Ah, I see what you are saying now.
So essentially, hitting its own creatures is partially mitigated by the use of death effect based cards...
2 notes there:
1) it also can hit its owner (causing damage and possible poisoning)
2) if it hits itself, it effectively becomes like an overglorified spark (worse actually since a spark would have been free)
I do get the point, though, that the in element death effects may significantly mitigate the double edge sword.
If it is heavily overpowered, I can tone it down.
What do you think the best means would be?
1) Reduce bite damage to 1
2) Reduce poison inflicted to 1
3) Increase card cost
4) Something else
This link may provide some interesting input on effects with a contagion type mechanic:
http://en.wikipedia.org/wiki/Mathematical_modelling_of_infectious_disease---Going back to the first point, I thought a breakdown of the probable outcomes of this mechanics first turn application would beuseful:
First off, if this is played too early (i.e. before there are many other creatures around) it will have a high probability of killing itself... The chance of this happening scale harmonically with the number of creatures in play:
So when considering balancing, the relevant questions (that I can come up with) are:
-How much is X damage to a random creature worth.
-How much is Y poison to a random creature worth
-How much are death effects worth at: early (first ~3 rounds), mid (rounds 4-6), and late (rounds 7+) stages of a game
That last one is tricky and I'm not sure where to start
A note on bite damage:
-High bite damage will favor swarm / rush counters (since losing a small creature is less than a large one)
-Low bite damage will favor stompy (single large creature) type counters (since it may lead to rapid escalation of CC dps)