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Offline moomooseTopic starter

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Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg469348#msg469348
« on: March 10, 2012, 05:46:43 pm »
NAME:
Solace
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Your creatures may ignore potential damage while Solace is in play.
:darkness :  Inner Torment
NAME:
Solace
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Your creatures may ignore potential damage while Solace is in play.
:darkness :  Inner Torment
ART:
moomoose
IDEA:
moomoose
NOTES:
Made my own art based on some tips from Cryotube, before I got frustrated and just used some old tricks to speed it up.  While this is nowhere near as good as what he can do, I didn't expect it would be, anyway.  But it's closer to what I had in mind- a hooded monk (with torment being something silent hill-ish).

Using "Inner Torment" or "Inner Solace" will transform the creature into the respective new card, removing status effects (even immaterial, momentum and adrenaline) and resetting health/attack values.  If you wish to switch between them you can feel free, with Solace aiding in the healthiness of your creatures, and Torment which focuses on the destruction of your opponent.

Solace and Torment's respective abilities are passive, but "Inner Torment" and "Inner Solace" are active abilities and can be removed with lobo etc.

Solace's ability % of activation chance depends on the creatures' max hp, creatures with 1-4 hp will have a 10% chance of ignoring damage, creatures with 5+ hp will have a 15% chance of ignoring a blow.  Each solace in play will give their own individual check for ignoring the blow, so if you have 3 solaces in play, it will check for survival three individual times, instead of simply adding the survival %s together in a single survival check (to avoid it being possible to have 100% guaranteed damage ignoring potential).  In the case of poisons, each individual tic each turn will be checked for resistance, the poison itself will be applied before any checks are made.

Torment's ability is essentially a single tic of siphon life on your opponent each turn, but is vulnerable to spell reflection and cannot be buffed like a vampire (unless you were to put adrenaline on it, as a trio)
SERIES:

NAME:
Torment
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Deal 2 spell damage to the opponent each turn, returning damage dealt as health.
:light  : Inner Solace
NAME:
Torment
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Deal 2 spell damage to the opponent each turn, returning damage dealt as health.
:light : Inner Solace

previous version:
Spoiler for Hidden:
NAME:
Solace
ELEMENT:
Light
COST:
3 :light
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Your creatures may ignore potential damage while Solace is in play.
:darkness :  Inner Torment
NAME:
Solace
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Your creatures may ignore potential damage while Solace is in play.
:darkness :  Inner Torment
ART:
public domain http://www.sxc.hu/photo/396844
IDEA:
moomoose
NOTES:
Using "Inner Torment" or "Inner Solace" will transform the creature into the respective new card, removing status effects (even immaterial, momentum and adrenaline) and resetting health/attack values.  If you wish to switch between them you can feel free, with Solace aiding in the healthiness of your creatures, and Torment which focuses on the destruction of your opponent.

Solace and Torment's respective abilities are passive, but "Inner Torment" and "Inner Solace" are active abilities and can be removed with lobo etc.

Solace's ability % of activation chance depends on the creatures' max hp, creatures with 1-4 hp will have a 10% chance of ignoring damage, creatures with 5+ hp will have a 15% chance of ignoring a blow.  Each solace in play will give their own individual check for ignoring the blow, so if you have 3 solaces in play, it will check for survival three individual times, instead of simply adding the survival %s together in a single survival check (to avoid it being possible to have 100% guaranteed damage ignoring potential).  In the case of poisons, each individual tic each turn will be checked for resistance, the poison itself will be applied before any checks are made.

Torment's ability is essentially a single tic of siphon life on your opponent each turn, but is vulnerable to spell reflection and cannot be buffed like a vampire (unless you were to put adrenaline on it, as a trio)
SERIES:

NAME:
Torment
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
Deal 2 spell damage to the opponent each turn, returning damage dealt as health.
:light  : Inner Solace
NAME:
Torment
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
Deal 2 spell damage to the opponent each turn, returning damage dealt as health.
:light : Inner Solace

« Last Edit: February 08, 2013, 11:05:24 pm by Annele »
moose dont say moo.

Offline moomooseTopic starter

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg469579#msg469579
« Reply #1 on: March 11, 2012, 05:30:46 am »
replaced the art with something made from scratch, and adjusted the upped Solace slightly to be more in line with upped Torment.
moose dont say moo.

Offline artimies7

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg470144#msg470144
« Reply #2 on: March 12, 2012, 07:14:35 pm »
So one summons the other, which can summon the first? Forever? Try +1ing the ability cost.

Other than that, I think it might increase  :light/ :darkness symmetry.
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Offline moomooseTopic starter

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg470153#msg470153
« Reply #3 on: March 12, 2012, 07:33:04 pm »
less about summoning, more about becoming, or switching to
moose dont say moo.

Offline WexMajor

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg1095410#msg1095410
« Reply #4 on: August 31, 2013, 12:37:16 am »
Will it trigger death effects, while changing?
A 0/2 mutant with immaterial? Golden! :/

Offline xyan

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg1095413#msg1095413
« Reply #5 on: August 31, 2013, 12:43:53 am »
I feel like the torment version is a bit too powerful, 4 cost for 4/4 with 2 spell+vamp. comparing: psion upgraded, vamp upgraded, and the usual 4/4s (heck maybe the unupped torment is overpowered too). (oh gawd, fractal decks based off this would .... i dont even ...)

I suggest making the spellvamp damage % like solace, or changing 3/3-4/4 to 2/2-3/3, or cost go to 5 or 6.

Offline artimies7

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg1095424#msg1095424
« Reply #6 on: August 31, 2013, 02:24:38 am »
This new version seems ok. Xyan might have a point with the Torment version being OP, but get a second or third more expert opinion before changing the card.

One Three other questions: If you have six of one of these cards in your deck, will you be able to put six of the other in your deck as well? Will only one be available in the Baazar? Can you just put six of these in total?
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Offline xyan

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg1095425#msg1095425
« Reply #7 on: August 31, 2013, 02:36:16 am »
This new version seems ok. Xyan might have a point with the Torment version being OP, but get a second or third more expert opinion before changing the card.

One Three other questions: If you have six of one of these cards in your deck, will you be able to put six of the other in your deck as well? Will only one be available in the Baazar? Can you just put six of these in total?

good point, if only solace was available, that would make torments require an extra turn and 2 element cost to have the effect I thought was op. this could probably the answer to my raised issue.

but imo, you shouldn't be able to put 6 and 6 because they can become 12 of 1.

Offline serprex

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg1095426#msg1095426
« Reply #8 on: August 31, 2013, 02:59:17 am »
You can have 6 Black Holes and 6 SoFos

Offline WexMajor

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg1095836#msg1095836
« Reply #9 on: September 08, 2013, 12:39:23 pm »
Will it trigger death effects, while changing?
A 0/2 mutant with immaterial? Golden! :/

Offline moomooseTopic starter

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Re: Solace | Solace https://elementscommunity.org/forum/index.php?topic=37351.msg1097619#msg1097619
« Reply #10 on: September 17, 2013, 02:18:10 pm »
havent checked this forum often, surprised this card got any attention after submission.  it's a neat concept, but i don't think i executed it as well as it could have been.

no, the cards dont die, no death effect triggers.

the initial plan was for it just to start with solace, so only 6 of the card in total.  but really, that kind of detail is something zanz would do whichever way he liked anyway.  same with the bazaar consideration.

moose dont say moo.

 

blarg: