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Offline KakerlakeTopic starter

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Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg250584#msg250584
« on: January 17, 2011, 11:14:25 pm »
NAME:
Quantum Charger
ELEMENT:
Other
COST:
3
TYPE:
Permament
TEXT:
Generate a quantum for each Quantum Charger in play.
Draw a card.
NAME:
Quantum Overload
ELEMENT:
Other
COST:
2
TYPE:
Permament
TEXT:
Generate a quantum for each Quantum Overload in play.
Draw a card.
ART:
http://www.sxc.hu/photo/768340
http://www.sxc.hu/photo/768338
by gun4hire
IDEA:
Kakerlake
NOTES:
Stacks like Pillars.
The Quantum generated matches the element of a random card in the game. If the chosen Card is Other, random quanta is generated.
Upgraded version includes your hand.

update:
3:
Text reworded. (thx QuantumT)
+1 Cost for both.
2:
Added: Draw a card.
1:
Reduced Cost by 1 for both.
Stacks like Pillars, EQ kills it.
Scrapped "up to" now it produces always X.
Upgraded now includes your hand for production.

YoYoBro

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg251055#msg251055
« Reply #1 on: January 18, 2011, 01:52:17 pm »
I find it a bit UP. Maybe 2 quanta per QC & QO?

BloodAngel

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg251079#msg251079
« Reply #2 on: January 18, 2011, 02:40:38 pm »
Agreed with YYB, don't get the fact why it should be overpowered tho'

I mean, if you compare this to quantum towers, which generate 3 random  :rainbow each turn, + 3 when played.
This does less, and is only a bit harder to destroy.

YoYoBro

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg251111#msg251111
« Reply #3 on: January 18, 2011, 03:31:59 pm »
Would be good when stacked, just average otherwise.

Offline ZephyrPhantom

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg251333#msg251333
« Reply #4 on: January 18, 2011, 08:57:19 pm »
I agree with YYB, stack it and give it Quanta Generator status(aka all the strengths/weaknesses of a pillar).  Overall an interesting card which works better as more are played.  I do agree that the card feels slighty UP.  Possibly add 1  :rainbow quanta (not stacking, aka only 1 :rainbow is generated regardless of how many you have) generated as well?

Offline KakerlakeTopic starter

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg251816#msg251816
« Reply #5 on: January 19, 2011, 10:42:20 am »
Thanks for the feedback.

Well, I updated it according to your suggestions... Though I don't want to scrap the part where it produces more for each QC in play.

Anyway, since it has now Pillar status, you can add it more than 6 times to your deck. Meaning when you have 3 of this in the play, it produces as much Quantum as a Quantum Pillars but much more focused...
I think I'll remove this part again. There is no problem if it stacks and can be destroyed like Pillars but having it more than 6 times in a deck would be just too much.

QuantumT

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg251820#msg251820
« Reply #6 on: January 19, 2011, 11:02:51 am »
It's a hard to decide whether to give it pillar status or not.

Pillar status-Probably replaces QTs in many cases, as it's the same with 3, and just get's quadratically better after that.

No pillar status-It's going to be hard to get at least 3 on the field with only 6 in the deck, at least early on, so I don't think it would really see much use.

Here are the ways I might fix each of these.

Pillar status- Make it cost more. Something in the 3-4 range to slow down playing them so their superior quanta generating abilities don't make QTs completely obsolete.

No pillar status-Draw a card when you play them. This will help you cycle through the deck quickly enough to actually make getting 4+ of them on the field an actual possibility.

YoYoBro

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg251952#msg251952
« Reply #7 on: January 19, 2011, 04:45:48 pm »
I think non pillar is better, for the reason you pointed out (we already have QTs)

Offline KakerlakeTopic starter

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg252070#msg252070
« Reply #8 on: January 19, 2011, 08:51:52 pm »
Great ideas, thanks^^

I like the non pillar version better as well. Will be implemented in a few minutes.

Edit: *done

Suddenly it looks like a decent card =) thanks folks ^^
Quite balanced but somewhat a must-have for any deck.

I'll link it up as a crucible candidate now.

QuantumT

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg252077#msg252077
« Reply #9 on: January 19, 2011, 09:06:19 pm »
If you want to get the word count down you could rephrase it like this:

Generate a quanta for each Quantum Charger/Overload in play.

Uppercut

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg252082#msg252082
« Reply #10 on: January 19, 2011, 09:09:57 pm »
I don't like the card draw. Precognition is the game's cheap card 1 for 1, and this is better than precognition in most decks, including time. This will eventually generate a time quanta and really it returning the quanta spent plus giving you protection from devourers is way more important than seeing their hand.

Offline ZephyrPhantom

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Re: Quantum Charger | Quantum Overload https://elementscommunity.org/forum/index.php?topic=19761.msg252086#msg252086
« Reply #11 on: January 19, 2011, 09:14:46 pm »
Errr, isn't this rather OP now? From what I see, you are playing a quanta generator and drawing a card for a quanta cost even cheaper than Precog ( :rainbow quanta value <  :specific quanta value, usually a 3 : 1 cost ratio).

The least you should do is remove "Draw a card", which would balance it out a lot.

 

blarg: