
« Reply #1 on: September 12, 2013, 09:18:48 pm »
This MIGHT go into Aether better. Overall, okay idea.
« Last Edit: September 13, 2013, 12:39:51 am by grimdragon64 »
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Offline serprex

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1096743#msg1096743
« Reply #2 on: September 12, 2013, 09:28:30 pm »
Seems a bit UP to me, but the utility likely makes it viable. Two cards for a net of 2 quanta per turn is free normally, and doesn't have the increased vulnerability to CC this does (only 1 Rage Pot needed to kill this, rather than 2 to kill 2 RoLs) or the delay (this card doesn't generate quanta on the first turn like RoL)

But it's viable because in a Trio you might want to be able to use one of these to increase quanta production of a certain type. Also useful if you want to generate a little bit of extra quanta of your mark type early on but then convert pends into pillars essentially

This is all assuming you can't destroy opponent's pillars, which could make for a good Mindgate deck. Also does not consider whether QP should be allowed (but I'd lean towards allowing)

Unsure about lowering cost of upgrade considering the health boost (which exceeds the RoF line)
« Last Edit: September 12, 2013, 09:31:32 pm by serprex »

Offline JyiberTopic starter

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1096799#msg1096799
« Reply #3 on: September 13, 2013, 05:57:16 am »
Thinking about reworking it a bit considering the RoL thing...
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline Keolino

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1096801#msg1096801
« Reply #4 on: September 13, 2013, 08:03:13 am »
The moment serpex mentioned trios, I thought about the ability to target pendulums with this...
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Offline JyiberTopic starter

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1097751#msg1097751
« Reply #5 on: September 18, 2013, 05:19:43 am »
Not happy with the wording. Any ideas on that?
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline timetock

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1097752#msg1097752
« Reply #6 on: September 18, 2013, 05:50:12 am »
I'm assuming you can't destroy opponent's pillars? or am I wrong?

I can see steam machine being reused with this card

Offline JyiberTopic starter

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1097786#msg1097786
« Reply #7 on: September 18, 2013, 03:01:29 pm »
I'm assuming you can't destroy opponent's pillars? or am I wrong?

Actually, being able to destroy opponents pillars is something I'm debating. As of now, I'm leaning towards yes.
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline rob77dp

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1097788#msg1097788
« Reply #8 on: September 18, 2013, 03:05:32 pm »
I'm assuming you can't destroy opponent's pillars? or am I wrong?

Actually, being able to destroy opponents pillars is something I'm debating. As of now, I'm leaning towards yes.

How about instead of destroying the pillar, it delays one pillar from the target stack and the delay is removed either after X turns (6?) or once QM is killed or has :generate skill removed?  Also, this creature is inexpensive enough and able to duo-with-Aether that Fractal + Quantum Mechanic could produce quite the lockdown... followed with a few Mindgates to utilize the opponents quanta YOU now generate that the opponent does NOT generate.
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Offline JyiberTopic starter

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1097813#msg1097813
« Reply #9 on: September 18, 2013, 07:27:23 pm »
I'm assuming you can't destroy opponent's pillars? or am I wrong?
Actually, being able to destroy opponents pillars is something I'm debating. As of now, I'm leaning towards yes.
How about instead of destroying the pillar, it delays one pillar from the target stack and the delay is removed either after X turns (6?) or once QM is killed or has :generate skill removed?  Also, this creature is inexpensive enough and able to duo-with-Aether that Fractal + Quantum Mechanic could produce quite the lockdown... followed with a few Mindgates to utilize the opponents quanta YOU now generate that the opponent does NOT generate.

I like delay 1 target pillar until dead or skill removed. If that's the best option ":Siphon" sounds like a better skill name, no?

Also... if I change it like that, wording is a bigger issue than before. Got to think about this one...


The moment serpex mentioned trios, I thought about the ability to target pendulums with this...
Hmm... should it be generate:
A) 1 of your mark quanta & 1 pendulum quanta
B) 1 of owner's mark quanta & 1 pendulum quanta
or C) just 2 of pendulum's quanta
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline serprex

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1097816#msg1097816
« Reply #10 on: September 18, 2013, 07:36:56 pm »
C

Offline ChemMan13

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Re: Quantum Mechanic | Quantum Mechanic https://elementscommunity.org/forum/index.php?topic=51126.msg1097823#msg1097823
« Reply #11 on: September 18, 2013, 08:02:40 pm »
why is this a water card? otherwise it is an interesting concept.

 

anything
blarg: